[Author]
Author = FaZer Missions
[Description]
Description = Description = !!WARNING!! You must enable Cayo Perico map before playing this mission! Open your Trainer and go to Teleports - Other Teleports - MP Heist 4 Teleports - Cayo Perico together with Los Santos. That is because Cayo Perico doesn't load automatically like other multiplayer interiors, but enabling it is very easy and takes only a couple of seconds.
[Objectives]
Objectivescount = 80

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2815.813
Objectives[0]positionY = -686.2469
Objectives[0]positionZ = 1.415572
Objectives[0]Heading = 304.9998
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clearing
Objectives[0]SetTime = 6
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 3
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 4
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 1
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 2
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 10
Objectives[0]Weapon0 = GrenadeLauncher
Objectives[0]Weapon1 = RPG
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = AssaultShotgun
Objectives[0]Weapon4 = SniperRifle
Objectives[0]Weapon5 = MicroSMG
Objectives[0]Weapon6 = Wrench
Objectives[0]Weapon7 = Pistol
Objectives[0]Weapon8 = StickyBomb
Objectives[0]Weapon9 = CombatPDW
Objectives[0]mission_ActorsCount = 7
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 6
Objectives[0]mission_Actors[0]positionX = 2822.185
Objectives[0]mission_Actors[0]positionY = -679.5559
Objectives[0]mission_Actors[0]positionZ = 0.9982801
Objectives[0]mission_Actors[0]Heading = 145.0001
Objectives[0]mission_Actors[0]String_Name = player_one
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Defensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 7
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 9
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 6
Objectives[0]mission_Actors[1]positionX = 2822.859
Objectives[0]mission_Actors[1]positionY = -679.0347
Objectives[0]mission_Actors[1]positionZ = 0.932489
Objectives[0]mission_Actors[1]Heading = 134.9963
Objectives[0]mission_Actors[1]String_Name = player_two
Objectives[0]mission_Actors[1]Relationship_Group = Companion
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = False
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Defensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = True
Objectives[0]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[0]mission_Actors[1]Task_List[0]PositionX = 2823.999
Objectives[0]mission_Actors[1]Task_List[0]PositionY = -656.2552
Objectives[0]mission_Actors[1]Task_List[0]PositionZ = 1.344409
Objectives[0]mission_Actors[1]Task_List[0]Block = True
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 14
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 8
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 3
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = 7
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 6
Objectives[0]mission_Actors[2]positionX = 2824.506
Objectives[0]mission_Actors[2]positionY = -681.0424
Objectives[0]mission_Actors[2]positionZ = 0.9860473
Objectives[0]mission_Actors[2]Heading = 125.0002
Objectives[0]mission_Actors[2]String_Name = ig_lestercrest
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Defensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 6
Objectives[0]mission_Actors[3]positionX = 2821.274
Objectives[0]mission_Actors[3]positionY = -678.2562
Objectives[0]mission_Actors[3]positionZ = 1.023766
Objectives[0]mission_Actors[3]Heading = 145.0035
Objectives[0]mission_Actors[3]String_Name = ig_lamardavis
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[3]AlwaysFight = False
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Defensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 2
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 6
Objectives[0]mission_Actors[4]positionX = 2823.127
Objectives[0]mission_Actors[4]positionY = -633.0605
Objectives[0]mission_Actors[4]positionZ = 2.167701
Objectives[0]mission_Actors[4]Heading = 165
Objectives[0]mission_Actors[4]String_Name = mp_m_boatstaff_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = True
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Defensive
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 1
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[4]Task_List[0]PositionX = 2823.269
Objectives[0]mission_Actors[4]Task_List[0]PositionY = -628.8254
Objectives[0]mission_Actors[4]Task_List[0]PositionZ = 1.704291
Objectives[0]mission_Actors[4]Task_List[0]Speed = 1
Objectives[0]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = -1784.311
Objectives[0]mission_Actors[5]positionY = 453.9394
Objectives[0]mission_Actors[5]positionZ = 128.3081
Objectives[0]mission_Actors[5]Heading = 87.95834
Objectives[0]mission_Actors[5]String_Name = u_m_y_juggernaut_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = True
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[5]AlwaysFight = False
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = Unarmed
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_HUMAN_STATUE
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 1
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = -1808.654
Objectives[0]mission_Actors[6]positionY = 437.603
Objectives[0]mission_Actors[6]positionZ = 128.7075
Objectives[0]mission_Actors[6]Heading = 0
Objectives[0]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = Unarmed
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 2827.521
Objectives[0]mission_Vehicles[0]positionY = -630.6135
Objectives[0]mission_Vehicles[0]positionZ = 1.796489
Objectives[0]mission_Vehicles[0]Heading = 77.51125
Objectives[0]mission_Vehicles[0]Name = Annihilator Stealth
Objectives[0]mission_Vehicles[0]Model = annihilator2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicDarkIvory
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 6
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[0]NeededForActorIndex[0] = 4
Objectives[0]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 9
Objectives[0]ObjectiveMessages[0]positionX = 2822.999
Objectives[0]ObjectiveMessages[0]positionY = -680.1356
Objectives[0]ObjectiveMessages[0]positionZ = 0
Objectives[0]ObjectiveMessages[0]Message = So we really doin' this huh?
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Green
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 1
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 2822.982
Objectives[0]ObjectiveMessages[1]positionY = -686.3899
Objectives[0]ObjectiveMessages[1]positionZ = 0.2270153
Objectives[0]ObjectiveMessages[1]Message = About to knock off a highly-secured private island... Okay, here is your roles
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 2817.248
Objectives[0]ObjectiveMessages[2]positionY = -677.6434
Objectives[0]ObjectiveMessages[2]positionZ = 0.2803843
Objectives[0]ObjectiveMessages[2]Message = The pilot is going to be flying the annihillator and taking care of the getaway plane
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[2]Sender = Lester
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Yellow
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 12
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[3]positionX = 2818.853
Objectives[0]ObjectiveMessages[3]positionY = -676.8801
Objectives[0]ObjectiveMessages[3]positionZ = 0.230123
Objectives[0]ObjectiveMessages[3]Message = Michael and Trevor are going to be infiltrating the compound, jacking the files...
Objectives[0]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[3]Sender = Lester
Objectives[0]ObjectiveMessages[3]Subject = 
Objectives[0]ObjectiveMessages[3]MessageColor = Yellow
Objectives[0]ObjectiveMessages[3]PlayFromStart = False
Objectives[0]ObjectiveMessages[3]Delay = True
Objectives[0]ObjectiveMessages[3]DelayTime = 17
Objectives[0]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[3]TypeSubtitle = False
Objectives[0]ObjectiveMessages[3]TypeTextMesage = True
Objectives[0]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[4]positionX = 2815.469
Objectives[0]ObjectiveMessages[4]positionY = -676.1213
Objectives[0]ObjectiveMessages[4]positionZ = 0.8716512
Objectives[0]ObjectiveMessages[4]Message = Lamar and Franklin, you are going to be getaway drivers, waiting outside the compound
Objectives[0]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[4]Sender = Lester
Objectives[0]ObjectiveMessages[4]Subject = 
Objectives[0]ObjectiveMessages[4]MessageColor = Yellow
Objectives[0]ObjectiveMessages[4]PlayFromStart = False
Objectives[0]ObjectiveMessages[4]Delay = True
Objectives[0]ObjectiveMessages[4]DelayTime = 23
Objectives[0]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[4]TypeSubtitle = False
Objectives[0]ObjectiveMessages[4]TypeTextMesage = True
Objectives[0]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[5]positionX = 2824.991
Objectives[0]ObjectiveMessages[5]positionY = -684.4221
Objectives[0]ObjectiveMessages[5]positionZ = 0.1605945
Objectives[0]ObjectiveMessages[5]Message = Me and Pavel are going to help you all the way during the heist. Understand?
Objectives[0]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[5]Sender = Lester
Objectives[0]ObjectiveMessages[5]Subject = 
Objectives[0]ObjectiveMessages[5]MessageColor = Yellow
Objectives[0]ObjectiveMessages[5]PlayFromStart = False
Objectives[0]ObjectiveMessages[5]Delay = True
Objectives[0]ObjectiveMessages[5]DelayTime = 29
Objectives[0]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[5]TypeSubtitle = False
Objectives[0]ObjectiveMessages[5]TypeTextMesage = True
Objectives[0]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[6]positionX = 2830.624
Objectives[0]ObjectiveMessages[6]positionY = -673.7006
Objectives[0]ObjectiveMessages[6]positionZ = 0.3194312
Objectives[0]ObjectiveMessages[6]Message = Yeah... Well, at least we're not infiltrating a nuclear silo to save the world from robots
Objectives[0]ObjectiveMessages[6]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[6]Sender = Michael
Objectives[0]ObjectiveMessages[6]Subject = 
Objectives[0]ObjectiveMessages[6]MessageColor = Blue
Objectives[0]ObjectiveMessages[6]PlayFromStart = False
Objectives[0]ObjectiveMessages[6]Delay = True
Objectives[0]ObjectiveMessages[6]DelayTime = 34
Objectives[0]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[6]TypeSubtitle = False
Objectives[0]ObjectiveMessages[6]TypeTextMesage = True
Objectives[0]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[7]positionX = 2830.371
Objectives[0]ObjectiveMessages[7]positionY = -640.0233
Objectives[0]ObjectiveMessages[7]positionZ = 0.8495325
Objectives[0]ObjectiveMessages[7]Message = Don't remind about this. I still get nightmares about Cliffford still being out there...
Objectives[0]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[7]Sender = Lester
Objectives[0]ObjectiveMessages[7]Subject = 
Objectives[0]ObjectiveMessages[7]MessageColor = Yellow
Objectives[0]ObjectiveMessages[7]PlayFromStart = False
Objectives[0]ObjectiveMessages[7]Delay = True
Objectives[0]ObjectiveMessages[7]DelayTime = 43
Objectives[0]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[7]TypeSubtitle = False
Objectives[0]ObjectiveMessages[7]TypeTextMesage = True
Objectives[0]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[8]positionX = 2832.599
Objectives[0]ObjectiveMessages[8]positionY = -660.0469
Objectives[0]ObjectiveMessages[8]positionZ = 0.4389169
Objectives[0]ObjectiveMessages[8]Message = Okay okay... Let's do this!!!
Objectives[0]ObjectiveMessages[8]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[8]Sender = Lester
Objectives[0]ObjectiveMessages[8]Subject = 
Objectives[0]ObjectiveMessages[8]MessageColor = Yellow
Objectives[0]ObjectiveMessages[8]PlayFromStart = False
Objectives[0]ObjectiveMessages[8]Delay = True
Objectives[0]ObjectiveMessages[8]DelayTime = 54
Objectives[0]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[8]TypeSubtitle = False
Objectives[0]ObjectiveMessages[8]TypeTextMesage = True
Objectives[0]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[8]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = 2826.914
Objectives[1]positionY = -634.7249
Objectives[1]positionZ = 1.008865
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 57
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 4449.139
Objectives[2]positionY = -4499.841
Objectives[2]positionZ = 3.19411
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = TUNER_IDLE_STA
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = 4460.206
Objectives[3]positionY = -4499.059
Objectives[3]positionZ = 3.191624
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = Current
Objectives[3]MissionSettings_SetWantedLevelNow = Current
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = True
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = TUNER_IDLE
Objectives[3]mission_ActorsCount = 1
Objectives[3]mission_Actors[0]SpawnInVehicle = True
Objectives[3]mission_Actors[0]SeatIndex = 3
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 4958.292
Objectives[3]mission_Actors[0]positionY = -5165.498
Objectives[3]mission_Actors[0]positionZ = 0.1178431
Objectives[3]mission_Actors[0]Heading = 70.19753
Objectives[3]mission_Actors[0]String_Name = csb_vernon
Objectives[3]mission_Actors[0]Relationship_Group = Friend
Objectives[3]mission_Actors[0]AddBlip = False
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = True
Objectives[3]mission_Actors[0]SetHealth = 100
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = False
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = 0
Objectives[3]mission_Actors[0]Variation = Default
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 1
Objectives[3]mission_Vehicles[0]positionX = 4958.292
Objectives[3]mission_Vehicles[0]positionY = -5165.498
Objectives[3]mission_Vehicles[0]positionZ = 0.1178431
Objectives[3]mission_Vehicles[0]Heading = 70.19753
Objectives[3]mission_Vehicles[0]Name = Weaponized Dinghy
Objectives[3]mission_Vehicles[0]Model = dinghy5
Objectives[3]mission_Vehicles[0]PrimaryColor = MetallicBlackSteel
Objectives[3]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 0
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = True
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[3]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 59
Objectives[3]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Enter the ~b~Stealth Annihillator
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = 2825.958
Objectives[4]positionY = -631.0798
Objectives[4]positionZ = 1.104115
Objectives[4]EnterVehicle_AsPassenger = True
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = 2
Objectives[4]mission_ActorsCount = 2
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 18
Objectives[4]mission_Actors[0]positionX = 5011.078
Objectives[4]mission_Actors[0]positionY = -5749.818
Objectives[4]mission_Actors[0]positionZ = 15.48443
Objectives[4]mission_Actors[0]Heading = 326.3607
Objectives[4]mission_Actors[0]String_Name = csb_bogdan
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Defensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Default
Objectives[4]mission_Actors[0]Task = 0
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 6
Objectives[4]mission_Actors[1]positionX = 5010.145
Objectives[4]mission_Actors[1]positionY = -5750.533
Objectives[4]mission_Actors[1]positionZ = 15.48444
Objectives[4]mission_Actors[1]Heading = 166.5196
Objectives[4]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[4]mission_Actors[1]Relationship_Group = Friend
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = True
Objectives[4]mission_Actors[1]SetHealth = 100
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Defensive
Objectives[4]mission_Actors[1]weapon = AdvancedRifle
Objectives[4]mission_Actors[1]Variation = Default
Objectives[4]mission_Actors[1]Task = 0
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Wait for your crew to get in
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 2826.74
Objectives[5]positionY = -644.0262
Objectives[5]positionZ = 0.87177
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 7
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 1
Objectives[5]mission_Vehicles[0]positionX = 4891.132
Objectives[5]mission_Vehicles[0]positionY = -5736.469
Objectives[5]mission_Vehicles[0]positionZ = 26.09669
Objectives[5]mission_Vehicles[0]Heading = 349.2944
Objectives[5]mission_Vehicles[0]Name = Annihilator Stealth
Objectives[5]mission_Vehicles[0]Model = annihilator2
Objectives[5]mission_Vehicles[0]PrimaryColor = MetallicDarkIvory
Objectives[5]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[5]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[5]mission_Vehicles[0]HasPearlescent = False
Objectives[5]mission_Vehicles[0]Livery = -1
Objectives[5]mission_Vehicles[0]DirtLevel = 0
Objectives[5]mission_Vehicles[0]LockedForPlayer = True
Objectives[5]mission_Vehicles[0]Locked = False
Objectives[5]mission_Vehicles[0]Alarm = False
Objectives[5]mission_Vehicles[0]HotWired = False
Objectives[5]mission_Vehicles[0]Invincible = False
Objectives[5]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[5]mission_Vehicles[0]Remove_After = 0
Objectives[5]mission_Vehicles[0]Survive_Number = 0
Objectives[5]mission_Vehicles[0]Failed_Text = 
Objectives[5]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[5]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 6
Objectives[5]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[5]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 13
Objectives[5]mission_Props[0]Model = v_ilev_gangsafe
Objectives[5]mission_Props[0]PlaceOnGround = False
Objectives[5]mission_Props[0]FreesePosition = True
Objectives[5]mission_Props[0]positionX = 5004.196
Objectives[5]mission_Props[0]positionY = -5752.817
Objectives[5]mission_Props[0]positionZ = 15.25229
Objectives[5]mission_Props[0]rotationX = 0
Objectives[5]mission_Props[0]rotationY = 0
Objectives[5]mission_Props[0]rotationZ = 60
Objectives[5]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[5]mission_Props[1]PlaceOnGround = False
Objectives[5]mission_Props[1]FreesePosition = True
Objectives[5]mission_Props[1]positionX = 5004.157
Objectives[5]mission_Props[1]positionY = -5752.839
Objectives[5]mission_Props[1]positionZ = 15.15572
Objectives[5]mission_Props[1]rotationX = 0
Objectives[5]mission_Props[1]rotationY = 0
Objectives[5]mission_Props[1]rotationZ = 60
Objectives[5]mission_Props[2]Model = v_ilev_cd_door3
Objectives[5]mission_Props[2]PlaceOnGround = False
Objectives[5]mission_Props[2]FreesePosition = True
Objectives[5]mission_Props[2]positionX = 5005.784
Objectives[5]mission_Props[2]positionY = -5733.714
Objectives[5]mission_Props[2]positionZ = 15.84062
Objectives[5]mission_Props[2]rotationX = 0
Objectives[5]mission_Props[2]rotationY = 0
Objectives[5]mission_Props[2]rotationZ = -42.49998
Objectives[5]mission_Props[3]Model = prop_boxpile_04a
Objectives[5]mission_Props[3]PlaceOnGround = False
Objectives[5]mission_Props[3]FreesePosition = True
Objectives[5]mission_Props[3]positionX = 5089.597
Objectives[5]mission_Props[3]positionY = -5742.831
Objectives[5]mission_Props[3]positionZ = 15.44115
Objectives[5]mission_Props[3]rotationX = 0
Objectives[5]mission_Props[3]rotationY = 0
Objectives[5]mission_Props[3]rotationZ = -42.49998
Objectives[5]mission_Props[4]Model = prop_boxpile_04a
Objectives[5]mission_Props[4]PlaceOnGround = False
Objectives[5]mission_Props[4]FreesePosition = True
Objectives[5]mission_Props[4]positionX = 5077.053
Objectives[5]mission_Props[4]positionY = -5742.799
Objectives[5]mission_Props[4]positionZ = 15.46621
Objectives[5]mission_Props[4]rotationX = 0
Objectives[5]mission_Props[4]rotationY = 0
Objectives[5]mission_Props[4]rotationZ = -42.49998
Objectives[5]mission_Props[5]Model = prop_boxpile_04a
Objectives[5]mission_Props[5]PlaceOnGround = False
Objectives[5]mission_Props[5]FreesePosition = True
Objectives[5]mission_Props[5]positionX = 5083.554
Objectives[5]mission_Props[5]positionY = -5747.633
Objectives[5]mission_Props[5]positionZ = 15.44128
Objectives[5]mission_Props[5]rotationX = 0
Objectives[5]mission_Props[5]rotationY = 0
Objectives[5]mission_Props[5]rotationZ = -42.49998
Objectives[5]mission_Props[6]Model = prop_boxpile_04a
Objectives[5]mission_Props[6]PlaceOnGround = False
Objectives[5]mission_Props[6]FreesePosition = True
Objectives[5]mission_Props[6]positionX = 4993.122
Objectives[5]mission_Props[6]positionY = -5766.089
Objectives[5]mission_Props[6]positionZ = 16.04275
Objectives[5]mission_Props[6]rotationX = 0
Objectives[5]mission_Props[6]rotationY = 0
Objectives[5]mission_Props[6]rotationZ = -42.49998
Objectives[5]mission_Props[7]Model = prop_boxpile_04a
Objectives[5]mission_Props[7]PlaceOnGround = False
Objectives[5]mission_Props[7]FreesePosition = True
Objectives[5]mission_Props[7]positionX = 5005.578
Objectives[5]mission_Props[7]positionY = -5774.208
Objectives[5]mission_Props[7]positionZ = 16.04199
Objectives[5]mission_Props[7]rotationX = 0
Objectives[5]mission_Props[7]rotationY = 0
Objectives[5]mission_Props[7]rotationZ = -42.49998
Objectives[5]mission_Props[8]Model = prop_boxpile_04a
Objectives[5]mission_Props[8]PlaceOnGround = False
Objectives[5]mission_Props[8]FreesePosition = True
Objectives[5]mission_Props[8]positionX = 5024.767
Objectives[5]mission_Props[8]positionY = -5755.708
Objectives[5]mission_Props[8]positionZ = 16.04202
Objectives[5]mission_Props[8]rotationX = 0
Objectives[5]mission_Props[8]rotationY = 0
Objectives[5]mission_Props[8]rotationZ = -42.49998
Objectives[5]mission_Props[9]Model = prop_boxpile_04a
Objectives[5]mission_Props[9]PlaceOnGround = False
Objectives[5]mission_Props[9]FreesePosition = True
Objectives[5]mission_Props[9]positionX = 5051.456
Objectives[5]mission_Props[9]positionY = -5750.063
Objectives[5]mission_Props[9]positionZ = 15.44493
Objectives[5]mission_Props[9]rotationX = 0
Objectives[5]mission_Props[9]rotationY = 0
Objectives[5]mission_Props[9]rotationZ = -42.49998
Objectives[5]mission_Props[10]Model = prop_boxpile_04a
Objectives[5]mission_Props[10]PlaceOnGround = False
Objectives[5]mission_Props[10]FreesePosition = True
Objectives[5]mission_Props[10]positionX = 5050.145
Objectives[5]mission_Props[10]positionY = -5744.545
Objectives[5]mission_Props[10]positionZ = 15.44254
Objectives[5]mission_Props[10]rotationX = 0
Objectives[5]mission_Props[10]rotationY = 0
Objectives[5]mission_Props[10]rotationZ = -42.49998
Objectives[5]mission_Props[11]Model = prop_boxpile_04a
Objectives[5]mission_Props[11]PlaceOnGround = False
Objectives[5]mission_Props[11]FreesePosition = True
Objectives[5]mission_Props[11]positionX = 5070.437
Objectives[5]mission_Props[11]positionY = -5752.207
Objectives[5]mission_Props[11]positionZ = 15.44107
Objectives[5]mission_Props[11]rotationX = 0
Objectives[5]mission_Props[11]rotationY = 0
Objectives[5]mission_Props[11]rotationZ = -42.49998
Objectives[5]mission_Props[12]Model = prop_boxpile_04a
Objectives[5]mission_Props[12]PlaceOnGround = False
Objectives[5]mission_Props[12]FreesePosition = True
Objectives[5]mission_Props[12]positionX = 5092.454
Objectives[5]mission_Props[12]positionY = -5750.166
Objectives[5]mission_Props[12]positionZ = 15.44115
Objectives[5]mission_Props[12]rotationX = 0
Objectives[5]mission_Props[12]rotationY = 0
Objectives[5]mission_Props[12]rotationZ = -42.49998
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 4889.632
Objectives[6]positionY = -5735.604
Objectives[6]positionZ = 25.35089
Objectives[6]ObjectiveRotation = 435
Objectives[6]mission_ActorsCount = 5
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = 4890.566
Objectives[6]mission_Actors[0]positionY = -5732.375
Objectives[6]mission_Actors[0]positionZ = 26.35088
Objectives[6]mission_Actors[0]Heading = 75.00141
Objectives[6]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[6]mission_Actors[0]Relationship_Group = Friend
Objectives[6]mission_Actors[0]AddBlip = False
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = True
Objectives[6]mission_Actors[0]SetHealth = 100
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Defensive
Objectives[6]mission_Actors[0]weapon = Unarmed
Objectives[6]mission_Actors[0]Variation = Default
Objectives[6]mission_Actors[0]Task = 99
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[0]Task_List_Count = 2
Objectives[6]mission_Actors[0]Task_Repeat = False
Objectives[6]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[6]mission_Actors[0]Task_List[0]PositionX = 4893.499
Objectives[6]mission_Actors[0]Task_List[0]PositionY = -5731.851
Objectives[6]mission_Actors[0]Task_List[0]PositionZ = 25.85089
Objectives[6]mission_Actors[0]Task_List[0]Speed = 1
Objectives[6]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[6]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[6]mission_Actors[0]Task_List[1]Type = VehicleHeliTask
Objectives[6]mission_Actors[0]Task_List[1]PositionX = 3315.083
Objectives[6]mission_Actors[0]Task_List[1]PositionY = 5144.676
Objectives[6]mission_Actors[0]Task_List[1]PositionZ = 17.78961
Objectives[6]mission_Actors[0]Task_List[1]speed = 40
Objectives[6]mission_Actors[0]Task_List[1]Hight = 30
Objectives[6]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[6]mission_Actors[0]Task_List[1]AttackPlayer = False
Objectives[6]mission_Actors[0]Task_List[1]Land = True
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = 4915.467
Objectives[6]mission_Actors[1]positionY = -5750.445
Objectives[6]mission_Actors[1]positionZ = 26.15339
Objectives[6]mission_Actors[1]Heading = 260
Objectives[6]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 500
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Defensive
Objectives[6]mission_Actors[1]weapon = CombatMGMk2
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 11
Objectives[6]mission_Actors[2]positionX = 4959.08
Objectives[6]mission_Actors[2]positionY = -5783.203
Objectives[6]mission_Actors[2]positionZ = 20.84529
Objectives[6]mission_Actors[2]Heading = 150
Objectives[6]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 500
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Defensive
Objectives[6]mission_Actors[2]weapon = CombatMGMk2
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 11
Objectives[6]mission_Actors[3]positionX = 4958.299
Objectives[6]mission_Actors[3]positionY = -5784.403
Objectives[6]mission_Actors[3]positionZ = 20.84828
Objectives[6]mission_Actors[3]Heading = 334.9994
Objectives[6]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 500
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Defensive
Objectives[6]mission_Actors[3]weapon = CombatMGMk2
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 11
Objectives[6]mission_Actors[4]positionX = 4888.146
Objectives[6]mission_Actors[4]positionY = -5736.528
Objectives[6]mission_Actors[4]positionZ = 26.35089
Objectives[6]mission_Actors[4]Heading = 46.36074
Objectives[6]mission_Actors[4]String_Name = player_two
Objectives[6]mission_Actors[4]Relationship_Group = Companion
Objectives[6]mission_Actors[4]AddBlip = False
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = True
Objectives[6]mission_Actors[4]SetHealth = 100
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = False
Objectives[6]mission_Actors[4]AlwaysFight = False
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Defensive
Objectives[6]mission_Actors[4]weapon = Unarmed
Objectives[6]mission_Actors[4]Variation = Custom
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FACE_TEXTURE = 1
Objectives[6]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 14
Objectives[6]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 4
Objectives[6]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 1
Objectives[6]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[6]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[6]mission_Actors[4]PROP_HATS_INDEX = 7
Objectives[6]mission_Actors[4]PROP_HATS_TEXTURE = 0
Objectives[6]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[6]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[6]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[6]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 4887.261
Objectives[7]positionY = -5719.947
Objectives[7]positionZ = 25.439
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 12
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 1
Objectives[7]mission_Vehicles[0]positionX = 4977.14
Objectives[7]mission_Vehicles[0]positionY = -5731.826
Objectives[7]mission_Vehicles[0]positionZ = 20.17525
Objectives[7]mission_Vehicles[0]Heading = 237.3662
Objectives[7]mission_Vehicles[0]Name = Vetir
Objectives[7]mission_Vehicles[0]Model = vetir
Objectives[7]mission_Vehicles[0]PrimaryColor = WornOliveArmyGreen
Objectives[7]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[7]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[7]mission_Vehicles[0]HasPearlescent = False
Objectives[7]mission_Vehicles[0]Livery = 0
Objectives[7]mission_Vehicles[0]DirtLevel = 0
Objectives[7]mission_Vehicles[0]LockedForPlayer = False
Objectives[7]mission_Vehicles[0]Locked = False
Objectives[7]mission_Vehicles[0]Alarm = False
Objectives[7]mission_Vehicles[0]HotWired = False
Objectives[7]mission_Vehicles[0]Invincible = False
Objectives[7]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[7]mission_Vehicles[0]Remove_After = 0
Objectives[7]mission_Vehicles[0]Survive_Number = 0
Objectives[7]mission_Vehicles[0]Failed_Text = 
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 8
Objectives[7]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[7]mission_Pickup_Props[0]Value = 0
Objectives[7]mission_Pickup_Props[0]positionX = 5007.475
Objectives[7]mission_Pickup_Props[0]positionY = -5771.588
Objectives[7]mission_Pickup_Props[0]positionZ = 15.77856
Objectives[7]mission_Pickup_Props[0]rotationX = 0
Objectives[7]mission_Pickup_Props[0]rotationY = 0
Objectives[7]mission_Pickup_Props[0]rotationZ = 110
Objectives[7]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_Pickup_Props[1]Value = 0
Objectives[7]mission_Pickup_Props[1]positionX = 5021.373
Objectives[7]mission_Pickup_Props[1]positionY = -5763.651
Objectives[7]mission_Pickup_Props[1]positionZ = 15.77756
Objectives[7]mission_Pickup_Props[1]rotationX = 0
Objectives[7]mission_Pickup_Props[1]rotationY = 0
Objectives[7]mission_Pickup_Props[1]rotationZ = 120
Objectives[7]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[7]mission_Pickup_Props[2]Value = 0
Objectives[7]mission_Pickup_Props[2]positionX = 5025.179
Objectives[7]mission_Pickup_Props[2]positionY = -5744.203
Objectives[7]mission_Pickup_Props[2]positionZ = 15.78021
Objectives[7]mission_Pickup_Props[2]rotationX = 0
Objectives[7]mission_Pickup_Props[2]rotationY = 0
Objectives[7]mission_Pickup_Props[2]rotationZ = -180
Objectives[7]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_Pickup_Props[3]Value = 0
Objectives[7]mission_Pickup_Props[3]positionX = 5034.074
Objectives[7]mission_Pickup_Props[3]positionY = -5760.578
Objectives[7]mission_Pickup_Props[3]positionZ = 15.17773
Objectives[7]mission_Pickup_Props[3]rotationX = 0
Objectives[7]mission_Pickup_Props[3]rotationY = 0
Objectives[7]mission_Pickup_Props[3]rotationZ = -155
Objectives[7]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[7]mission_Pickup_Props[4]Value = 0
Objectives[7]mission_Pickup_Props[4]positionX = 5055.627
Objectives[7]mission_Pickup_Props[4]positionY = -5749.748
Objectives[7]mission_Pickup_Props[4]positionZ = 15.22425
Objectives[7]mission_Pickup_Props[4]rotationX = 0
Objectives[7]mission_Pickup_Props[4]rotationY = 0
Objectives[7]mission_Pickup_Props[4]rotationZ = -79.99997
Objectives[7]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_Pickup_Props[5]Value = 0
Objectives[7]mission_Pickup_Props[5]positionX = 5074.517
Objectives[7]mission_Pickup_Props[5]positionY = -5764.281
Objectives[7]mission_Pickup_Props[5]positionZ = 15.1777
Objectives[7]mission_Pickup_Props[5]rotationX = 0
Objectives[7]mission_Pickup_Props[5]rotationY = 0
Objectives[7]mission_Pickup_Props[5]rotationZ = -79.99997
Objectives[7]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[7]mission_Pickup_Props[6]Value = 0
Objectives[7]mission_Pickup_Props[6]positionX = 5069.643
Objectives[7]mission_Pickup_Props[6]positionY = -5749.511
Objectives[7]mission_Pickup_Props[6]positionZ = 15.20244
Objectives[7]mission_Pickup_Props[6]rotationX = 0
Objectives[7]mission_Pickup_Props[6]rotationY = 0
Objectives[7]mission_Pickup_Props[6]rotationZ = -99.99995
Objectives[7]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[7]mission_Pickup_Props[7]Value = 0
Objectives[7]mission_Pickup_Props[7]positionX = 5059.494
Objectives[7]mission_Pickup_Props[7]positionY = -5750.413
Objectives[7]mission_Pickup_Props[7]positionZ = 15.37741
Objectives[7]mission_Pickup_Props[7]rotationX = 0
Objectives[7]mission_Pickup_Props[7]rotationY = 0
Objectives[7]mission_Pickup_Props[7]rotationZ = -99.99995
Objectives[7]ObjectiveMessages = 2
Objectives[7]ObjectiveMessages[0]positionX = 4891.834
Objectives[7]ObjectiveMessages[0]positionY = -5753.697
Objectives[7]ObjectiveMessages[0]positionZ = 25.27899
Objectives[7]ObjectiveMessages[0]Message = Listen! The guards around the compound are armed to teeth. Don't alert the whole island!
Objectives[7]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[0]Sender = Lester
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = Yellow
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = True
Objectives[7]ObjectiveMessages[0]DelayTime = 1
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 4924.343
Objectives[7]ObjectiveMessages[1]positionY = -5720.734
Objectives[7]ObjectiveMessages[1]positionZ = 22.95099
Objectives[7]ObjectiveMessages[1]Message = Stealth is an option for now
Objectives[7]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[1]Sender = Lester
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = Yellow
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 7
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[8]Text = Sneak to the ~y~Keypad
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 4959.565
Objectives[8]positionY = -5785.457
Objectives[8]positionZ = 19.83811
Objectives[8]Heading = 470
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1
Objectives[8]PlaySound = False
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Hack_Objective
Objectives[9]Text = Unlock the Door
Objectives[9]positionX = 4959.657
Objectives[9]positionY = -5785.243
Objectives[9]positionZ = 19.83811
Objectives[9]Hack_Anim = Keypad
Objectives[9]Hack_Both = False
Objectives[9]Hack_Prop_PositionX = 4959.505
Objectives[9]Hack_Prop_PositionY = -5786.611
Objectives[9]Hack_Prop_PositionZ = 21.33767
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 4957.216
Objectives[9]ObjectiveMessages[0]positionY = -5776.212
Objectives[9]ObjectiveMessages[0]positionZ = 19.84798
Objectives[9]ObjectiveMessages[0]Message = Don't forget that device you got. You can see the code, you just need to type it in!
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[0]Sender = Lester
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Yellow
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 1
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 4427.665
Objectives[10]positionY = -4499.586
Objectives[10]positionZ = 3.205976
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = TUNER_SUSPENSE
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Teleport_Objective
Objectives[11]Text = 
Objectives[11]positionX = 4965.378
Objectives[11]positionY = -5786.685
Objectives[11]positionZ = 19.87774
Objectives[11]ObjectiveRotation = 700
Objectives[11]mission_ActorsCount = 9
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 15
Objectives[11]mission_Actors[0]positionX = 4967.865
Objectives[11]mission_Actors[0]positionY = -5781.402
Objectives[11]mission_Actors[0]positionZ = 20.87894
Objectives[11]mission_Actors[0]Heading = 332.3666
Objectives[11]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[0]Relationship_Group = Enemy1
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 300
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Defensive
Objectives[11]mission_Actors[0]weapon = CombatMGMk2
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 1
Objectives[11]mission_Actors[0]Task_Repeat = False
Objectives[11]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[11]mission_Actors[0]Task_List[0]DestinationX = 4976.874
Objectives[11]mission_Actors[0]Task_List[0]DestinationY = -5765.225
Objectives[11]mission_Actors[0]Task_List[0]DestinationZ = 20.37791
Objectives[11]mission_Actors[0]Task_List[0]Rotation = 657.3666
Objectives[11]mission_Actors[0]Task_List[0]Speed = 0.5
Objectives[11]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 15
Objectives[11]mission_Actors[1]positionX = 4975.499
Objectives[11]mission_Actors[1]positionY = -5763.254
Objectives[11]mission_Actors[1]positionZ = 20.87806
Objectives[11]mission_Actors[1]Heading = 62.36703
Objectives[11]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[1]Relationship_Group = Enemy1
Objectives[11]mission_Actors[1]AddBlip = True
Objectives[11]mission_Actors[1]ShowCone = True
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 300
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Defensive
Objectives[11]mission_Actors[1]weapon = CombatMGMk2
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 0
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[2]Survive_Number = 0
Objectives[11]mission_Actors[2]Failed_Text = 
Objectives[11]mission_Actors[2]Remove_After = 15
Objectives[11]mission_Actors[2]positionX = 4974.792
Objectives[11]mission_Actors[2]positionY = -5763.382
Objectives[11]mission_Actors[2]positionZ = 20.87814
Objectives[11]mission_Actors[2]Heading = 267.3666
Objectives[11]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[2]Relationship_Group = Enemy1
Objectives[11]mission_Actors[2]AddBlip = True
Objectives[11]mission_Actors[2]ShowCone = True
Objectives[11]mission_Actors[2]Invincible = False
Objectives[11]mission_Actors[2]SetHealth = 300
Objectives[11]mission_Actors[2]DieFromHeadShot = True
Objectives[11]mission_Actors[2]CanExitVehicle = True
Objectives[11]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[2]AlwaysFight = True
Objectives[11]mission_Actors[2]Seeing_Range = 30
Objectives[11]mission_Actors[2]Hearing_Range = 30
Objectives[11]mission_Actors[2]CombatMovement = Defensive
Objectives[11]mission_Actors[2]weapon = CombatMGMk2
Objectives[11]mission_Actors[2]Variation = Random
Objectives[11]mission_Actors[2]Task = 0
Objectives[11]mission_Actors[2]Task_Guard_Range = 5
Objectives[11]mission_Actors[2]Task_Stay_In_Range = True
Objectives[11]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[2]Task_Scenario = NONE
Objectives[11]mission_Actors[3]Survive_Number = 0
Objectives[11]mission_Actors[3]Failed_Text = 
Objectives[11]mission_Actors[3]Remove_After = 15
Objectives[11]mission_Actors[3]positionX = 4974.86
Objectives[11]mission_Actors[3]positionY = -5732.008
Objectives[11]mission_Actors[3]positionZ = 19.8802
Objectives[11]mission_Actors[3]Heading = 327.3666
Objectives[11]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[3]Relationship_Group = Enemy1
Objectives[11]mission_Actors[3]AddBlip = True
Objectives[11]mission_Actors[3]ShowCone = False
Objectives[11]mission_Actors[3]Invincible = False
Objectives[11]mission_Actors[3]SetHealth = 300
Objectives[11]mission_Actors[3]DieFromHeadShot = True
Objectives[11]mission_Actors[3]CanExitVehicle = True
Objectives[11]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[3]AlwaysFight = True
Objectives[11]mission_Actors[3]Seeing_Range = 30
Objectives[11]mission_Actors[3]Hearing_Range = 30
Objectives[11]mission_Actors[3]CombatMovement = Defensive
Objectives[11]mission_Actors[3]weapon = CombatMGMk2
Objectives[11]mission_Actors[3]Variation = Random
Objectives[11]mission_Actors[3]Task = 0
Objectives[11]mission_Actors[3]Task_Guard_Range = 5
Objectives[11]mission_Actors[3]Task_Stay_In_Range = True
Objectives[11]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[3]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Survive_Number = 0
Objectives[11]mission_Actors[4]Failed_Text = 
Objectives[11]mission_Actors[4]Remove_After = 15
Objectives[11]mission_Actors[4]positionX = 4977.304
Objectives[11]mission_Actors[4]positionY = -5758.652
Objectives[11]mission_Actors[4]positionZ = 20.87841
Objectives[11]mission_Actors[4]Heading = 347.7699
Objectives[11]mission_Actors[4]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[4]Relationship_Group = Enemy1
Objectives[11]mission_Actors[4]AddBlip = True
Objectives[11]mission_Actors[4]ShowCone = True
Objectives[11]mission_Actors[4]Invincible = False
Objectives[11]mission_Actors[4]SetHealth = 500
Objectives[11]mission_Actors[4]DieFromHeadShot = True
Objectives[11]mission_Actors[4]CanExitVehicle = True
Objectives[11]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[4]AlwaysFight = True
Objectives[11]mission_Actors[4]Seeing_Range = 30
Objectives[11]mission_Actors[4]Hearing_Range = 30
Objectives[11]mission_Actors[4]CombatMovement = Defensive
Objectives[11]mission_Actors[4]weapon = CombatMGMk2
Objectives[11]mission_Actors[4]Variation = Random
Objectives[11]mission_Actors[4]Task = 99
Objectives[11]mission_Actors[4]Task_Guard_Range = 5
Objectives[11]mission_Actors[4]Task_Stay_In_Range = True
Objectives[11]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[4]Task_Scenario = NONE
Objectives[11]mission_Actors[4]Task_List_Count = 12
Objectives[11]mission_Actors[4]Task_Repeat = True
Objectives[11]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[0]DestinationX = 4981.325
Objectives[11]mission_Actors[4]Task_List[0]DestinationY = -5751.304
Objectives[11]mission_Actors[4]Task_List[0]DestinationZ = 19.38025
Objectives[11]mission_Actors[4]Task_List[0]Rotation = 337.3666
Objectives[11]mission_Actors[4]Task_List[0]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[1]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[1]DestinationX = 4991.876
Objectives[11]mission_Actors[4]Task_List[1]DestinationY = -5756.496
Objectives[11]mission_Actors[4]Task_List[1]DestinationZ = 19.38025
Objectives[11]mission_Actors[4]Task_List[1]Rotation = 232.3666
Objectives[11]mission_Actors[4]Task_List[1]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[1]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[2]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[2]DestinationX = 5000.071
Objectives[11]mission_Actors[4]Task_List[2]DestinationY = -5763.217
Objectives[11]mission_Actors[4]Task_List[2]DestinationZ = 19.38021
Objectives[11]mission_Actors[4]Task_List[2]Rotation = 232.3666
Objectives[11]mission_Actors[4]Task_List[2]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[2]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[3]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[3]DestinationX = 5004.222
Objectives[11]mission_Actors[4]Task_List[3]DestinationY = -5758.492
Objectives[11]mission_Actors[4]Task_List[3]DestinationZ = 17.19779
Objectives[11]mission_Actors[4]Task_List[3]Rotation = 337.3666
Objectives[11]mission_Actors[4]Task_List[3]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[3]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[4]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[4]DestinationX = 5011.528
Objectives[11]mission_Actors[4]Task_List[4]DestinationY = -5762.786
Objectives[11]mission_Actors[4]Task_List[4]DestinationZ = 15.77755
Objectives[11]mission_Actors[4]Task_List[4]Rotation = 232.3666
Objectives[11]mission_Actors[4]Task_List[4]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[4]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[5]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[5]DestinationX = 5024.978
Objectives[11]mission_Actors[4]Task_List[5]DestinationY = -5745.52
Objectives[11]mission_Actors[4]Task_List[5]DestinationZ = 15.78073
Objectives[11]mission_Actors[4]Task_List[5]Rotation = 342.3666
Objectives[11]mission_Actors[4]Task_List[5]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[5]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[6]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[6]DestinationX = 5019.264
Objectives[11]mission_Actors[4]Task_List[6]DestinationY = -5738.332
Objectives[11]mission_Actors[4]Task_List[6]DestinationZ = 17.17745
Objectives[11]mission_Actors[4]Task_List[6]Rotation = 417.3666
Objectives[11]mission_Actors[4]Task_List[6]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[6]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[7]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[7]DestinationX = 5014.722
Objectives[11]mission_Actors[4]Task_List[7]DestinationY = -5731.043
Objectives[11]mission_Actors[4]Task_List[7]DestinationZ = 17.17799
Objectives[11]mission_Actors[4]Task_List[7]Rotation = 417.3666
Objectives[11]mission_Actors[4]Task_List[7]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[7]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[8]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[8]DestinationX = 5008.472
Objectives[11]mission_Actors[4]Task_List[8]DestinationY = -5724.963
Objectives[11]mission_Actors[4]Task_List[8]DestinationZ = 18.97803
Objectives[11]mission_Actors[4]Task_List[8]Rotation = 417.3666
Objectives[11]mission_Actors[4]Task_List[8]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[8]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[9]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[9]DestinationX = 4999.788
Objectives[11]mission_Actors[4]Task_List[9]DestinationY = -5717.732
Objectives[11]mission_Actors[4]Task_List[9]DestinationZ = 19.38021
Objectives[11]mission_Actors[4]Task_List[9]Rotation = 402.3666
Objectives[11]mission_Actors[4]Task_List[9]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[9]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[10]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[10]DestinationX = 4989.965
Objectives[11]mission_Actors[4]Task_List[10]DestinationY = -5737.829
Objectives[11]mission_Actors[4]Task_List[10]DestinationZ = 19.38025
Objectives[11]mission_Actors[4]Task_List[10]Rotation = 492.3666
Objectives[11]mission_Actors[4]Task_List[10]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[10]GoStraitToCoord = False
Objectives[11]mission_Actors[4]Task_List[11]Type = WalkTo
Objectives[11]mission_Actors[4]Task_List[11]DestinationX = 4981.285
Objectives[11]mission_Actors[4]Task_List[11]DestinationY = -5750.635
Objectives[11]mission_Actors[4]Task_List[11]DestinationZ = 19.38025
Objectives[11]mission_Actors[4]Task_List[11]Rotation = 492.3666
Objectives[11]mission_Actors[4]Task_List[11]Speed = 0.5
Objectives[11]mission_Actors[4]Task_List[11]GoStraitToCoord = False
Objectives[11]mission_Actors[5]Survive_Number = 0
Objectives[11]mission_Actors[5]Failed_Text = 
Objectives[11]mission_Actors[5]Remove_After = 15
Objectives[11]mission_Actors[5]positionX = 4997.192
Objectives[11]mission_Actors[5]positionY = -5706.143
Objectives[11]mission_Actors[5]positionZ = 20.07988
Objectives[11]mission_Actors[5]Heading = 222.3666
Objectives[11]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[5]Relationship_Group = Enemy1
Objectives[11]mission_Actors[5]AddBlip = True
Objectives[11]mission_Actors[5]ShowCone = True
Objectives[11]mission_Actors[5]Invincible = False
Objectives[11]mission_Actors[5]SetHealth = 500
Objectives[11]mission_Actors[5]DieFromHeadShot = True
Objectives[11]mission_Actors[5]CanExitVehicle = True
Objectives[11]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[5]AlwaysFight = True
Objectives[11]mission_Actors[5]Seeing_Range = 30
Objectives[11]mission_Actors[5]Hearing_Range = 30
Objectives[11]mission_Actors[5]CombatMovement = Defensive
Objectives[11]mission_Actors[5]weapon = CombatMGMk2
Objectives[11]mission_Actors[5]Variation = Random
Objectives[11]mission_Actors[5]Task = 0
Objectives[11]mission_Actors[5]Task_Guard_Range = 5
Objectives[11]mission_Actors[5]Task_Stay_In_Range = True
Objectives[11]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[5]Task_Scenario = NONE
Objectives[11]mission_Actors[6]Survive_Number = 0
Objectives[11]mission_Actors[6]Failed_Text = 
Objectives[11]mission_Actors[6]Remove_After = 15
Objectives[11]mission_Actors[6]positionX = 5011.274
Objectives[11]mission_Actors[6]positionY = -5727.963
Objectives[11]mission_Actors[6]positionZ = 19.47237
Objectives[11]mission_Actors[6]Heading = 222.3666
Objectives[11]mission_Actors[6]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[6]Relationship_Group = Enemy1
Objectives[11]mission_Actors[6]AddBlip = True
Objectives[11]mission_Actors[6]ShowCone = True
Objectives[11]mission_Actors[6]Invincible = False
Objectives[11]mission_Actors[6]SetHealth = 500
Objectives[11]mission_Actors[6]DieFromHeadShot = True
Objectives[11]mission_Actors[6]CanExitVehicle = True
Objectives[11]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[6]AlwaysFight = True
Objectives[11]mission_Actors[6]Seeing_Range = 30
Objectives[11]mission_Actors[6]Hearing_Range = 30
Objectives[11]mission_Actors[6]CombatMovement = Defensive
Objectives[11]mission_Actors[6]weapon = CombatMGMk2
Objectives[11]mission_Actors[6]Variation = Random
Objectives[11]mission_Actors[6]Task = 99
Objectives[11]mission_Actors[6]Task_Guard_Range = 5
Objectives[11]mission_Actors[6]Task_Stay_In_Range = True
Objectives[11]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[6]Task_Scenario = NONE
Objectives[11]mission_Actors[6]Task_List_Count = 25
Objectives[11]mission_Actors[6]Task_Repeat = True
Objectives[11]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[0]DestinationX = 5015.204
Objectives[11]mission_Actors[6]Task_List[0]DestinationY = -5731.151
Objectives[11]mission_Actors[6]Task_List[0]DestinationZ = 17.17773
Objectives[11]mission_Actors[6]Task_List[0]Rotation = 582.3666
Objectives[11]mission_Actors[6]Task_List[0]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[1]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[1]DestinationX = 5019.921
Objectives[11]mission_Actors[6]Task_List[1]DestinationY = -5727.168
Objectives[11]mission_Actors[6]Task_List[1]DestinationZ = 17.17752
Objectives[11]mission_Actors[6]Task_List[1]Rotation = 662.3666
Objectives[11]mission_Actors[6]Task_List[1]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[1]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[2]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[2]DestinationX = 5020.219
Objectives[11]mission_Actors[6]Task_List[2]DestinationY = -5723.612
Objectives[11]mission_Actors[6]Task_List[2]DestinationZ = 17.18737
Objectives[11]mission_Actors[6]Task_List[2]Rotation = 687.3666
Objectives[11]mission_Actors[6]Task_List[2]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[2]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[3]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[3]DestinationX = 5027.907
Objectives[11]mission_Actors[6]Task_List[3]DestinationY = -5716.717
Objectives[11]mission_Actors[6]Task_List[3]DestinationZ = 17.17697
Objectives[11]mission_Actors[6]Task_List[3]Rotation = 672.3666
Objectives[11]mission_Actors[6]Task_List[3]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[3]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[4]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[4]DestinationX = 5040.971
Objectives[11]mission_Actors[6]Task_List[4]DestinationY = -5712.428
Objectives[11]mission_Actors[6]Task_List[4]DestinationZ = 17.17756
Objectives[11]mission_Actors[6]Task_List[4]Rotation = 632.3666
Objectives[11]mission_Actors[6]Task_List[4]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[4]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[5]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[5]DestinationX = 5050.315
Objectives[11]mission_Actors[6]Task_List[5]DestinationY = -5719.363
Objectives[11]mission_Actors[6]Task_List[5]DestinationZ = 15.17655
Objectives[11]mission_Actors[6]Task_List[5]Rotation = 572.3666
Objectives[11]mission_Actors[6]Task_List[5]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[5]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[6]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[6]DestinationX = 5065.467
Objectives[11]mission_Actors[6]Task_List[6]DestinationY = -5731.467
Objectives[11]mission_Actors[6]Task_List[6]DestinationZ = 15.17662
Objectives[11]mission_Actors[6]Task_List[6]Rotation = 577.3666
Objectives[11]mission_Actors[6]Task_List[6]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[6]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[7]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[7]DestinationX = 5062.656
Objectives[11]mission_Actors[6]Task_List[7]DestinationY = -5733.943
Objectives[11]mission_Actors[6]Task_List[7]DestinationZ = 15.17679
Objectives[11]mission_Actors[6]Task_List[7]Rotation = 472.3666
Objectives[11]mission_Actors[6]Task_List[7]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[7]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[8]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[8]DestinationX = 5060.196
Objectives[11]mission_Actors[6]Task_List[8]DestinationY = -5733.506
Objectives[11]mission_Actors[6]Task_List[8]DestinationZ = 15.17677
Objectives[11]mission_Actors[6]Task_List[8]Rotation = 497.3666
Objectives[11]mission_Actors[6]Task_List[8]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[8]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[9]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[9]DestinationX = 5058.389
Objectives[11]mission_Actors[6]Task_List[9]DestinationY = -5735.767
Objectives[11]mission_Actors[6]Task_List[9]DestinationZ = 15.37651
Objectives[11]mission_Actors[6]Task_List[9]Rotation = 497.3666
Objectives[11]mission_Actors[6]Task_List[9]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[9]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[10]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[10]DestinationX = 5067.785
Objectives[11]mission_Actors[6]Task_List[10]DestinationY = -5742.848
Objectives[11]mission_Actors[6]Task_List[10]DestinationZ = 15.37723
Objectives[11]mission_Actors[6]Task_List[10]Rotation = 592.3666
Objectives[11]mission_Actors[6]Task_List[10]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[10]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[11]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[11]DestinationX = 5070.367
Objectives[11]mission_Actors[6]Task_List[11]DestinationY = -5741.767
Objectives[11]mission_Actors[6]Task_List[11]DestinationZ = 15.37701
Objectives[11]mission_Actors[6]Task_List[11]Rotation = 617.3666
Objectives[11]mission_Actors[6]Task_List[11]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[11]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[12]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[12]DestinationX = 5073.437
Objectives[11]mission_Actors[6]Task_List[12]DestinationY = -5749.186
Objectives[11]mission_Actors[6]Task_List[12]DestinationZ = 15.17744
Objectives[11]mission_Actors[6]Task_List[12]Rotation = 542.3666
Objectives[11]mission_Actors[6]Task_List[12]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[12]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[13]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[13]DestinationX = 5076.464
Objectives[11]mission_Actors[6]Task_List[13]DestinationY = -5750.295
Objectives[11]mission_Actors[6]Task_List[13]DestinationZ = 15.17744
Objectives[11]mission_Actors[6]Task_List[13]Rotation = 647.3666
Objectives[11]mission_Actors[6]Task_List[13]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[13]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[14]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[14]DestinationX = 5080.292
Objectives[11]mission_Actors[6]Task_List[14]DestinationY = -5751.113
Objectives[11]mission_Actors[6]Task_List[14]DestinationZ = 15.17744
Objectives[11]mission_Actors[6]Task_List[14]Rotation = 612.3666
Objectives[11]mission_Actors[6]Task_List[14]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[14]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[15]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[15]DestinationX = 5088.044
Objectives[11]mission_Actors[6]Task_List[15]DestinationY = -5755.965
Objectives[11]mission_Actors[6]Task_List[15]DestinationZ = 15.17758
Objectives[11]mission_Actors[6]Task_List[15]Rotation = 592.3666
Objectives[11]mission_Actors[6]Task_List[15]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[15]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[16]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[16]DestinationX = 5080.284
Objectives[11]mission_Actors[6]Task_List[16]DestinationY = -5766.076
Objectives[11]mission_Actors[6]Task_List[16]DestinationZ = 15.17759
Objectives[11]mission_Actors[6]Task_List[16]Rotation = 487.3666
Objectives[11]mission_Actors[6]Task_List[16]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[16]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[17]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[17]DestinationX = 5075.184
Objectives[11]mission_Actors[6]Task_List[17]DestinationY = -5764.255
Objectives[11]mission_Actors[6]Task_List[17]DestinationZ = 15.17759
Objectives[11]mission_Actors[6]Task_List[17]Rotation = 392.3666
Objectives[11]mission_Actors[6]Task_List[17]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[17]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[18]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[18]DestinationX = 5068.906
Objectives[11]mission_Actors[6]Task_List[18]DestinationY = -5769.015
Objectives[11]mission_Actors[6]Task_List[18]DestinationZ = 15.17947
Objectives[11]mission_Actors[6]Task_List[18]Rotation = 512.3666
Objectives[11]mission_Actors[6]Task_List[18]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[18]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[19]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[19]DestinationX = 5054.426
Objectives[11]mission_Actors[6]Task_List[19]DestinationY = -5784.87
Objectives[11]mission_Actors[6]Task_List[19]DestinationZ = 15.77704
Objectives[11]mission_Actors[6]Task_List[19]Rotation = 472.3666
Objectives[11]mission_Actors[6]Task_List[19]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[19]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[20]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[20]DestinationX = 5048.388
Objectives[11]mission_Actors[6]Task_List[20]DestinationY = -5788.725
Objectives[11]mission_Actors[6]Task_List[20]DestinationZ = 15.18021
Objectives[11]mission_Actors[6]Task_List[20]Rotation = 472.3666
Objectives[11]mission_Actors[6]Task_List[20]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[20]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[21]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[21]DestinationX = 5044.506
Objectives[11]mission_Actors[6]Task_List[21]DestinationY = -5783.146
Objectives[11]mission_Actors[6]Task_List[21]DestinationZ = 15.18254
Objectives[11]mission_Actors[6]Task_List[21]Rotation = 402.3666
Objectives[11]mission_Actors[6]Task_List[21]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[21]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[22]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[22]DestinationX = 5028.019
Objectives[11]mission_Actors[6]Task_List[22]DestinationY = -5754.349
Objectives[11]mission_Actors[6]Task_List[22]DestinationZ = 15.77808
Objectives[11]mission_Actors[6]Task_List[22]Rotation = 392.3666
Objectives[11]mission_Actors[6]Task_List[22]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[22]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[23]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[23]DestinationX = 5018.063
Objectives[11]mission_Actors[6]Task_List[23]DestinationY = -5736.36
Objectives[11]mission_Actors[6]Task_List[23]DestinationZ = 17.1776
Objectives[11]mission_Actors[6]Task_List[23]Rotation = 392.3666
Objectives[11]mission_Actors[6]Task_List[23]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[23]GoStraitToCoord = False
Objectives[11]mission_Actors[6]Task_List[24]Type = WalkTo
Objectives[11]mission_Actors[6]Task_List[24]DestinationX = 5015.692
Objectives[11]mission_Actors[6]Task_List[24]DestinationY = -5731.034
Objectives[11]mission_Actors[6]Task_List[24]DestinationZ = 17.17764
Objectives[11]mission_Actors[6]Task_List[24]Rotation = 322.3666
Objectives[11]mission_Actors[6]Task_List[24]Speed = 0.5
Objectives[11]mission_Actors[6]Task_List[24]GoStraitToCoord = False
Objectives[11]mission_Actors[7]Survive_Number = 0
Objectives[11]mission_Actors[7]Failed_Text = 
Objectives[11]mission_Actors[7]Remove_After = 15
Objectives[11]mission_Actors[7]positionX = 5010.128
Objectives[11]mission_Actors[7]positionY = -5767.292
Objectives[11]mission_Actors[7]positionZ = 19.88079
Objectives[11]mission_Actors[7]Heading = 257.3667
Objectives[11]mission_Actors[7]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[7]Relationship_Group = Enemy1
Objectives[11]mission_Actors[7]AddBlip = True
Objectives[11]mission_Actors[7]ShowCone = True
Objectives[11]mission_Actors[7]Invincible = False
Objectives[11]mission_Actors[7]SetHealth = 300
Objectives[11]mission_Actors[7]DieFromHeadShot = True
Objectives[11]mission_Actors[7]CanExitVehicle = True
Objectives[11]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[7]AlwaysFight = True
Objectives[11]mission_Actors[7]Seeing_Range = 30
Objectives[11]mission_Actors[7]Hearing_Range = 30
Objectives[11]mission_Actors[7]CombatMovement = Defensive
Objectives[11]mission_Actors[7]weapon = CombatMGMk2
Objectives[11]mission_Actors[7]Variation = Random
Objectives[11]mission_Actors[7]Task = 0
Objectives[11]mission_Actors[7]Task_Guard_Range = 5
Objectives[11]mission_Actors[7]Task_Stay_In_Range = True
Objectives[11]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[7]Task_Scenario = NONE
Objectives[11]mission_Actors[8]Survive_Number = 0
Objectives[11]mission_Actors[8]Failed_Text = 
Objectives[11]mission_Actors[8]Remove_After = 15
Objectives[11]mission_Actors[8]positionX = 5000.552
Objectives[11]mission_Actors[8]positionY = -5750.573
Objectives[11]mission_Actors[8]positionZ = 19.88025
Objectives[11]mission_Actors[8]Heading = 287.3666
Objectives[11]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[11]mission_Actors[8]Relationship_Group = Enemy1
Objectives[11]mission_Actors[8]AddBlip = True
Objectives[11]mission_Actors[8]ShowCone = False
Objectives[11]mission_Actors[8]Invincible = False
Objectives[11]mission_Actors[8]SetHealth = 500
Objectives[11]mission_Actors[8]DieFromHeadShot = True
Objectives[11]mission_Actors[8]CanExitVehicle = True
Objectives[11]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[8]AlwaysFight = True
Objectives[11]mission_Actors[8]Seeing_Range = 30
Objectives[11]mission_Actors[8]Hearing_Range = 30
Objectives[11]mission_Actors[8]CombatMovement = Defensive
Objectives[11]mission_Actors[8]weapon = CombatMGMk2
Objectives[11]mission_Actors[8]Variation = Random
Objectives[11]mission_Actors[8]Task = 99
Objectives[11]mission_Actors[8]Task_Guard_Range = 5
Objectives[11]mission_Actors[8]Task_Stay_In_Range = True
Objectives[11]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[8]Task_Scenario = NONE
Objectives[11]mission_Actors[8]Task_List_Count = 2
Objectives[11]mission_Actors[8]Task_Repeat = True
Objectives[11]mission_Actors[8]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[8]Task_List[0]PositionX = 5001.634
Objectives[11]mission_Actors[8]Task_List[0]PositionY = -5752.253
Objectives[11]mission_Actors[8]Task_List[0]PositionZ = 19.38025
Objectives[11]mission_Actors[8]Task_List[0]Block = True
Objectives[11]mission_Actors[8]Task_List[1]Type = UseMoblePhone
Objectives[11]mission_Actors[8]Task_List[1]PositionX = 5003.309
Objectives[11]mission_Actors[8]Task_List[1]PositionY = -5752.39
Objectives[11]mission_Actors[8]Task_List[1]PositionZ = 19.38028
Objectives[11]mission_Actors[8]Task_List[1]time = 7
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = Sneak past the ~r~Guards
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = 5003.748
Objectives[12]positionY = -5754.313
Objectives[12]positionZ = 18.88028
Objectives[12]Heading = 1655
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1.5
Objectives[12]PlaySound = False
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Go upstairs to the ~y~office
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 0
Objectives[13]positionX = 5006.755
Objectives[13]positionY = -5751.573
Objectives[13]positionZ = 27.84527
Objectives[13]Heading = 1655
Objectives[13]Diameter = 1
Objectives[13]minimum_hight = 1
Objectives[13]maximum_hight = 10
Objectives[13]TriggerDistance = 1
Objectives[13]PlaySound = False
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 5014.742
Objectives[13]mission_Actors[0]positionY = -5751.914
Objectives[13]mission_Actors[0]positionZ = 24.75759
Objectives[13]mission_Actors[0]Heading = 316.4713
Objectives[13]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[13]mission_Actors[0]Relationship_Group = Enemy1
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = True
Objectives[13]mission_Actors[0]Invincible = False
Objectives[13]mission_Actors[0]SetHealth = 500
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Defensive
Objectives[13]mission_Actors[0]weapon = CombatMGMk2
Objectives[13]mission_Actors[0]Variation = Random
Objectives[13]mission_Actors[0]Task = 99
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]Task_List_Count = 4
Objectives[13]mission_Actors[0]Task_Repeat = False
Objectives[13]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[13]mission_Actors[0]Task_List[0]DestinationX = 5018.294
Objectives[13]mission_Actors[0]Task_List[0]DestinationY = -5746.433
Objectives[13]mission_Actors[0]Task_List[0]DestinationZ = 23.77781
Objectives[13]mission_Actors[0]Task_List[0]Rotation = 677.3666
Objectives[13]mission_Actors[0]Task_List[0]Speed = 0.5
Objectives[13]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[13]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[13]mission_Actors[0]Task_List[1]DestinationX = 5009.825
Objectives[13]mission_Actors[0]Task_List[1]DestinationY = -5741.523
Objectives[13]mission_Actors[0]Task_List[1]DestinationZ = 25.99729
Objectives[13]mission_Actors[0]Task_List[1]Rotation = 762.3666
Objectives[13]mission_Actors[0]Task_List[1]Speed = 0.5
Objectives[13]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[13]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[13]mission_Actors[0]Task_List[2]DestinationX = 5003.868
Objectives[13]mission_Actors[0]Task_List[2]DestinationY = -5750.262
Objectives[13]mission_Actors[0]Task_List[2]DestinationZ = 28.18731
Objectives[13]mission_Actors[0]Task_List[2]Rotation = 872.3666
Objectives[13]mission_Actors[0]Task_List[2]Speed = 0.5
Objectives[13]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[13]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[13]mission_Actors[0]Task_List[3]DestinationX = 5003.666
Objectives[13]mission_Actors[0]Task_List[3]DestinationY = -5750.553
Objectives[13]mission_Actors[0]Task_List[3]DestinationZ = 28.18731
Objectives[13]mission_Actors[0]Task_List[3]Rotation = 767.3666
Objectives[13]mission_Actors[0]Task_List[3]Speed = 0.5
Objectives[13]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Get in the ~y~elevator
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 5012.873
Objectives[14]positionY = -5748.665
Objectives[14]positionZ = 27.94515
Objectives[14]Heading = 1415
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1.5
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Teleport_Objective
Objectives[15]Text = 
Objectives[15]positionX = 5012.65
Objectives[15]positionY = -5746.795
Objectives[15]positionZ = 14.48443
Objectives[15]ObjectiveRotation = 1590
Objectives[15]mission_ActorsCount = 1
Objectives[15]mission_Actors[0]Survive_Number = 0
Objectives[15]mission_Actors[0]Failed_Text = 
Objectives[15]mission_Actors[0]Remove_After = 39
Objectives[15]mission_Actors[0]positionX = 5012.686
Objectives[15]mission_Actors[0]positionY = -5747.225
Objectives[15]mission_Actors[0]positionZ = 15.48443
Objectives[15]mission_Actors[0]Heading = 156.3608
Objectives[15]mission_Actors[0]String_Name = player_two
Objectives[15]mission_Actors[0]Relationship_Group = Companion
Objectives[15]mission_Actors[0]AddBlip = False
Objectives[15]mission_Actors[0]ShowCone = False
Objectives[15]mission_Actors[0]Invincible = True
Objectives[15]mission_Actors[0]SetHealth = 100
Objectives[15]mission_Actors[0]DieFromHeadShot = True
Objectives[15]mission_Actors[0]CanExitVehicle = True
Objectives[15]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[15]mission_Actors[0]AlwaysFight = True
Objectives[15]mission_Actors[0]Seeing_Range = 30
Objectives[15]mission_Actors[0]Hearing_Range = 30
Objectives[15]mission_Actors[0]CombatMovement = Defensive
Objectives[15]mission_Actors[0]weapon = CombatMGMk2
Objectives[15]mission_Actors[0]Variation = Custom
Objectives[15]mission_Actors[0]Task = 0
Objectives[15]mission_Actors[0]Task_Guard_Range = 5
Objectives[15]mission_Actors[0]Task_Stay_In_Range = True
Objectives[15]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[15]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[15]mission_Actors[0]Task_Scenario = NONE
Objectives[15]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_FACE_TEXTURE = 1
Objectives[15]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 14
Objectives[15]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[15]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[15]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[15]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[15]mission_Actors[0]PROP_HATS_INDEX = 7
Objectives[15]mission_Actors[0]PROP_HATS_TEXTURE = 0
Objectives[15]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[15]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[15]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[15]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Timeout_Objective
Objectives[16]positionX = 5009.874
Objectives[16]positionY = -5752.327
Objectives[16]positionZ = 14.48445
Objectives[16]Timeout_Min = 0
Objectives[16]Timeout_Sec = 29
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 8
Objectives[16]ObjectiveMessages[0]positionX = 5008.57
Objectives[16]ObjectiveMessages[0]positionY = -5751.953
Objectives[16]ObjectiveMessages[0]positionZ = 14.48445
Objectives[16]ObjectiveMessages[0]Message = What?!
Objectives[16]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[0]Sender = Michael
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = Blue
Objectives[16]ObjectiveMessages[0]PlayFromStart = False
Objectives[16]ObjectiveMessages[0]Delay = True
Objectives[16]ObjectiveMessages[0]DelayTime = 3
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = False
Objectives[16]ObjectiveMessages[0]TypeTextMesage = True
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 5010.267
Objectives[16]ObjectiveMessages[1]positionY = -5755.125
Objectives[16]ObjectiveMessages[1]positionZ = 14.48445
Objectives[16]ObjectiveMessages[1]Message = I knew... I knew you are gonna rob him... Just... Listen...
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = Russian
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = Red
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 5
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = False
Objectives[16]ObjectiveMessages[1]TypeTextMesage = True
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[2]positionX = 5007.081
Objectives[16]ObjectiveMessages[2]positionY = -5757.088
Objectives[16]ObjectiveMessages[2]positionZ = 15.45508
Objectives[16]ObjectiveMessages[2]Message = As soon as the files leave the basement... Be ready... The whole island will be alerted
Objectives[16]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[2]Sender = Russian
Objectives[16]ObjectiveMessages[2]Subject = 
Objectives[16]ObjectiveMessages[2]MessageColor = Red
Objectives[16]ObjectiveMessages[2]PlayFromStart = False
Objectives[16]ObjectiveMessages[2]Delay = True
Objectives[16]ObjectiveMessages[2]DelayTime = 9
Objectives[16]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[2]TypeSubtitle = False
Objectives[16]ObjectiveMessages[2]TypeTextMesage = True
Objectives[16]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[3]positionX = 5007.437
Objectives[16]ObjectiveMessages[3]positionY = -5759.992
Objectives[16]ObjectiveMessages[3]positionZ = 15.27737
Objectives[16]ObjectiveMessages[3]Message = Every single guard on this island will be motivated to kill you...
Objectives[16]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[3]Sender = Russian
Objectives[16]ObjectiveMessages[3]Subject = 
Objectives[16]ObjectiveMessages[3]MessageColor = Red
Objectives[16]ObjectiveMessages[3]PlayFromStart = False
Objectives[16]ObjectiveMessages[3]Delay = True
Objectives[16]ObjectiveMessages[3]DelayTime = 15
Objectives[16]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[3]TypeSubtitle = False
Objectives[16]ObjectiveMessages[3]TypeTextMesage = True
Objectives[16]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[4]positionX = 5013.398
Objectives[16]ObjectiveMessages[4]positionY = -5757.06
Objectives[16]ObjectiveMessages[4]positionZ = 15.48444
Objectives[16]ObjectiveMessages[4]Message = And most importantly... ~italic~Don't. Let. Him. Get. You.
Objectives[16]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[4]Sender = 
Objectives[16]ObjectiveMessages[4]Subject = 
Objectives[16]ObjectiveMessages[4]MessageColor = Red
Objectives[16]ObjectiveMessages[4]PlayFromStart = False
Objectives[16]ObjectiveMessages[4]Delay = True
Objectives[16]ObjectiveMessages[4]DelayTime = 21
Objectives[16]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[4]TypeSubtitle = False
Objectives[16]ObjectiveMessages[4]TypeTextMesage = True
Objectives[16]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[5]positionX = 5010.14
Objectives[16]ObjectiveMessages[5]positionY = -5760.211
Objectives[16]ObjectiveMessages[5]positionZ = 15.27736
Objectives[16]ObjectiveMessages[5]Message = Who? Who?!
Objectives[16]ObjectiveMessages[5]Contact = CHAR_MICHAEL
Objectives[16]ObjectiveMessages[5]Sender = Michael
Objectives[16]ObjectiveMessages[5]Subject = 
Objectives[16]ObjectiveMessages[5]MessageColor = Blue
Objectives[16]ObjectiveMessages[5]PlayFromStart = False
Objectives[16]ObjectiveMessages[5]Delay = True
Objectives[16]ObjectiveMessages[5]DelayTime = 23
Objectives[16]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[5]TypeSubtitle = False
Objectives[16]ObjectiveMessages[5]TypeTextMesage = True
Objectives[16]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[6]positionX = 5011.088
Objectives[16]ObjectiveMessages[6]positionY = -5753.044
Objectives[16]ObjectiveMessages[6]positionZ = 14.48445
Objectives[16]ObjectiveMessages[6]Message = I think he died
Objectives[16]ObjectiveMessages[6]Contact = CHAR_TREVOR
Objectives[16]ObjectiveMessages[6]Sender = Trevor
Objectives[16]ObjectiveMessages[6]Subject = 
Objectives[16]ObjectiveMessages[6]MessageColor = Orange
Objectives[16]ObjectiveMessages[6]PlayFromStart = False
Objectives[16]ObjectiveMessages[6]Delay = True
Objectives[16]ObjectiveMessages[6]DelayTime = 25
Objectives[16]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[6]TypeSubtitle = False
Objectives[16]ObjectiveMessages[6]TypeTextMesage = True
Objectives[16]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[7]positionX = 5008.463
Objectives[16]ObjectiveMessages[7]positionY = -5758.514
Objectives[16]ObjectiveMessages[7]positionZ = 14.73815
Objectives[16]ObjectiveMessages[7]Message = Okay... Uh... You have the codes, loot the safe!
Objectives[16]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[16]ObjectiveMessages[7]Sender = Lester
Objectives[16]ObjectiveMessages[7]Subject = 
Objectives[16]ObjectiveMessages[7]MessageColor = Yellow
Objectives[16]ObjectiveMessages[7]PlayFromStart = False
Objectives[16]ObjectiveMessages[7]Delay = True
Objectives[16]ObjectiveMessages[7]DelayTime = 27
Objectives[16]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[7]TypeSubtitle = False
Objectives[16]ObjectiveMessages[7]TypeTextMesage = True
Objectives[16]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[17]Type = Safe_Cracking_Objective
Objectives[17]Text = Steal ~p~El Rubio's Files
Objectives[17]positionX = 5004.528
Objectives[17]positionY = -5753.504
Objectives[17]positionZ = 14.48445
Objectives[17]SafeCracking_Prop_Model = prop_ld_case_01
Objectives[17]SafeCracking_Prop_PositionX = 0
Objectives[17]SafeCracking_Prop_PositionY = 0
Objectives[17]SafeCracking_Prop_PositionZ = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = Get ready. As soon as the bag leaves the basement, entire island will be alerted
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 0
Objectives[18]ColorG = 0
Objectives[18]ColorB = 255
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = 4991.249
Objectives[18]positionY = -5758.067
Objectives[18]positionZ = 14.89314
Objectives[18]Heading = 150
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 2
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 13
Objectives[18]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[0]Value = 0
Objectives[18]mission_Pickup_Props[0]positionX = 5004.544
Objectives[18]mission_Pickup_Props[0]positionY = -5753.538
Objectives[18]mission_Pickup_Props[0]positionZ = 14.98445
Objectives[18]mission_Pickup_Props[0]rotationX = 0
Objectives[18]mission_Pickup_Props[0]rotationY = 0
Objectives[18]mission_Pickup_Props[0]rotationZ = 60
Objectives[18]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[1]Value = 0
Objectives[18]mission_Pickup_Props[1]positionX = 5004.459
Objectives[18]mission_Pickup_Props[1]positionY = -5753.55
Objectives[18]mission_Pickup_Props[1]positionZ = 14.98445
Objectives[18]mission_Pickup_Props[1]rotationX = 0
Objectives[18]mission_Pickup_Props[1]rotationY = 0
Objectives[18]mission_Pickup_Props[1]rotationZ = 60
Objectives[18]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[2]Value = 0
Objectives[18]mission_Pickup_Props[2]positionX = 4992.239
Objectives[18]mission_Pickup_Props[2]positionY = -5756.356
Objectives[18]mission_Pickup_Props[2]positionZ = 15.39317
Objectives[18]mission_Pickup_Props[2]rotationX = 0
Objectives[18]mission_Pickup_Props[2]rotationY = 0
Objectives[18]mission_Pickup_Props[2]rotationZ = -35
Objectives[18]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[3]Value = 0
Objectives[18]mission_Pickup_Props[3]positionX = 4992.184
Objectives[18]mission_Pickup_Props[3]positionY = -5756.341
Objectives[18]mission_Pickup_Props[3]positionZ = 15.39317
Objectives[18]mission_Pickup_Props[3]rotationX = 0
Objectives[18]mission_Pickup_Props[3]rotationY = 0
Objectives[18]mission_Pickup_Props[3]rotationZ = -35
Objectives[18]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[4]Value = 0
Objectives[18]mission_Pickup_Props[4]positionX = 5018.638
Objectives[18]mission_Pickup_Props[4]positionY = -5762.317
Objectives[18]mission_Pickup_Props[4]positionZ = 15.78184
Objectives[18]mission_Pickup_Props[4]rotationX = 0
Objectives[18]mission_Pickup_Props[4]rotationY = 0
Objectives[18]mission_Pickup_Props[4]rotationZ = -35
Objectives[18]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[5]Value = 0
Objectives[18]mission_Pickup_Props[5]positionX = 5018.549
Objectives[18]mission_Pickup_Props[5]positionY = -5738.358
Objectives[18]mission_Pickup_Props[5]positionZ = 16.77851
Objectives[18]mission_Pickup_Props[5]rotationX = 0
Objectives[18]mission_Pickup_Props[5]rotationY = 0
Objectives[18]mission_Pickup_Props[5]rotationZ = 45
Objectives[18]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[6]Value = 0
Objectives[18]mission_Pickup_Props[6]positionX = 5048.836
Objectives[18]mission_Pickup_Props[6]positionY = -5756.404
Objectives[18]mission_Pickup_Props[6]positionZ = 15.18222
Objectives[18]mission_Pickup_Props[6]rotationX = 0
Objectives[18]mission_Pickup_Props[6]rotationY = 0
Objectives[18]mission_Pickup_Props[6]rotationZ = 45
Objectives[18]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[7]Value = 0
Objectives[18]mission_Pickup_Props[7]positionX = 5066.889
Objectives[18]mission_Pickup_Props[7]positionY = -5740.877
Objectives[18]mission_Pickup_Props[7]positionZ = 15.37743
Objectives[18]mission_Pickup_Props[7]rotationX = 0
Objectives[18]mission_Pickup_Props[7]rotationY = 0
Objectives[18]mission_Pickup_Props[7]rotationZ = 140
Objectives[18]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[18]mission_Pickup_Props[8]Value = 0
Objectives[18]mission_Pickup_Props[8]positionX = 5082.662
Objectives[18]mission_Pickup_Props[8]positionY = -5747.146
Objectives[18]mission_Pickup_Props[8]positionZ = 15.17901
Objectives[18]mission_Pickup_Props[8]rotationX = 0
Objectives[18]mission_Pickup_Props[8]rotationY = 0
Objectives[18]mission_Pickup_Props[8]rotationZ = 55
Objectives[18]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[9]Value = 0
Objectives[18]mission_Pickup_Props[9]positionX = 5082.93
Objectives[18]mission_Pickup_Props[9]positionY = -5737.735
Objectives[18]mission_Pickup_Props[9]positionZ = 15.17753
Objectives[18]mission_Pickup_Props[9]rotationX = 0
Objectives[18]mission_Pickup_Props[9]rotationY = 0
Objectives[18]mission_Pickup_Props[9]rotationZ = 55
Objectives[18]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[10]Value = 0
Objectives[18]mission_Pickup_Props[10]positionX = 5082.93
Objectives[18]mission_Pickup_Props[10]positionY = -5737.734
Objectives[18]mission_Pickup_Props[10]positionZ = 15.17753
Objectives[18]mission_Pickup_Props[10]rotationX = 0
Objectives[18]mission_Pickup_Props[10]rotationY = 0
Objectives[18]mission_Pickup_Props[10]rotationZ = 55
Objectives[18]mission_Pickup_Props[11]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[11]Value = 0
Objectives[18]mission_Pickup_Props[11]positionX = 5082.93
Objectives[18]mission_Pickup_Props[11]positionY = -5737.734
Objectives[18]mission_Pickup_Props[11]positionZ = 15.17753
Objectives[18]mission_Pickup_Props[11]rotationX = 0
Objectives[18]mission_Pickup_Props[11]rotationY = 0
Objectives[18]mission_Pickup_Props[11]rotationZ = 55
Objectives[18]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[18]mission_Pickup_Props[12]Value = 0
Objectives[18]mission_Pickup_Props[12]positionX = 5089.27
Objectives[18]mission_Pickup_Props[12]positionY = -5727.455
Objectives[18]mission_Pickup_Props[12]positionZ = 15.27326
Objectives[18]mission_Pickup_Props[12]rotationX = 0
Objectives[18]mission_Pickup_Props[12]rotationY = 0
Objectives[18]mission_Pickup_Props[12]rotationZ = 150
Objectives[18]ObjectiveMessages = 3
Objectives[18]ObjectiveMessages[0]positionX = 4999.239
Objectives[18]ObjectiveMessages[0]positionY = -5739.695
Objectives[18]ObjectiveMessages[0]positionZ = 13.83473
Objectives[18]ObjectiveMessages[0]Message = Guns ready! El Rubio will send everything he's got to stop you from escaping the island now!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[18]ObjectiveMessages[0]Sender = Pavel
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Red
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 1
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 4998.722
Objectives[18]ObjectiveMessages[1]positionY = -5747.112
Objectives[18]ObjectiveMessages[1]positionZ = 13.84046
Objectives[18]ObjectiveMessages[1]Message = Franklin! You ready with the getaway car?!
Objectives[18]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[1]Sender = Lester
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = Yellow
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 8
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = False
Objectives[18]ObjectiveMessages[1]TypeTextMesage = True
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 4990.465
Objectives[18]ObjectiveMessages[2]positionY = -5752.411
Objectives[18]ObjectiveMessages[2]positionZ = 15.85064
Objectives[18]ObjectiveMessages[2]Message = Yeah, I'm ready outside the compound! I'll be right there when Mike leaves!
Objectives[18]ObjectiveMessages[2]Contact = CHAR_FRANKLIN
Objectives[18]ObjectiveMessages[2]Sender = Franklin
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = Green
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 12
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = False
Objectives[18]ObjectiveMessages[2]TypeTextMesage = True
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 255
Objectives[19]ColorB = 255
Objectives[19]ColorA = 0
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 255
Objectives[19]IconColorB = 255
Objectives[19]IconColorA = 0
Objectives[19]positionX = 4991.532
Objectives[19]positionY = -5758.039
Objectives[19]positionZ = 14.89312
Objectives[19]Heading = 150
Objectives[19]Diameter = 1
Objectives[19]minimum_hight = 1
Objectives[19]maximum_hight = 10
Objectives[19]TriggerDistance = 25
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 255
Objectives[20]ColorA = 0
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = 4991.337
Objectives[20]positionY = -5757.912
Objectives[20]positionZ = 14.89314
Objectives[20]Heading = 150
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 25
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 255
Objectives[21]ColorA = 0
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 0
Objectives[21]positionX = 4990.687
Objectives[21]positionY = -5757.711
Objectives[21]positionZ = 14.89313
Objectives[21]Heading = 150
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 25
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 255
Objectives[22]ColorA = 0
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 0
Objectives[22]positionX = 4990.687
Objectives[22]positionY = -5757.711
Objectives[22]positionZ = 14.89313
Objectives[22]Heading = 150
Objectives[22]Diameter = 1
Objectives[22]minimum_hight = 1
Objectives[22]maximum_hight = 10
Objectives[22]TriggerDistance = 25
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 255
Objectives[23]ColorA = 0
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 0
Objectives[23]positionX = 4990.687
Objectives[23]positionY = -5757.711
Objectives[23]positionZ = 14.89313
Objectives[23]Heading = 150
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 25
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 255
Objectives[24]ColorA = 0
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 4990.687
Objectives[24]positionY = -5757.711
Objectives[24]positionZ = 14.89313
Objectives[24]Heading = 150
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 25
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = False
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 33
Objectives[24]mission_Actors[0]Survive_Number = 0
Objectives[24]mission_Actors[0]Failed_Text = 
Objectives[24]mission_Actors[0]Remove_After = 0
Objectives[24]mission_Actors[0]positionX = 4991.994
Objectives[24]mission_Actors[0]positionY = -5767.063
Objectives[24]mission_Actors[0]positionZ = 16.27882
Objectives[24]mission_Actors[0]Heading = 72.2767
Objectives[24]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[0]Relationship_Group = Enemy1
Objectives[24]mission_Actors[0]AddBlip = True
Objectives[24]mission_Actors[0]ShowCone = False
Objectives[24]mission_Actors[0]Invincible = False
Objectives[24]mission_Actors[0]SetHealth = 500
Objectives[24]mission_Actors[0]DieFromHeadShot = True
Objectives[24]mission_Actors[0]CanExitVehicle = True
Objectives[24]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[0]AlwaysFight = True
Objectives[24]mission_Actors[0]Seeing_Range = 30
Objectives[24]mission_Actors[0]Hearing_Range = 30
Objectives[24]mission_Actors[0]CombatMovement = Defensive
Objectives[24]mission_Actors[0]weapon = CombatPistol
Objectives[24]mission_Actors[0]Variation = Random
Objectives[24]mission_Actors[0]Task = 0
Objectives[24]mission_Actors[0]Task_Guard_Range = 5
Objectives[24]mission_Actors[0]Task_Stay_In_Range = True
Objectives[24]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[0]Task_Scenario = NONE
Objectives[24]mission_Actors[1]Survive_Number = 0
Objectives[24]mission_Actors[1]Failed_Text = 
Objectives[24]mission_Actors[1]Remove_After = 0
Objectives[24]mission_Actors[1]positionX = 5012.829
Objectives[24]mission_Actors[1]positionY = -5813.059
Objectives[24]mission_Actors[1]positionZ = 17.47516
Objectives[24]mission_Actors[1]Heading = 37.3665
Objectives[24]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[1]Relationship_Group = Enemy1
Objectives[24]mission_Actors[1]AddBlip = True
Objectives[24]mission_Actors[1]ShowCone = False
Objectives[24]mission_Actors[1]Invincible = False
Objectives[24]mission_Actors[1]SetHealth = 500
Objectives[24]mission_Actors[1]DieFromHeadShot = True
Objectives[24]mission_Actors[1]CanExitVehicle = True
Objectives[24]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[1]AlwaysFight = True
Objectives[24]mission_Actors[1]Seeing_Range = 30
Objectives[24]mission_Actors[1]Hearing_Range = 30
Objectives[24]mission_Actors[1]CombatMovement = Defensive
Objectives[24]mission_Actors[1]weapon = CombatPistol
Objectives[24]mission_Actors[1]Variation = Random
Objectives[24]mission_Actors[1]Task = 0
Objectives[24]mission_Actors[1]Task_Guard_Range = 5
Objectives[24]mission_Actors[1]Task_Stay_In_Range = True
Objectives[24]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[1]Task_Scenario = NONE
Objectives[24]mission_Actors[2]Survive_Number = 0
Objectives[24]mission_Actors[2]Failed_Text = 
Objectives[24]mission_Actors[2]Remove_After = 0
Objectives[24]mission_Actors[2]positionX = 5042.321
Objectives[24]mission_Actors[2]positionY = -5793.594
Objectives[24]mission_Actors[2]positionZ = 17.47679
Objectives[24]mission_Actors[2]Heading = 37.3665
Objectives[24]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[2]Relationship_Group = Enemy1
Objectives[24]mission_Actors[2]AddBlip = True
Objectives[24]mission_Actors[2]ShowCone = False
Objectives[24]mission_Actors[2]Invincible = False
Objectives[24]mission_Actors[2]SetHealth = 500
Objectives[24]mission_Actors[2]DieFromHeadShot = True
Objectives[24]mission_Actors[2]CanExitVehicle = True
Objectives[24]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[2]AlwaysFight = True
Objectives[24]mission_Actors[2]Seeing_Range = 30
Objectives[24]mission_Actors[2]Hearing_Range = 30
Objectives[24]mission_Actors[2]CombatMovement = Defensive
Objectives[24]mission_Actors[2]weapon = CombatPistol
Objectives[24]mission_Actors[2]Variation = Random
Objectives[24]mission_Actors[2]Task = 0
Objectives[24]mission_Actors[2]Task_Guard_Range = 5
Objectives[24]mission_Actors[2]Task_Stay_In_Range = True
Objectives[24]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[2]Task_Scenario = NONE
Objectives[24]mission_Actors[3]Survive_Number = 0
Objectives[24]mission_Actors[3]Failed_Text = 
Objectives[24]mission_Actors[3]Remove_After = 0
Objectives[24]mission_Actors[3]positionX = 5047.885
Objectives[24]mission_Actors[3]positionY = -5788.904
Objectives[24]mission_Actors[3]positionZ = 15.68055
Objectives[24]mission_Actors[3]Heading = 38.02721
Objectives[24]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[3]Relationship_Group = Enemy1
Objectives[24]mission_Actors[3]AddBlip = True
Objectives[24]mission_Actors[3]ShowCone = False
Objectives[24]mission_Actors[3]Invincible = False
Objectives[24]mission_Actors[3]SetHealth = 500
Objectives[24]mission_Actors[3]DieFromHeadShot = True
Objectives[24]mission_Actors[3]CanExitVehicle = True
Objectives[24]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[3]AlwaysFight = True
Objectives[24]mission_Actors[3]Seeing_Range = 30
Objectives[24]mission_Actors[3]Hearing_Range = 30
Objectives[24]mission_Actors[3]CombatMovement = Defensive
Objectives[24]mission_Actors[3]weapon = CombatPistol
Objectives[24]mission_Actors[3]Variation = Random
Objectives[24]mission_Actors[3]Task = 0
Objectives[24]mission_Actors[3]Task_Guard_Range = 5
Objectives[24]mission_Actors[3]Task_Stay_In_Range = True
Objectives[24]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[3]Task_Scenario = NONE
Objectives[24]mission_Actors[4]Survive_Number = 0
Objectives[24]mission_Actors[4]Failed_Text = 
Objectives[24]mission_Actors[4]Remove_After = 0
Objectives[24]mission_Actors[4]positionX = 5055.868
Objectives[24]mission_Actors[4]positionY = -5787.534
Objectives[24]mission_Actors[4]positionZ = 11.47748
Objectives[24]mission_Actors[4]Heading = 37.3665
Objectives[24]mission_Actors[4]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[4]Relationship_Group = Enemy1
Objectives[24]mission_Actors[4]AddBlip = True
Objectives[24]mission_Actors[4]ShowCone = False
Objectives[24]mission_Actors[4]Invincible = False
Objectives[24]mission_Actors[4]SetHealth = 500
Objectives[24]mission_Actors[4]DieFromHeadShot = True
Objectives[24]mission_Actors[4]CanExitVehicle = True
Objectives[24]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[4]AlwaysFight = True
Objectives[24]mission_Actors[4]Seeing_Range = 30
Objectives[24]mission_Actors[4]Hearing_Range = 30
Objectives[24]mission_Actors[4]CombatMovement = Defensive
Objectives[24]mission_Actors[4]weapon = CombatPistol
Objectives[24]mission_Actors[4]Variation = Random
Objectives[24]mission_Actors[4]Task = 0
Objectives[24]mission_Actors[4]Task_Guard_Range = 5
Objectives[24]mission_Actors[4]Task_Stay_In_Range = True
Objectives[24]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[4]Task_Scenario = NONE
Objectives[24]mission_Actors[5]Survive_Number = 0
Objectives[24]mission_Actors[5]Failed_Text = 
Objectives[24]mission_Actors[5]Remove_After = 0
Objectives[24]mission_Actors[5]positionX = 5091.398
Objectives[24]mission_Actors[5]positionY = -5750.908
Objectives[24]mission_Actors[5]positionZ = 15.6775
Objectives[24]mission_Actors[5]Heading = 142.3665
Objectives[24]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[5]Relationship_Group = Enemy1
Objectives[24]mission_Actors[5]AddBlip = True
Objectives[24]mission_Actors[5]ShowCone = False
Objectives[24]mission_Actors[5]Invincible = False
Objectives[24]mission_Actors[5]SetHealth = 500
Objectives[24]mission_Actors[5]DieFromHeadShot = True
Objectives[24]mission_Actors[5]CanExitVehicle = True
Objectives[24]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[5]AlwaysFight = True
Objectives[24]mission_Actors[5]Seeing_Range = 30
Objectives[24]mission_Actors[5]Hearing_Range = 30
Objectives[24]mission_Actors[5]CombatMovement = Stationary
Objectives[24]mission_Actors[5]weapon = CombatPistol
Objectives[24]mission_Actors[5]Variation = Random
Objectives[24]mission_Actors[5]Task = 0
Objectives[24]mission_Actors[5]Task_Guard_Range = 5
Objectives[24]mission_Actors[5]Task_Stay_In_Range = True
Objectives[24]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[5]Task_Scenario = NONE
Objectives[24]mission_Actors[6]Survive_Number = 0
Objectives[24]mission_Actors[6]Failed_Text = 
Objectives[24]mission_Actors[6]Remove_After = 0
Objectives[24]mission_Actors[6]positionX = 5081.885
Objectives[24]mission_Actors[6]positionY = -5738.923
Objectives[24]mission_Actors[6]positionZ = 15.67753
Objectives[24]mission_Actors[6]Heading = 237.3665
Objectives[24]mission_Actors[6]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[6]Relationship_Group = Enemy1
Objectives[24]mission_Actors[6]AddBlip = True
Objectives[24]mission_Actors[6]ShowCone = False
Objectives[24]mission_Actors[6]Invincible = False
Objectives[24]mission_Actors[6]SetHealth = 500
Objectives[24]mission_Actors[6]DieFromHeadShot = True
Objectives[24]mission_Actors[6]CanExitVehicle = True
Objectives[24]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[6]AlwaysFight = True
Objectives[24]mission_Actors[6]Seeing_Range = 30
Objectives[24]mission_Actors[6]Hearing_Range = 30
Objectives[24]mission_Actors[6]CombatMovement = Stationary
Objectives[24]mission_Actors[6]weapon = CombatPistol
Objectives[24]mission_Actors[6]Variation = Random
Objectives[24]mission_Actors[6]Task = 0
Objectives[24]mission_Actors[6]Task_Guard_Range = 5
Objectives[24]mission_Actors[6]Task_Stay_In_Range = True
Objectives[24]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[6]Task_Scenario = NONE
Objectives[24]mission_Actors[7]Survive_Number = 0
Objectives[24]mission_Actors[7]Failed_Text = 
Objectives[24]mission_Actors[7]Remove_After = 0
Objectives[24]mission_Actors[7]positionX = 5074.502
Objectives[24]mission_Actors[7]positionY = -5733.023
Objectives[24]mission_Actors[7]positionZ = 15.87744
Objectives[24]mission_Actors[7]Heading = 147.3665
Objectives[24]mission_Actors[7]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[7]Relationship_Group = Enemy1
Objectives[24]mission_Actors[7]AddBlip = True
Objectives[24]mission_Actors[7]ShowCone = False
Objectives[24]mission_Actors[7]Invincible = False
Objectives[24]mission_Actors[7]SetHealth = 500
Objectives[24]mission_Actors[7]DieFromHeadShot = True
Objectives[24]mission_Actors[7]CanExitVehicle = True
Objectives[24]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[7]AlwaysFight = True
Objectives[24]mission_Actors[7]Seeing_Range = 30
Objectives[24]mission_Actors[7]Hearing_Range = 30
Objectives[24]mission_Actors[7]CombatMovement = Stationary
Objectives[24]mission_Actors[7]weapon = CombatPistol
Objectives[24]mission_Actors[7]Variation = Random
Objectives[24]mission_Actors[7]Task = 0
Objectives[24]mission_Actors[7]Task_Guard_Range = 5
Objectives[24]mission_Actors[7]Task_Stay_In_Range = True
Objectives[24]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[7]Task_Scenario = NONE
Objectives[24]mission_Actors[8]Survive_Number = 0
Objectives[24]mission_Actors[8]Failed_Text = 
Objectives[24]mission_Actors[8]Remove_After = 0
Objectives[24]mission_Actors[8]positionX = 5069.926
Objectives[24]mission_Actors[8]positionY = -5727.773
Objectives[24]mission_Actors[8]positionZ = 15.86974
Objectives[24]mission_Actors[8]Heading = 62.36652
Objectives[24]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[8]Relationship_Group = Enemy1
Objectives[24]mission_Actors[8]AddBlip = True
Objectives[24]mission_Actors[8]ShowCone = False
Objectives[24]mission_Actors[8]Invincible = False
Objectives[24]mission_Actors[8]SetHealth = 500
Objectives[24]mission_Actors[8]DieFromHeadShot = True
Objectives[24]mission_Actors[8]CanExitVehicle = True
Objectives[24]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[8]AlwaysFight = True
Objectives[24]mission_Actors[8]Seeing_Range = 30
Objectives[24]mission_Actors[8]Hearing_Range = 30
Objectives[24]mission_Actors[8]CombatMovement = Stationary
Objectives[24]mission_Actors[8]weapon = CombatPistol
Objectives[24]mission_Actors[8]Variation = Random
Objectives[24]mission_Actors[8]Task = 0
Objectives[24]mission_Actors[8]Task_Guard_Range = 5
Objectives[24]mission_Actors[8]Task_Stay_In_Range = True
Objectives[24]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[8]Task_Scenario = NONE
Objectives[24]mission_Actors[9]Survive_Number = 0
Objectives[24]mission_Actors[9]Failed_Text = 
Objectives[24]mission_Actors[9]Remove_After = 0
Objectives[24]mission_Actors[9]positionX = 5048.823
Objectives[24]mission_Actors[9]positionY = -5707.278
Objectives[24]mission_Actors[9]positionZ = 14.54596
Objectives[24]mission_Actors[9]Heading = 27.36656
Objectives[24]mission_Actors[9]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[9]Relationship_Group = Enemy1
Objectives[24]mission_Actors[9]AddBlip = True
Objectives[24]mission_Actors[9]ShowCone = False
Objectives[24]mission_Actors[9]Invincible = False
Objectives[24]mission_Actors[9]SetHealth = 500
Objectives[24]mission_Actors[9]DieFromHeadShot = True
Objectives[24]mission_Actors[9]CanExitVehicle = True
Objectives[24]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[9]AlwaysFight = True
Objectives[24]mission_Actors[9]Seeing_Range = 30
Objectives[24]mission_Actors[9]Hearing_Range = 30
Objectives[24]mission_Actors[9]CombatMovement = Defensive
Objectives[24]mission_Actors[9]weapon = CombatPistol
Objectives[24]mission_Actors[9]Variation = Random
Objectives[24]mission_Actors[9]Task = 0
Objectives[24]mission_Actors[9]Task_Guard_Range = 5
Objectives[24]mission_Actors[9]Task_Stay_In_Range = True
Objectives[24]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[9]Task_Scenario = NONE
Objectives[24]mission_Actors[10]Survive_Number = 0
Objectives[24]mission_Actors[10]Failed_Text = 
Objectives[24]mission_Actors[10]Remove_After = 0
Objectives[24]mission_Actors[10]positionX = 5039.252
Objectives[24]mission_Actors[10]positionY = -5701.696
Objectives[24]mission_Actors[10]positionZ = 19.87755
Objectives[24]mission_Actors[10]Heading = 207.3665
Objectives[24]mission_Actors[10]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[10]Relationship_Group = Enemy1
Objectives[24]mission_Actors[10]AddBlip = True
Objectives[24]mission_Actors[10]ShowCone = False
Objectives[24]mission_Actors[10]Invincible = False
Objectives[24]mission_Actors[10]SetHealth = 500
Objectives[24]mission_Actors[10]DieFromHeadShot = True
Objectives[24]mission_Actors[10]CanExitVehicle = True
Objectives[24]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[10]AlwaysFight = True
Objectives[24]mission_Actors[10]Seeing_Range = 30
Objectives[24]mission_Actors[10]Hearing_Range = 30
Objectives[24]mission_Actors[10]CombatMovement = Stationary
Objectives[24]mission_Actors[10]weapon = CombatPistol
Objectives[24]mission_Actors[10]Variation = Random
Objectives[24]mission_Actors[10]Task = 0
Objectives[24]mission_Actors[10]Task_Guard_Range = 5
Objectives[24]mission_Actors[10]Task_Stay_In_Range = True
Objectives[24]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[10]Task_Scenario = NONE
Objectives[24]mission_Actors[11]Survive_Number = 0
Objectives[24]mission_Actors[11]Failed_Text = 
Objectives[24]mission_Actors[11]Remove_After = 0
Objectives[24]mission_Actors[11]positionX = 5020.45
Objectives[24]mission_Actors[11]positionY = -5679.626
Objectives[24]mission_Actors[11]positionZ = 19.87749
Objectives[24]mission_Actors[11]Heading = 222.3665
Objectives[24]mission_Actors[11]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[11]Relationship_Group = Enemy1
Objectives[24]mission_Actors[11]AddBlip = True
Objectives[24]mission_Actors[11]ShowCone = False
Objectives[24]mission_Actors[11]Invincible = False
Objectives[24]mission_Actors[11]SetHealth = 500
Objectives[24]mission_Actors[11]DieFromHeadShot = True
Objectives[24]mission_Actors[11]CanExitVehicle = True
Objectives[24]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[11]AlwaysFight = True
Objectives[24]mission_Actors[11]Seeing_Range = 30
Objectives[24]mission_Actors[11]Hearing_Range = 30
Objectives[24]mission_Actors[11]CombatMovement = Stationary
Objectives[24]mission_Actors[11]weapon = CombatPistol
Objectives[24]mission_Actors[11]Variation = Random
Objectives[24]mission_Actors[11]Task = 0
Objectives[24]mission_Actors[11]Task_Guard_Range = 5
Objectives[24]mission_Actors[11]Task_Stay_In_Range = True
Objectives[24]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[11]Task_Scenario = NONE
Objectives[24]mission_Actors[12]Survive_Number = 0
Objectives[24]mission_Actors[12]Failed_Text = 
Objectives[24]mission_Actors[12]Remove_After = 0
Objectives[24]mission_Actors[12]positionX = 4996.98
Objectives[24]mission_Actors[12]positionY = -5704.775
Objectives[24]mission_Actors[12]positionZ = 20.0802
Objectives[24]mission_Actors[12]Heading = 222.3665
Objectives[24]mission_Actors[12]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[12]Relationship_Group = Enemy1
Objectives[24]mission_Actors[12]AddBlip = True
Objectives[24]mission_Actors[12]ShowCone = False
Objectives[24]mission_Actors[12]Invincible = False
Objectives[24]mission_Actors[12]SetHealth = 500
Objectives[24]mission_Actors[12]DieFromHeadShot = True
Objectives[24]mission_Actors[12]CanExitVehicle = True
Objectives[24]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[12]AlwaysFight = True
Objectives[24]mission_Actors[12]Seeing_Range = 30
Objectives[24]mission_Actors[12]Hearing_Range = 30
Objectives[24]mission_Actors[12]CombatMovement = Defensive
Objectives[24]mission_Actors[12]weapon = CombatPistol
Objectives[24]mission_Actors[12]Variation = Random
Objectives[24]mission_Actors[12]Task = 0
Objectives[24]mission_Actors[12]Task_Guard_Range = 5
Objectives[24]mission_Actors[12]Task_Stay_In_Range = True
Objectives[24]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[12]Task_Scenario = NONE
Objectives[24]mission_Actors[13]Survive_Number = 0
Objectives[24]mission_Actors[13]Failed_Text = 
Objectives[24]mission_Actors[13]Remove_After = 0
Objectives[24]mission_Actors[13]positionX = 4969.466
Objectives[24]mission_Actors[13]positionY = -5737.541
Objectives[24]mission_Actors[13]positionZ = 19.8802
Objectives[24]mission_Actors[13]Heading = 247.3665
Objectives[24]mission_Actors[13]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[13]Relationship_Group = Enemy1
Objectives[24]mission_Actors[13]AddBlip = True
Objectives[24]mission_Actors[13]ShowCone = False
Objectives[24]mission_Actors[13]Invincible = False
Objectives[24]mission_Actors[13]SetHealth = 500
Objectives[24]mission_Actors[13]DieFromHeadShot = True
Objectives[24]mission_Actors[13]CanExitVehicle = True
Objectives[24]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[13]AlwaysFight = True
Objectives[24]mission_Actors[13]Seeing_Range = 30
Objectives[24]mission_Actors[13]Hearing_Range = 30
Objectives[24]mission_Actors[13]CombatMovement = Defensive
Objectives[24]mission_Actors[13]weapon = CombatPistol
Objectives[24]mission_Actors[13]Variation = Random
Objectives[24]mission_Actors[13]Task = 0
Objectives[24]mission_Actors[13]Task_Guard_Range = 5
Objectives[24]mission_Actors[13]Task_Stay_In_Range = True
Objectives[24]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[13]Task_Scenario = NONE
Objectives[24]mission_Actors[14]Survive_Number = 0
Objectives[24]mission_Actors[14]Failed_Text = 
Objectives[24]mission_Actors[14]Remove_After = 0
Objectives[24]mission_Actors[14]positionX = 4964.387
Objectives[24]mission_Actors[14]positionY = -5746.601
Objectives[24]mission_Actors[14]positionZ = 19.8802
Objectives[24]mission_Actors[14]Heading = 247.3665
Objectives[24]mission_Actors[14]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[14]Relationship_Group = Enemy1
Objectives[24]mission_Actors[14]AddBlip = True
Objectives[24]mission_Actors[14]ShowCone = False
Objectives[24]mission_Actors[14]Invincible = False
Objectives[24]mission_Actors[14]SetHealth = 500
Objectives[24]mission_Actors[14]DieFromHeadShot = True
Objectives[24]mission_Actors[14]CanExitVehicle = True
Objectives[24]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[14]AlwaysFight = True
Objectives[24]mission_Actors[14]Seeing_Range = 30
Objectives[24]mission_Actors[14]Hearing_Range = 30
Objectives[24]mission_Actors[14]CombatMovement = Defensive
Objectives[24]mission_Actors[14]weapon = CombatPistol
Objectives[24]mission_Actors[14]Variation = Random
Objectives[24]mission_Actors[14]Task = 0
Objectives[24]mission_Actors[14]Task_Guard_Range = 5
Objectives[24]mission_Actors[14]Task_Stay_In_Range = True
Objectives[24]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[14]Task_Scenario = NONE
Objectives[24]mission_Actors[15]Survive_Number = 0
Objectives[24]mission_Actors[15]Failed_Text = 
Objectives[24]mission_Actors[15]Remove_After = 0
Objectives[24]mission_Actors[15]positionX = 4961.847
Objectives[24]mission_Actors[15]positionY = -5762.27
Objectives[24]mission_Actors[15]positionZ = 20.8801
Objectives[24]mission_Actors[15]Heading = 247.3665
Objectives[24]mission_Actors[15]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[15]Relationship_Group = Enemy1
Objectives[24]mission_Actors[15]AddBlip = True
Objectives[24]mission_Actors[15]ShowCone = False
Objectives[24]mission_Actors[15]Invincible = False
Objectives[24]mission_Actors[15]SetHealth = 500
Objectives[24]mission_Actors[15]DieFromHeadShot = True
Objectives[24]mission_Actors[15]CanExitVehicle = True
Objectives[24]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[15]AlwaysFight = True
Objectives[24]mission_Actors[15]Seeing_Range = 30
Objectives[24]mission_Actors[15]Hearing_Range = 30
Objectives[24]mission_Actors[15]CombatMovement = Defensive
Objectives[24]mission_Actors[15]weapon = CombatPistol
Objectives[24]mission_Actors[15]Variation = Random
Objectives[24]mission_Actors[15]Task = 0
Objectives[24]mission_Actors[15]Task_Guard_Range = 5
Objectives[24]mission_Actors[15]Task_Stay_In_Range = True
Objectives[24]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[15]Task_Scenario = NONE
Objectives[24]mission_Actors[16]Survive_Number = 0
Objectives[24]mission_Actors[16]Failed_Text = 
Objectives[24]mission_Actors[16]Remove_After = 0
Objectives[24]mission_Actors[16]positionX = 4965.699
Objectives[24]mission_Actors[16]positionY = -5786.381
Objectives[24]mission_Actors[16]positionZ = 20.87774
Objectives[24]mission_Actors[16]Heading = 312.3665
Objectives[24]mission_Actors[16]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[16]Relationship_Group = Enemy1
Objectives[24]mission_Actors[16]AddBlip = True
Objectives[24]mission_Actors[16]ShowCone = False
Objectives[24]mission_Actors[16]Invincible = False
Objectives[24]mission_Actors[16]SetHealth = 500
Objectives[24]mission_Actors[16]DieFromHeadShot = True
Objectives[24]mission_Actors[16]CanExitVehicle = True
Objectives[24]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[16]AlwaysFight = True
Objectives[24]mission_Actors[16]Seeing_Range = 30
Objectives[24]mission_Actors[16]Hearing_Range = 30
Objectives[24]mission_Actors[16]CombatMovement = Defensive
Objectives[24]mission_Actors[16]weapon = CombatPistol
Objectives[24]mission_Actors[16]Variation = Random
Objectives[24]mission_Actors[16]Task = 0
Objectives[24]mission_Actors[16]Task_Guard_Range = 5
Objectives[24]mission_Actors[16]Task_Stay_In_Range = True
Objectives[24]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[16]Task_Scenario = NONE
Objectives[24]mission_Actors[17]Survive_Number = 0
Objectives[24]mission_Actors[17]Failed_Text = 
Objectives[24]mission_Actors[17]Remove_After = 0
Objectives[24]mission_Actors[17]positionX = 4971.583
Objectives[24]mission_Actors[17]positionY = -5793.637
Objectives[24]mission_Actors[17]positionZ = 20.87769
Objectives[24]mission_Actors[17]Heading = 332.3665
Objectives[24]mission_Actors[17]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[17]Relationship_Group = Enemy1
Objectives[24]mission_Actors[17]AddBlip = True
Objectives[24]mission_Actors[17]ShowCone = False
Objectives[24]mission_Actors[17]Invincible = False
Objectives[24]mission_Actors[17]SetHealth = 500
Objectives[24]mission_Actors[17]DieFromHeadShot = True
Objectives[24]mission_Actors[17]CanExitVehicle = True
Objectives[24]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[17]AlwaysFight = True
Objectives[24]mission_Actors[17]Seeing_Range = 30
Objectives[24]mission_Actors[17]Hearing_Range = 30
Objectives[24]mission_Actors[17]CombatMovement = Defensive
Objectives[24]mission_Actors[17]weapon = CombatPistol
Objectives[24]mission_Actors[17]Variation = Random
Objectives[24]mission_Actors[17]Task = 0
Objectives[24]mission_Actors[17]Task_Guard_Range = 5
Objectives[24]mission_Actors[17]Task_Stay_In_Range = True
Objectives[24]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[17]Task_Scenario = NONE
Objectives[24]mission_Actors[18]Survive_Number = 0
Objectives[24]mission_Actors[18]Failed_Text = 
Objectives[24]mission_Actors[18]Remove_After = 0
Objectives[24]mission_Actors[18]positionX = 4994.086
Objectives[24]mission_Actors[18]positionY = -5806.215
Objectives[24]mission_Actors[18]positionZ = 20.87764
Objectives[24]mission_Actors[18]Heading = 37.36653
Objectives[24]mission_Actors[18]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[18]Relationship_Group = Enemy1
Objectives[24]mission_Actors[18]AddBlip = True
Objectives[24]mission_Actors[18]ShowCone = False
Objectives[24]mission_Actors[18]Invincible = False
Objectives[24]mission_Actors[18]SetHealth = 500
Objectives[24]mission_Actors[18]DieFromHeadShot = True
Objectives[24]mission_Actors[18]CanExitVehicle = True
Objectives[24]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[18]AlwaysFight = True
Objectives[24]mission_Actors[18]Seeing_Range = 30
Objectives[24]mission_Actors[18]Hearing_Range = 30
Objectives[24]mission_Actors[18]CombatMovement = Defensive
Objectives[24]mission_Actors[18]weapon = CombatPistol
Objectives[24]mission_Actors[18]Variation = Random
Objectives[24]mission_Actors[18]Task = 0
Objectives[24]mission_Actors[18]Task_Guard_Range = 5
Objectives[24]mission_Actors[18]Task_Stay_In_Range = True
Objectives[24]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[18]Task_Scenario = NONE
Objectives[24]mission_Actors[19]Survive_Number = 0
Objectives[24]mission_Actors[19]Failed_Text = 
Objectives[24]mission_Actors[19]Remove_After = 0
Objectives[24]mission_Actors[19]positionX = 5033.572
Objectives[24]mission_Actors[19]positionY = -5757.033
Objectives[24]mission_Actors[19]positionZ = 19.87826
Objectives[24]mission_Actors[19]Heading = 322.3665
Objectives[24]mission_Actors[19]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[19]Relationship_Group = Enemy1
Objectives[24]mission_Actors[19]AddBlip = True
Objectives[24]mission_Actors[19]ShowCone = False
Objectives[24]mission_Actors[19]Invincible = False
Objectives[24]mission_Actors[19]SetHealth = 500
Objectives[24]mission_Actors[19]DieFromHeadShot = True
Objectives[24]mission_Actors[19]CanExitVehicle = True
Objectives[24]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[19]AlwaysFight = True
Objectives[24]mission_Actors[19]Seeing_Range = 30
Objectives[24]mission_Actors[19]Hearing_Range = 30
Objectives[24]mission_Actors[19]CombatMovement = Stationary
Objectives[24]mission_Actors[19]weapon = CombatPistol
Objectives[24]mission_Actors[19]Variation = Random
Objectives[24]mission_Actors[19]Task = 0
Objectives[24]mission_Actors[19]Task_Guard_Range = 5
Objectives[24]mission_Actors[19]Task_Stay_In_Range = True
Objectives[24]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[19]Task_Scenario = NONE
Objectives[24]mission_Actors[20]Survive_Number = 0
Objectives[24]mission_Actors[20]Failed_Text = 
Objectives[24]mission_Actors[20]Remove_After = 0
Objectives[24]mission_Actors[20]positionX = 4986.894
Objectives[24]mission_Actors[20]positionY = -5779.039
Objectives[24]mission_Actors[20]positionZ = 17.07731
Objectives[24]mission_Actors[20]Heading = 322.3665
Objectives[24]mission_Actors[20]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[20]Relationship_Group = Enemy1
Objectives[24]mission_Actors[20]AddBlip = True
Objectives[24]mission_Actors[20]ShowCone = False
Objectives[24]mission_Actors[20]Invincible = False
Objectives[24]mission_Actors[20]SetHealth = 300
Objectives[24]mission_Actors[20]DieFromHeadShot = True
Objectives[24]mission_Actors[20]CanExitVehicle = True
Objectives[24]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[20]AlwaysFight = True
Objectives[24]mission_Actors[20]Seeing_Range = 30
Objectives[24]mission_Actors[20]Hearing_Range = 30
Objectives[24]mission_Actors[20]CombatMovement = Defensive
Objectives[24]mission_Actors[20]weapon = CombatPistol
Objectives[24]mission_Actors[20]Variation = Random
Objectives[24]mission_Actors[20]Task = 0
Objectives[24]mission_Actors[20]Task_Guard_Range = 5
Objectives[24]mission_Actors[20]Task_Stay_In_Range = True
Objectives[24]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[20]Task_Scenario = NONE
Objectives[24]mission_Actors[21]Survive_Number = 0
Objectives[24]mission_Actors[21]Failed_Text = 
Objectives[24]mission_Actors[21]Remove_After = 0
Objectives[24]mission_Actors[21]positionX = 5007.72
Objectives[24]mission_Actors[21]positionY = -5768.642
Objectives[24]mission_Actors[21]positionZ = 16.27945
Objectives[24]mission_Actors[21]Heading = 142.3665
Objectives[24]mission_Actors[21]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[21]Relationship_Group = Enemy1
Objectives[24]mission_Actors[21]AddBlip = True
Objectives[24]mission_Actors[21]ShowCone = False
Objectives[24]mission_Actors[21]Invincible = False
Objectives[24]mission_Actors[21]SetHealth = 500
Objectives[24]mission_Actors[21]DieFromHeadShot = True
Objectives[24]mission_Actors[21]CanExitVehicle = True
Objectives[24]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[21]AlwaysFight = True
Objectives[24]mission_Actors[21]Seeing_Range = 30
Objectives[24]mission_Actors[21]Hearing_Range = 30
Objectives[24]mission_Actors[21]CombatMovement = Defensive
Objectives[24]mission_Actors[21]weapon = CombatPistol
Objectives[24]mission_Actors[21]Variation = Random
Objectives[24]mission_Actors[21]Task = 0
Objectives[24]mission_Actors[21]Task_Guard_Range = 5
Objectives[24]mission_Actors[21]Task_Stay_In_Range = True
Objectives[24]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[21]Task_Scenario = NONE
Objectives[24]mission_Actors[22]Survive_Number = 0
Objectives[24]mission_Actors[22]Failed_Text = 
Objectives[24]mission_Actors[22]Remove_After = 0
Objectives[24]mission_Actors[22]positionX = 5014.103
Objectives[24]mission_Actors[22]positionY = -5785.987
Objectives[24]mission_Actors[22]positionZ = 17.67771
Objectives[24]mission_Actors[22]Heading = 42.36533
Objectives[24]mission_Actors[22]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[22]Relationship_Group = Enemy1
Objectives[24]mission_Actors[22]AddBlip = True
Objectives[24]mission_Actors[22]ShowCone = False
Objectives[24]mission_Actors[22]Invincible = False
Objectives[24]mission_Actors[22]SetHealth = 500
Objectives[24]mission_Actors[22]DieFromHeadShot = True
Objectives[24]mission_Actors[22]CanExitVehicle = True
Objectives[24]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[22]AlwaysFight = True
Objectives[24]mission_Actors[22]Seeing_Range = 30
Objectives[24]mission_Actors[22]Hearing_Range = 30
Objectives[24]mission_Actors[22]CombatMovement = Stationary
Objectives[24]mission_Actors[22]weapon = CombatPistol
Objectives[24]mission_Actors[22]Variation = Random
Objectives[24]mission_Actors[22]Task = 0
Objectives[24]mission_Actors[22]Task_Guard_Range = 5
Objectives[24]mission_Actors[22]Task_Stay_In_Range = True
Objectives[24]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[22]Task_Scenario = NONE
Objectives[24]mission_Actors[23]Survive_Number = 0
Objectives[24]mission_Actors[23]Failed_Text = 
Objectives[24]mission_Actors[23]Remove_After = 0
Objectives[24]mission_Actors[23]positionX = 5027.957
Objectives[24]mission_Actors[23]positionY = -5774.125
Objectives[24]mission_Actors[23]positionZ = 17.67769
Objectives[24]mission_Actors[23]Heading = 312.3665
Objectives[24]mission_Actors[23]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[23]Relationship_Group = Enemy1
Objectives[24]mission_Actors[23]AddBlip = True
Objectives[24]mission_Actors[23]ShowCone = False
Objectives[24]mission_Actors[23]Invincible = False
Objectives[24]mission_Actors[23]SetHealth = 500
Objectives[24]mission_Actors[23]DieFromHeadShot = True
Objectives[24]mission_Actors[23]CanExitVehicle = True
Objectives[24]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[23]AlwaysFight = True
Objectives[24]mission_Actors[23]Seeing_Range = 30
Objectives[24]mission_Actors[23]Hearing_Range = 30
Objectives[24]mission_Actors[23]CombatMovement = Stationary
Objectives[24]mission_Actors[23]weapon = CombatPistol
Objectives[24]mission_Actors[23]Variation = Random
Objectives[24]mission_Actors[23]Task = 0
Objectives[24]mission_Actors[23]Task_Guard_Range = 5
Objectives[24]mission_Actors[23]Task_Stay_In_Range = True
Objectives[24]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[23]Task_Scenario = NONE
Objectives[24]mission_Actors[24]Survive_Number = 0
Objectives[24]mission_Actors[24]Failed_Text = 
Objectives[24]mission_Actors[24]Remove_After = 0
Objectives[24]mission_Actors[24]positionX = 5035.276
Objectives[24]mission_Actors[24]positionY = -5777.547
Objectives[24]mission_Actors[24]positionZ = 16.27659
Objectives[24]mission_Actors[24]Heading = 312.3665
Objectives[24]mission_Actors[24]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[24]Relationship_Group = Enemy1
Objectives[24]mission_Actors[24]AddBlip = True
Objectives[24]mission_Actors[24]ShowCone = False
Objectives[24]mission_Actors[24]Invincible = False
Objectives[24]mission_Actors[24]SetHealth = 500
Objectives[24]mission_Actors[24]DieFromHeadShot = True
Objectives[24]mission_Actors[24]CanExitVehicle = True
Objectives[24]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[24]AlwaysFight = True
Objectives[24]mission_Actors[24]Seeing_Range = 30
Objectives[24]mission_Actors[24]Hearing_Range = 30
Objectives[24]mission_Actors[24]CombatMovement = Defensive
Objectives[24]mission_Actors[24]weapon = CombatPistol
Objectives[24]mission_Actors[24]Variation = Random
Objectives[24]mission_Actors[24]Task = 0
Objectives[24]mission_Actors[24]Task_Guard_Range = 5
Objectives[24]mission_Actors[24]Task_Stay_In_Range = True
Objectives[24]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[24]Task_Scenario = NONE
Objectives[24]mission_Actors[25]Survive_Number = 0
Objectives[24]mission_Actors[25]Failed_Text = 
Objectives[24]mission_Actors[25]Remove_After = 0
Objectives[24]mission_Actors[25]positionX = 5026.408
Objectives[24]mission_Actors[25]positionY = -5753.872
Objectives[24]mission_Actors[25]positionZ = 16.27864
Objectives[24]mission_Actors[25]Heading = 157.425
Objectives[24]mission_Actors[25]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[25]Relationship_Group = Enemy1
Objectives[24]mission_Actors[25]AddBlip = True
Objectives[24]mission_Actors[25]ShowCone = False
Objectives[24]mission_Actors[25]Invincible = False
Objectives[24]mission_Actors[25]SetHealth = 500
Objectives[24]mission_Actors[25]DieFromHeadShot = True
Objectives[24]mission_Actors[25]CanExitVehicle = True
Objectives[24]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[25]AlwaysFight = True
Objectives[24]mission_Actors[25]Seeing_Range = 30
Objectives[24]mission_Actors[25]Hearing_Range = 30
Objectives[24]mission_Actors[25]CombatMovement = Defensive
Objectives[24]mission_Actors[25]weapon = CombatPistol
Objectives[24]mission_Actors[25]Variation = Random
Objectives[24]mission_Actors[25]Task = 0
Objectives[24]mission_Actors[25]Task_Guard_Range = 5
Objectives[24]mission_Actors[25]Task_Stay_In_Range = True
Objectives[24]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[25]Task_Scenario = NONE
Objectives[24]mission_Actors[26]Survive_Number = 0
Objectives[24]mission_Actors[26]Failed_Text = 
Objectives[24]mission_Actors[26]Remove_After = 0
Objectives[24]mission_Actors[26]positionX = 5020.094
Objectives[24]mission_Actors[26]positionY = -5739.564
Objectives[24]mission_Actors[26]positionZ = 17.6775
Objectives[24]mission_Actors[26]Heading = 237.3665
Objectives[24]mission_Actors[26]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[26]Relationship_Group = Enemy1
Objectives[24]mission_Actors[26]AddBlip = True
Objectives[24]mission_Actors[26]ShowCone = False
Objectives[24]mission_Actors[26]Invincible = False
Objectives[24]mission_Actors[26]SetHealth = 500
Objectives[24]mission_Actors[26]DieFromHeadShot = True
Objectives[24]mission_Actors[26]CanExitVehicle = True
Objectives[24]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[26]AlwaysFight = True
Objectives[24]mission_Actors[26]Seeing_Range = 30
Objectives[24]mission_Actors[26]Hearing_Range = 30
Objectives[24]mission_Actors[26]CombatMovement = Stationary
Objectives[24]mission_Actors[26]weapon = CombatPistol
Objectives[24]mission_Actors[26]Variation = Random
Objectives[24]mission_Actors[26]Task = 0
Objectives[24]mission_Actors[26]Task_Guard_Range = 5
Objectives[24]mission_Actors[26]Task_Stay_In_Range = True
Objectives[24]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[26]Task_Scenario = NONE
Objectives[24]mission_Actors[27]Survive_Number = 0
Objectives[24]mission_Actors[27]Failed_Text = 
Objectives[24]mission_Actors[27]Remove_After = 0
Objectives[24]mission_Actors[27]positionX = 5006.973
Objectives[24]mission_Actors[27]positionY = -5770.057
Objectives[24]mission_Actors[27]positionZ = 19.88001
Objectives[24]mission_Actors[27]Heading = 142.3667
Objectives[24]mission_Actors[27]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[27]Relationship_Group = Enemy1
Objectives[24]mission_Actors[27]AddBlip = True
Objectives[24]mission_Actors[27]ShowCone = False
Objectives[24]mission_Actors[27]Invincible = False
Objectives[24]mission_Actors[27]SetHealth = 500
Objectives[24]mission_Actors[27]DieFromHeadShot = True
Objectives[24]mission_Actors[27]CanExitVehicle = True
Objectives[24]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[27]AlwaysFight = True
Objectives[24]mission_Actors[27]Seeing_Range = 30
Objectives[24]mission_Actors[27]Hearing_Range = 30
Objectives[24]mission_Actors[27]CombatMovement = Stationary
Objectives[24]mission_Actors[27]weapon = CombatPistol
Objectives[24]mission_Actors[27]Variation = Random
Objectives[24]mission_Actors[27]Task = 0
Objectives[24]mission_Actors[27]Task_Guard_Range = 5
Objectives[24]mission_Actors[27]Task_Stay_In_Range = True
Objectives[24]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[27]Task_Scenario = NONE
Objectives[24]mission_Actors[28]Survive_Number = 0
Objectives[24]mission_Actors[28]Failed_Text = 
Objectives[24]mission_Actors[28]Remove_After = 0
Objectives[24]mission_Actors[28]positionX = 5023.328
Objectives[24]mission_Actors[28]positionY = -5749.56
Objectives[24]mission_Actors[28]positionZ = 19.88036
Objectives[24]mission_Actors[28]Heading = 242.3665
Objectives[24]mission_Actors[28]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[28]Relationship_Group = Enemy1
Objectives[24]mission_Actors[28]AddBlip = True
Objectives[24]mission_Actors[28]ShowCone = False
Objectives[24]mission_Actors[28]Invincible = False
Objectives[24]mission_Actors[28]SetHealth = 700
Objectives[24]mission_Actors[28]DieFromHeadShot = True
Objectives[24]mission_Actors[28]CanExitVehicle = True
Objectives[24]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[28]AlwaysFight = True
Objectives[24]mission_Actors[28]Seeing_Range = 30
Objectives[24]mission_Actors[28]Hearing_Range = 30
Objectives[24]mission_Actors[28]CombatMovement = Stationary
Objectives[24]mission_Actors[28]weapon = CombatPistol
Objectives[24]mission_Actors[28]Variation = Random
Objectives[24]mission_Actors[28]Task = 0
Objectives[24]mission_Actors[28]Task_Guard_Range = 5
Objectives[24]mission_Actors[28]Task_Stay_In_Range = True
Objectives[24]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[28]Task_Scenario = NONE
Objectives[24]mission_Actors[29]Survive_Number = 0
Objectives[24]mission_Actors[29]Failed_Text = 
Objectives[24]mission_Actors[29]Remove_After = 0
Objectives[24]mission_Actors[29]positionX = 5035.892
Objectives[24]mission_Actors[29]positionY = -5760.999
Objectives[24]mission_Actors[29]positionZ = 15.67824
Objectives[24]mission_Actors[29]Heading = 42.36647
Objectives[24]mission_Actors[29]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[29]Relationship_Group = Enemy1
Objectives[24]mission_Actors[29]AddBlip = True
Objectives[24]mission_Actors[29]ShowCone = False
Objectives[24]mission_Actors[29]Invincible = False
Objectives[24]mission_Actors[29]SetHealth = 500
Objectives[24]mission_Actors[29]DieFromHeadShot = True
Objectives[24]mission_Actors[29]CanExitVehicle = True
Objectives[24]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[29]AlwaysFight = True
Objectives[24]mission_Actors[29]Seeing_Range = 30
Objectives[24]mission_Actors[29]Hearing_Range = 30
Objectives[24]mission_Actors[29]CombatMovement = Stationary
Objectives[24]mission_Actors[29]weapon = CombatPistol
Objectives[24]mission_Actors[29]Variation = Random
Objectives[24]mission_Actors[29]Task = 0
Objectives[24]mission_Actors[29]Task_Guard_Range = 5
Objectives[24]mission_Actors[29]Task_Stay_In_Range = True
Objectives[24]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[29]Task_Scenario = NONE
Objectives[24]mission_Actors[30]Survive_Number = 0
Objectives[24]mission_Actors[30]Failed_Text = 
Objectives[24]mission_Actors[30]Remove_After = 0
Objectives[24]mission_Actors[30]positionX = 5036.695
Objectives[24]mission_Actors[30]positionY = -5750.096
Objectives[24]mission_Actors[30]positionZ = 17.67749
Objectives[24]mission_Actors[30]Heading = 132.3669
Objectives[24]mission_Actors[30]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[30]Relationship_Group = Enemy1
Objectives[24]mission_Actors[30]AddBlip = True
Objectives[24]mission_Actors[30]ShowCone = False
Objectives[24]mission_Actors[30]Invincible = False
Objectives[24]mission_Actors[30]SetHealth = 500
Objectives[24]mission_Actors[30]DieFromHeadShot = True
Objectives[24]mission_Actors[30]CanExitVehicle = True
Objectives[24]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[30]AlwaysFight = True
Objectives[24]mission_Actors[30]Seeing_Range = 30
Objectives[24]mission_Actors[30]Hearing_Range = 30
Objectives[24]mission_Actors[30]CombatMovement = Stationary
Objectives[24]mission_Actors[30]weapon = CombatPistol
Objectives[24]mission_Actors[30]Variation = Random
Objectives[24]mission_Actors[30]Task = 0
Objectives[24]mission_Actors[30]Task_Guard_Range = 5
Objectives[24]mission_Actors[30]Task_Stay_In_Range = True
Objectives[24]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[30]Task_Scenario = NONE
Objectives[24]mission_Actors[31]Survive_Number = 0
Objectives[24]mission_Actors[31]Failed_Text = 
Objectives[24]mission_Actors[31]Remove_After = 0
Objectives[24]mission_Actors[31]positionX = 5047.736
Objectives[24]mission_Actors[31]positionY = -5741.19
Objectives[24]mission_Actors[31]positionZ = 17.07755
Objectives[24]mission_Actors[31]Heading = 232.3665
Objectives[24]mission_Actors[31]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[31]Relationship_Group = Enemy1
Objectives[24]mission_Actors[31]AddBlip = True
Objectives[24]mission_Actors[31]ShowCone = False
Objectives[24]mission_Actors[31]Invincible = False
Objectives[24]mission_Actors[31]SetHealth = 500
Objectives[24]mission_Actors[31]DieFromHeadShot = True
Objectives[24]mission_Actors[31]CanExitVehicle = True
Objectives[24]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[31]AlwaysFight = True
Objectives[24]mission_Actors[31]Seeing_Range = 30
Objectives[24]mission_Actors[31]Hearing_Range = 30
Objectives[24]mission_Actors[31]CombatMovement = Stationary
Objectives[24]mission_Actors[31]weapon = CombatPistol
Objectives[24]mission_Actors[31]Variation = Random
Objectives[24]mission_Actors[31]Task = 0
Objectives[24]mission_Actors[31]Task_Guard_Range = 5
Objectives[24]mission_Actors[31]Task_Stay_In_Range = True
Objectives[24]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[31]Task_Scenario = NONE
Objectives[24]mission_Actors[32]Survive_Number = 0
Objectives[24]mission_Actors[32]Failed_Text = 
Objectives[24]mission_Actors[32]Remove_After = 0
Objectives[24]mission_Actors[32]positionX = 5036.311
Objectives[24]mission_Actors[32]positionY = -5720.059
Objectives[24]mission_Actors[32]positionZ = 17.07974
Objectives[24]mission_Actors[32]Heading = 232.3665
Objectives[24]mission_Actors[32]String_Name = g_m_m_cartelguards_02
Objectives[24]mission_Actors[32]Relationship_Group = Enemy1
Objectives[24]mission_Actors[32]AddBlip = True
Objectives[24]mission_Actors[32]ShowCone = False
Objectives[24]mission_Actors[32]Invincible = False
Objectives[24]mission_Actors[32]SetHealth = 500
Objectives[24]mission_Actors[32]DieFromHeadShot = True
Objectives[24]mission_Actors[32]CanExitVehicle = True
Objectives[24]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[24]mission_Actors[32]AlwaysFight = True
Objectives[24]mission_Actors[32]Seeing_Range = 30
Objectives[24]mission_Actors[32]Hearing_Range = 30
Objectives[24]mission_Actors[32]CombatMovement = Defensive
Objectives[24]mission_Actors[32]weapon = CombatPistol
Objectives[24]mission_Actors[32]Variation = Random
Objectives[24]mission_Actors[32]Task = 0
Objectives[24]mission_Actors[32]Task_Guard_Range = 5
Objectives[24]mission_Actors[32]Task_Stay_In_Range = True
Objectives[24]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[24]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[24]mission_Actors[32]Task_Scenario = NONE
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 255
Objectives[25]ColorA = 0
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 255
Objectives[25]IconColorA = 0
Objectives[25]positionX = 4990.687
Objectives[25]positionY = -5757.711
Objectives[25]positionZ = 14.89313
Objectives[25]Heading = 150
Objectives[25]Diameter = 1
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 25
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = 
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 255
Objectives[26]ColorB = 255
Objectives[26]ColorA = 0
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 255
Objectives[26]IconColorB = 255
Objectives[26]IconColorA = 0
Objectives[26]positionX = 4990.687
Objectives[26]positionY = -5757.711
Objectives[26]positionZ = 14.89313
Objectives[26]Heading = 150
Objectives[26]Diameter = 1
Objectives[26]minimum_hight = 1
Objectives[26]maximum_hight = 10
Objectives[26]TriggerDistance = 25
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Type = Mission_Settings_Objective
Objectives[27]positionX = 4424.692
Objectives[27]positionY = -4512.395
Objectives[27]positionZ = 3.185969
Objectives[27]MissionSettings_TimesOfDay = Current
Objectives[27]MissionSettings_Weather = Current
Objectives[27]MissionSettings_WantedLevel = Current
Objectives[27]MissionSettings_SetWantedLevelNow = Current
Objectives[27]MissionSettings_StartNightvision = False
Objectives[27]MissionSettings_StopNightvision = False
Objectives[27]MissionSettings_StartSeethrough = False
Objectives[27]MissionSettings_StopSeethrough = False
Objectives[27]MissionSettings_StartMusic = True
Objectives[27]MissionSettings_StopMusic = False
Objectives[27]MissionSettings_Music = TUNER_GUNFIGHT
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = 
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 255
Objectives[28]ColorB = 255
Objectives[28]ColorA = 0
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 255
Objectives[28]IconColorB = 255
Objectives[28]IconColorA = 0
Objectives[28]positionX = 4990.687
Objectives[28]positionY = -5757.711
Objectives[28]positionZ = 14.89313
Objectives[28]Heading = 150
Objectives[28]Diameter = 1
Objectives[28]minimum_hight = 1
Objectives[28]maximum_hight = 10
Objectives[28]TriggerDistance = 25
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = False
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 1
Objectives[28]ObjectiveMessages[0]positionX = 5004.352
Objectives[28]ObjectiveMessages[0]positionY = -5774.1
Objectives[28]ObjectiveMessages[0]positionZ = 15.27853
Objectives[28]ObjectiveMessages[0]Message = What?! Someone dared to rob me? Ha ha ha hee hee...
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = El Rubio
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = Yellow
Objectives[28]ObjectiveMessages[0]PlayFromStart = False
Objectives[28]ObjectiveMessages[0]Delay = True
Objectives[28]ObjectiveMessages[0]DelayTime = 1
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = False
Objectives[28]ObjectiveMessages[0]TypeTextMesage = True
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[29]Text = 
Objectives[29]Text2 = 
Objectives[29]Text3 = 
Objectives[29]Failed_Text = 
Objectives[29]Type = Checkpoint
Objectives[29]Checkpoint_Type = 45
Objectives[29]Reserved = 1
Objectives[29]ColorR = 255
Objectives[29]ColorG = 255
Objectives[29]ColorB = 255
Objectives[29]ColorA = 0
Objectives[29]IconColorR = 255
Objectives[29]IconColorG = 255
Objectives[29]IconColorB = 255
Objectives[29]IconColorA = 0
Objectives[29]positionX = 4990.687
Objectives[29]positionY = -5757.711
Objectives[29]positionZ = 14.89313
Objectives[29]Heading = 150
Objectives[29]Diameter = 1
Objectives[29]minimum_hight = 1
Objectives[29]maximum_hight = 10
Objectives[29]TriggerDistance = 25
Objectives[29]PlaySound = True
Objectives[29]LoseWanted = False
Objectives[29]Stop_Vehicle = False
Objectives[29]DeliverVehicleOnly = False
Objectives[29]DeliverTrailor = False
Objectives[29]DeliverTowTruck = False
Objectives[29]DeliverVehicleCargobob = False
Objectives[29]DeliverPropCargobob = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 255
Objectives[30]ColorA = 0
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 0
Objectives[30]positionX = 4990.687
Objectives[30]positionY = -5757.711
Objectives[30]positionZ = 14.89313
Objectives[30]Heading = 150
Objectives[30]Diameter = 1
Objectives[30]minimum_hight = 1
Objectives[30]maximum_hight = 10
Objectives[30]TriggerDistance = 25
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 6
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 4456.946
Objectives[30]mission_Actors[0]positionY = -4512.759
Objectives[30]mission_Actors[0]positionZ = 4.18432
Objectives[30]mission_Actors[0]Heading = 266.3607
Objectives[30]mission_Actors[0]String_Name = g_m_y_famca_01
Objectives[30]mission_Actors[0]Relationship_Group = Friend
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = True
Objectives[30]mission_Actors[0]SetHealth = 100
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Defensive
Objectives[30]mission_Actors[0]weapon = MicroSMG
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 0
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 4457.588
Objectives[30]mission_Actors[1]positionY = -4507.146
Objectives[30]mission_Actors[1]positionZ = 4.184566
Objectives[30]mission_Actors[1]Heading = 301.3608
Objectives[30]mission_Actors[1]String_Name = g_m_y_famca_01
Objectives[30]mission_Actors[1]Relationship_Group = Friend
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = True
Objectives[30]mission_Actors[1]SetHealth = 100
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Defensive
Objectives[30]mission_Actors[1]weapon = MicroSMG
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 0
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 4452.705
Objectives[30]mission_Actors[2]positionY = -4502.186
Objectives[30]mission_Actors[2]positionZ = 4.188048
Objectives[30]mission_Actors[2]Heading = 341.3607
Objectives[30]mission_Actors[2]String_Name = g_m_y_famca_01
Objectives[30]mission_Actors[2]Relationship_Group = Friend
Objectives[30]mission_Actors[2]AddBlip = False
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = True
Objectives[30]mission_Actors[2]SetHealth = 100
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Defensive
Objectives[30]mission_Actors[2]weapon = MicroSMG
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 0
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 0
Objectives[30]mission_Actors[3]positionX = 4446.368
Objectives[30]mission_Actors[3]positionY = -4501.53
Objectives[30]mission_Actors[3]positionZ = 4.193326
Objectives[30]mission_Actors[3]Heading = 331.3607
Objectives[30]mission_Actors[3]String_Name = g_m_y_famca_01
Objectives[30]mission_Actors[3]Relationship_Group = Friend
Objectives[30]mission_Actors[3]AddBlip = False
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = True
Objectives[30]mission_Actors[3]SetHealth = 100
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Defensive
Objectives[30]mission_Actors[3]weapon = MicroSMG
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 0
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Actors[4]Survive_Number = 0
Objectives[30]mission_Actors[4]Failed_Text = 
Objectives[30]mission_Actors[4]Remove_After = 0
Objectives[30]mission_Actors[4]positionX = 4463.413
Objectives[30]mission_Actors[4]positionY = -4514.037
Objectives[30]mission_Actors[4]positionZ = 4.182931
Objectives[30]mission_Actors[4]Heading = 331.3607
Objectives[30]mission_Actors[4]String_Name = g_m_y_famca_01
Objectives[30]mission_Actors[4]Relationship_Group = Friend
Objectives[30]mission_Actors[4]AddBlip = False
Objectives[30]mission_Actors[4]ShowCone = False
Objectives[30]mission_Actors[4]Invincible = True
Objectives[30]mission_Actors[4]SetHealth = 100
Objectives[30]mission_Actors[4]DieFromHeadShot = True
Objectives[30]mission_Actors[4]CanExitVehicle = True
Objectives[30]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[4]AlwaysFight = True
Objectives[30]mission_Actors[4]Seeing_Range = 30
Objectives[30]mission_Actors[4]Hearing_Range = 30
Objectives[30]mission_Actors[4]CombatMovement = Defensive
Objectives[30]mission_Actors[4]weapon = MicroSMG
Objectives[30]mission_Actors[4]Variation = Random
Objectives[30]mission_Actors[4]Task = 0
Objectives[30]mission_Actors[4]Task_Guard_Range = 5
Objectives[30]mission_Actors[4]Task_Stay_In_Range = True
Objectives[30]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[4]Task_Scenario = NONE
Objectives[30]mission_Actors[5]Survive_Number = 0
Objectives[30]mission_Actors[5]Failed_Text = 
Objectives[30]mission_Actors[5]Remove_After = 0
Objectives[30]mission_Actors[5]positionX = 4457.968
Objectives[30]mission_Actors[5]positionY = -4496.867
Objectives[30]mission_Actors[5]positionZ = 4.195977
Objectives[30]mission_Actors[5]Heading = 286.3608
Objectives[30]mission_Actors[5]String_Name = g_m_y_famca_01
Objectives[30]mission_Actors[5]Relationship_Group = Friend
Objectives[30]mission_Actors[5]AddBlip = False
Objectives[30]mission_Actors[5]ShowCone = False
Objectives[30]mission_Actors[5]Invincible = False
Objectives[30]mission_Actors[5]SetHealth = 100
Objectives[30]mission_Actors[5]DieFromHeadShot = True
Objectives[30]mission_Actors[5]CanExitVehicle = True
Objectives[30]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[5]AlwaysFight = True
Objectives[30]mission_Actors[5]Seeing_Range = 30
Objectives[30]mission_Actors[5]Hearing_Range = 30
Objectives[30]mission_Actors[5]CombatMovement = Defensive
Objectives[30]mission_Actors[5]weapon = MicroSMG
Objectives[30]mission_Actors[5]Variation = Random
Objectives[30]mission_Actors[5]Task = 0
Objectives[30]mission_Actors[5]Task_Guard_Range = 5
Objectives[30]mission_Actors[5]Task_Stay_In_Range = True
Objectives[30]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[5]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 3
Objectives[30]mission_Vehicles[0]positionX = 4445.507
Objectives[30]mission_Vehicles[0]positionY = -4490.904
Objectives[30]mission_Vehicles[0]positionZ = 3.931185
Objectives[30]mission_Vehicles[0]Heading = 286.3663
Objectives[30]mission_Vehicles[0]Name = Frogger
Objectives[30]mission_Vehicles[0]Model = frogger
Objectives[30]mission_Vehicles[0]PrimaryColor = WornGreen
Objectives[30]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[30]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[0]HasPearlescent = False
Objectives[30]mission_Vehicles[0]Livery = 0
Objectives[30]mission_Vehicles[0]DirtLevel = 0
Objectives[30]mission_Vehicles[0]LockedForPlayer = True
Objectives[30]mission_Vehicles[0]Locked = False
Objectives[30]mission_Vehicles[0]Alarm = False
Objectives[30]mission_Vehicles[0]HotWired = False
Objectives[30]mission_Vehicles[0]Invincible = False
Objectives[30]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[0]Remove_After = 0
Objectives[30]mission_Vehicles[0]Survive_Number = 0
Objectives[30]mission_Vehicles[0]Failed_Text = 
Objectives[30]mission_Vehicles[1]positionX = 4470.425
Objectives[30]mission_Vehicles[1]positionY = -4475.615
Objectives[30]mission_Vehicles[1]positionZ = 3.942656
Objectives[30]mission_Vehicles[1]Heading = 216.3746
Objectives[30]mission_Vehicles[1]Name = Frogger
Objectives[30]mission_Vehicles[1]Model = frogger
Objectives[30]mission_Vehicles[1]PrimaryColor = WornGreen
Objectives[30]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[30]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[1]HasPearlescent = False
Objectives[30]mission_Vehicles[1]Livery = 0
Objectives[30]mission_Vehicles[1]DirtLevel = 0
Objectives[30]mission_Vehicles[1]LockedForPlayer = True
Objectives[30]mission_Vehicles[1]Locked = False
Objectives[30]mission_Vehicles[1]Alarm = False
Objectives[30]mission_Vehicles[1]HotWired = False
Objectives[30]mission_Vehicles[1]Invincible = False
Objectives[30]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[1]Remove_After = 0
Objectives[30]mission_Vehicles[1]Survive_Number = 0
Objectives[30]mission_Vehicles[1]Failed_Text = 
Objectives[30]mission_Vehicles[2]positionX = 4476.162
Objectives[30]mission_Vehicles[2]positionY = -4510.526
Objectives[30]mission_Vehicles[2]positionZ = 4.282623
Objectives[30]mission_Vehicles[2]Heading = 291.3211
Objectives[30]mission_Vehicles[2]Name = Maverick
Objectives[30]mission_Vehicles[2]Model = maverick
Objectives[30]mission_Vehicles[2]PrimaryColor = WornGreen
Objectives[30]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[30]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[2]HasPearlescent = False
Objectives[30]mission_Vehicles[2]Livery = 0
Objectives[30]mission_Vehicles[2]DirtLevel = 0
Objectives[30]mission_Vehicles[2]LockedForPlayer = True
Objectives[30]mission_Vehicles[2]Locked = False
Objectives[30]mission_Vehicles[2]Alarm = False
Objectives[30]mission_Vehicles[2]HotWired = False
Objectives[30]mission_Vehicles[2]Invincible = False
Objectives[30]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[2]Remove_After = 0
Objectives[30]mission_Vehicles[2]Survive_Number = 0
Objectives[30]mission_Vehicles[2]Failed_Text = 
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 255
Objectives[31]ColorA = 0
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 0
Objectives[31]positionX = 4990.687
Objectives[31]positionY = -5757.711
Objectives[31]positionZ = 14.89313
Objectives[31]Heading = 150
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 1
Objectives[31]maximum_hight = 10
Objectives[31]TriggerDistance = 25
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = The entire Island's security is after you! Make your way to the ~y~Keypad
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 255
Objectives[32]IconColorA = 0
Objectives[32]positionX = 5082.91
Objectives[32]positionY = -5737.437
Objectives[32]positionZ = 14.67747
Objectives[32]Heading = 585
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1
Objectives[32]PlaySound = False
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 5
Objectives[32]ObjectiveMessages[0]positionX = 5079.883
Objectives[32]ObjectiveMessages[0]positionY = -5747.283
Objectives[32]ObjectiveMessages[0]positionZ = 14.70256
Objectives[32]ObjectiveMessages[0]Message = The noticed me! They're coming after me and Lamar now!
Objectives[32]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[32]ObjectiveMessages[0]Sender = Franklin
Objectives[32]ObjectiveMessages[0]Subject = 
Objectives[32]ObjectiveMessages[0]MessageColor = Green
Objectives[32]ObjectiveMessages[0]PlayFromStart = False
Objectives[32]ObjectiveMessages[0]Delay = True
Objectives[32]ObjectiveMessages[0]DelayTime = 21
Objectives[32]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[0]TypeSubtitle = False
Objectives[32]ObjectiveMessages[0]TypeTextMesage = True
Objectives[32]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[1]positionX = 5033.515
Objectives[32]ObjectiveMessages[1]positionY = -5757.241
Objectives[32]ObjectiveMessages[1]positionZ = 14.67772
Objectives[32]ObjectiveMessages[1]Message = I don't know for how long we can hol' 'em off! Hurry up, ight?!
Objectives[32]ObjectiveMessages[1]Contact = CHAR_LAMAR
Objectives[32]ObjectiveMessages[1]Sender = Lamar
Objectives[32]ObjectiveMessages[1]Subject = 
Objectives[32]ObjectiveMessages[1]MessageColor = Green
Objectives[32]ObjectiveMessages[1]PlayFromStart = False
Objectives[32]ObjectiveMessages[1]Delay = True
Objectives[32]ObjectiveMessages[1]DelayTime = 29
Objectives[32]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[1]TypeSubtitle = False
Objectives[32]ObjectiveMessages[1]TypeTextMesage = True
Objectives[32]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[2]positionX = 5048.533
Objectives[32]ObjectiveMessages[2]positionY = -5730.26
Objectives[32]ObjectiveMessages[2]positionZ = 16.08741
Objectives[32]ObjectiveMessages[2]Message = Uh guys, I'm hiding at the airport, I think they're sending armored cars towards the compound
Objectives[32]ObjectiveMessages[2]Contact = CHAR_PLANESITE
Objectives[32]ObjectiveMessages[2]Sender = Pilot
Objectives[32]ObjectiveMessages[2]Subject = 
Objectives[32]ObjectiveMessages[2]MessageColor = Grey
Objectives[32]ObjectiveMessages[2]PlayFromStart = False
Objectives[32]ObjectiveMessages[2]Delay = True
Objectives[32]ObjectiveMessages[2]DelayTime = 38
Objectives[32]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[2]TypeSubtitle = False
Objectives[32]ObjectiveMessages[2]TypeTextMesage = True
Objectives[32]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[3]positionX = 5078.932
Objectives[32]ObjectiveMessages[3]positionY = -5762.191
Objectives[32]ObjectiveMessages[3]positionZ = 14.67759
Objectives[32]ObjectiveMessages[3]Message = This is more intense than the Union Depository job in 2013!!!
Objectives[32]ObjectiveMessages[3]Contact = CHAR_FRANKLIN
Objectives[32]ObjectiveMessages[3]Sender = Franklin
Objectives[32]ObjectiveMessages[3]Subject = 
Objectives[32]ObjectiveMessages[3]MessageColor = Green
Objectives[32]ObjectiveMessages[3]PlayFromStart = False
Objectives[32]ObjectiveMessages[3]Delay = True
Objectives[32]ObjectiveMessages[3]DelayTime = 48
Objectives[32]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[3]TypeSubtitle = False
Objectives[32]ObjectiveMessages[3]TypeTextMesage = True
Objectives[32]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[32]ObjectiveMessages[4]positionX = 5089.705
Objectives[32]ObjectiveMessages[4]positionY = -5741.909
Objectives[32]ObjectiveMessages[4]positionZ = 14.6775
Objectives[32]ObjectiveMessages[4]Message = Can we just stop comparing scores with Union Depository?!
Objectives[32]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[32]ObjectiveMessages[4]Sender = Lester
Objectives[32]ObjectiveMessages[4]Subject = 
Objectives[32]ObjectiveMessages[4]MessageColor = Yellow
Objectives[32]ObjectiveMessages[4]PlayFromStart = False
Objectives[32]ObjectiveMessages[4]Delay = True
Objectives[32]ObjectiveMessages[4]DelayTime = 54
Objectives[32]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[32]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[32]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[32]ObjectiveMessages[4]TypeSubtitle = False
Objectives[32]ObjectiveMessages[4]TypeTextMesage = True
Objectives[32]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[32]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[33]Type = Hack_Objective
Objectives[33]Text = Quickly unlock the Door and escape the compound!
Objectives[33]positionX = 5083.163
Objectives[33]positionY = -5737.723
Objectives[33]positionZ = 14.67753
Objectives[33]Hack_Anim = Keypad
Objectives[33]Hack_Both = False
Objectives[33]Hack_Prop_PositionX = 5083.337
Objectives[33]Hack_Prop_PositionY = -5736.441
Objectives[33]Hack_Prop_PositionZ = 16.18154
Objectives[33]mission_ActorsCount = 9
Objectives[33]mission_Actors[0]Survive_Number = 0
Objectives[33]mission_Actors[0]Failed_Text = 
Objectives[33]mission_Actors[0]Remove_After = 33
Objectives[33]mission_Actors[0]positionX = 5094.543
Objectives[33]mission_Actors[0]positionY = -5716.272
Objectives[33]mission_Actors[0]positionZ = 15.7748
Objectives[33]mission_Actors[0]Heading = 222.3665
Objectives[33]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[0]Relationship_Group = Friend
Objectives[33]mission_Actors[0]AddBlip = False
Objectives[33]mission_Actors[0]ShowCone = False
Objectives[33]mission_Actors[0]Invincible = True
Objectives[33]mission_Actors[0]SetHealth = 100
Objectives[33]mission_Actors[0]DieFromHeadShot = True
Objectives[33]mission_Actors[0]CanExitVehicle = True
Objectives[33]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[0]AlwaysFight = True
Objectives[33]mission_Actors[0]Seeing_Range = 30
Objectives[33]mission_Actors[0]Hearing_Range = 30
Objectives[33]mission_Actors[0]CombatMovement = Defensive
Objectives[33]mission_Actors[0]weapon = HomingLauncher
Objectives[33]mission_Actors[0]Variation = Random
Objectives[33]mission_Actors[0]Task = 0
Objectives[33]mission_Actors[0]Task_Guard_Range = 5
Objectives[33]mission_Actors[0]Task_Stay_In_Range = True
Objectives[33]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[0]Task_Scenario = NONE
Objectives[33]mission_Actors[1]Survive_Number = 0
Objectives[33]mission_Actors[1]Failed_Text = 
Objectives[33]mission_Actors[1]Remove_After = 33
Objectives[33]mission_Actors[1]positionX = 5092.188
Objectives[33]mission_Actors[1]positionY = -5714.811
Objectives[33]mission_Actors[1]positionZ = 15.77473
Objectives[33]mission_Actors[1]Heading = 222.3665
Objectives[33]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[1]Relationship_Group = Friend
Objectives[33]mission_Actors[1]AddBlip = False
Objectives[33]mission_Actors[1]ShowCone = False
Objectives[33]mission_Actors[1]Invincible = True
Objectives[33]mission_Actors[1]SetHealth = 100
Objectives[33]mission_Actors[1]DieFromHeadShot = True
Objectives[33]mission_Actors[1]CanExitVehicle = True
Objectives[33]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[1]AlwaysFight = True
Objectives[33]mission_Actors[1]Seeing_Range = 30
Objectives[33]mission_Actors[1]Hearing_Range = 30
Objectives[33]mission_Actors[1]CombatMovement = Defensive
Objectives[33]mission_Actors[1]weapon = HomingLauncher
Objectives[33]mission_Actors[1]Variation = Random
Objectives[33]mission_Actors[1]Task = 0
Objectives[33]mission_Actors[1]Task_Guard_Range = 5
Objectives[33]mission_Actors[1]Task_Stay_In_Range = True
Objectives[33]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[1]Task_Scenario = NONE
Objectives[33]mission_Actors[2]Survive_Number = 0
Objectives[33]mission_Actors[2]Failed_Text = 
Objectives[33]mission_Actors[2]Remove_After = 33
Objectives[33]mission_Actors[2]positionX = 5090.853
Objectives[33]mission_Actors[2]positionY = -5715.7
Objectives[33]mission_Actors[2]positionZ = 15.77454
Objectives[33]mission_Actors[2]Heading = 227.3665
Objectives[33]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[2]Relationship_Group = Friend
Objectives[33]mission_Actors[2]AddBlip = False
Objectives[33]mission_Actors[2]ShowCone = False
Objectives[33]mission_Actors[2]Invincible = True
Objectives[33]mission_Actors[2]SetHealth = 100
Objectives[33]mission_Actors[2]DieFromHeadShot = True
Objectives[33]mission_Actors[2]CanExitVehicle = True
Objectives[33]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[2]AlwaysFight = True
Objectives[33]mission_Actors[2]Seeing_Range = 30
Objectives[33]mission_Actors[2]Hearing_Range = 30
Objectives[33]mission_Actors[2]CombatMovement = Defensive
Objectives[33]mission_Actors[2]weapon = Minigun
Objectives[33]mission_Actors[2]Variation = Random
Objectives[33]mission_Actors[2]Task = 0
Objectives[33]mission_Actors[2]Task_Guard_Range = 5
Objectives[33]mission_Actors[2]Task_Stay_In_Range = True
Objectives[33]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[2]Task_Scenario = NONE
Objectives[33]mission_Actors[3]Survive_Number = 0
Objectives[33]mission_Actors[3]Failed_Text = 
Objectives[33]mission_Actors[3]Remove_After = 33
Objectives[33]mission_Actors[3]positionX = 5101.046
Objectives[33]mission_Actors[3]positionY = -5723.122
Objectives[33]mission_Actors[3]positionZ = 15.77467
Objectives[33]mission_Actors[3]Heading = 52.36644
Objectives[33]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[3]Relationship_Group = Enemy1
Objectives[33]mission_Actors[3]AddBlip = False
Objectives[33]mission_Actors[3]ShowCone = False
Objectives[33]mission_Actors[3]Invincible = True
Objectives[33]mission_Actors[3]SetHealth = 100
Objectives[33]mission_Actors[3]DieFromHeadShot = True
Objectives[33]mission_Actors[3]CanExitVehicle = True
Objectives[33]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[3]AlwaysFight = True
Objectives[33]mission_Actors[3]Seeing_Range = 30
Objectives[33]mission_Actors[3]Hearing_Range = 30
Objectives[33]mission_Actors[3]CombatMovement = Defensive
Objectives[33]mission_Actors[3]weapon = CeramicPistol
Objectives[33]mission_Actors[3]Variation = Random
Objectives[33]mission_Actors[3]Task = 0
Objectives[33]mission_Actors[3]Task_Guard_Range = 5
Objectives[33]mission_Actors[3]Task_Stay_In_Range = True
Objectives[33]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[3]Task_Scenario = NONE
Objectives[33]mission_Actors[4]Survive_Number = 0
Objectives[33]mission_Actors[4]Failed_Text = 
Objectives[33]mission_Actors[4]Remove_After = 0
Objectives[33]mission_Actors[4]positionX = 5101.161
Objectives[33]mission_Actors[4]positionY = -5725.38
Objectives[33]mission_Actors[4]positionZ = 15.77448
Objectives[33]mission_Actors[4]Heading = 52.36644
Objectives[33]mission_Actors[4]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[4]Relationship_Group = Enemy1
Objectives[33]mission_Actors[4]AddBlip = False
Objectives[33]mission_Actors[4]ShowCone = False
Objectives[33]mission_Actors[4]Invincible = False
Objectives[33]mission_Actors[4]SetHealth = 300
Objectives[33]mission_Actors[4]DieFromHeadShot = True
Objectives[33]mission_Actors[4]CanExitVehicle = True
Objectives[33]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[4]AlwaysFight = True
Objectives[33]mission_Actors[4]Seeing_Range = 30
Objectives[33]mission_Actors[4]Hearing_Range = 30
Objectives[33]mission_Actors[4]CombatMovement = Defensive
Objectives[33]mission_Actors[4]weapon = CeramicPistol
Objectives[33]mission_Actors[4]Variation = Random
Objectives[33]mission_Actors[4]Task = 0
Objectives[33]mission_Actors[4]Task_Guard_Range = 5
Objectives[33]mission_Actors[4]Task_Stay_In_Range = True
Objectives[33]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[4]Task_Scenario = NONE
Objectives[33]mission_Actors[5]Survive_Number = 0
Objectives[33]mission_Actors[5]Failed_Text = 
Objectives[33]mission_Actors[5]Remove_After = 0
Objectives[33]mission_Actors[5]positionX = 5101.226
Objectives[33]mission_Actors[5]positionY = -5728.316
Objectives[33]mission_Actors[5]positionZ = 15.7742
Objectives[33]mission_Actors[5]Heading = 52.36644
Objectives[33]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[5]Relationship_Group = Enemy1
Objectives[33]mission_Actors[5]AddBlip = False
Objectives[33]mission_Actors[5]ShowCone = False
Objectives[33]mission_Actors[5]Invincible = False
Objectives[33]mission_Actors[5]SetHealth = 500
Objectives[33]mission_Actors[5]DieFromHeadShot = True
Objectives[33]mission_Actors[5]CanExitVehicle = True
Objectives[33]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[5]AlwaysFight = True
Objectives[33]mission_Actors[5]Seeing_Range = 30
Objectives[33]mission_Actors[5]Hearing_Range = 30
Objectives[33]mission_Actors[5]CombatMovement = Defensive
Objectives[33]mission_Actors[5]weapon = CeramicPistol
Objectives[33]mission_Actors[5]Variation = Random
Objectives[33]mission_Actors[5]Task = 0
Objectives[33]mission_Actors[5]Task_Guard_Range = 5
Objectives[33]mission_Actors[5]Task_Stay_In_Range = True
Objectives[33]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[5]Task_Scenario = NONE
Objectives[33]mission_Actors[6]Survive_Number = 0
Objectives[33]mission_Actors[6]Failed_Text = 
Objectives[33]mission_Actors[6]Remove_After = 0
Objectives[33]mission_Actors[6]positionX = 5099.85
Objectives[33]mission_Actors[6]positionY = -5730.675
Objectives[33]mission_Actors[6]positionZ = 15.77384
Objectives[33]mission_Actors[6]Heading = 32.36645
Objectives[33]mission_Actors[6]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[6]Relationship_Group = Enemy1
Objectives[33]mission_Actors[6]AddBlip = False
Objectives[33]mission_Actors[6]ShowCone = False
Objectives[33]mission_Actors[6]Invincible = False
Objectives[33]mission_Actors[6]SetHealth = 500
Objectives[33]mission_Actors[6]DieFromHeadShot = True
Objectives[33]mission_Actors[6]CanExitVehicle = True
Objectives[33]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[6]AlwaysFight = True
Objectives[33]mission_Actors[6]Seeing_Range = 30
Objectives[33]mission_Actors[6]Hearing_Range = 30
Objectives[33]mission_Actors[6]CombatMovement = Defensive
Objectives[33]mission_Actors[6]weapon = CeramicPistol
Objectives[33]mission_Actors[6]Variation = Random
Objectives[33]mission_Actors[6]Task = 0
Objectives[33]mission_Actors[6]Task_Guard_Range = 5
Objectives[33]mission_Actors[6]Task_Stay_In_Range = True
Objectives[33]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[6]Task_Scenario = NONE
Objectives[33]mission_Actors[7]Survive_Number = 0
Objectives[33]mission_Actors[7]Failed_Text = 
Objectives[33]mission_Actors[7]Remove_After = 0
Objectives[33]mission_Actors[7]positionX = 5094.276
Objectives[33]mission_Actors[7]positionY = -5706.349
Objectives[33]mission_Actors[7]positionZ = 16.55335
Objectives[33]mission_Actors[7]Heading = 182.3665
Objectives[33]mission_Actors[7]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[7]Relationship_Group = Enemy1
Objectives[33]mission_Actors[7]AddBlip = False
Objectives[33]mission_Actors[7]ShowCone = False
Objectives[33]mission_Actors[7]Invincible = False
Objectives[33]mission_Actors[7]SetHealth = 100
Objectives[33]mission_Actors[7]DieFromHeadShot = True
Objectives[33]mission_Actors[7]CanExitVehicle = True
Objectives[33]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[7]AlwaysFight = True
Objectives[33]mission_Actors[7]Seeing_Range = 30
Objectives[33]mission_Actors[7]Hearing_Range = 30
Objectives[33]mission_Actors[7]CombatMovement = Defensive
Objectives[33]mission_Actors[7]weapon = CeramicPistol
Objectives[33]mission_Actors[7]Variation = Random
Objectives[33]mission_Actors[7]Task = 0
Objectives[33]mission_Actors[7]Task_Guard_Range = 5
Objectives[33]mission_Actors[7]Task_Stay_In_Range = True
Objectives[33]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[7]Task_Scenario = NONE
Objectives[33]mission_Actors[8]Survive_Number = 0
Objectives[33]mission_Actors[8]Failed_Text = 
Objectives[33]mission_Actors[8]Remove_After = 0
Objectives[33]mission_Actors[8]positionX = 5087.642
Objectives[33]mission_Actors[8]positionY = -5704.884
Objectives[33]mission_Actors[8]positionZ = 16.19834
Objectives[33]mission_Actors[8]Heading = 162.3665
Objectives[33]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[33]mission_Actors[8]Relationship_Group = Enemy1
Objectives[33]mission_Actors[8]AddBlip = False
Objectives[33]mission_Actors[8]ShowCone = False
Objectives[33]mission_Actors[8]Invincible = False
Objectives[33]mission_Actors[8]SetHealth = 100
Objectives[33]mission_Actors[8]DieFromHeadShot = True
Objectives[33]mission_Actors[8]CanExitVehicle = True
Objectives[33]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[33]mission_Actors[8]AlwaysFight = True
Objectives[33]mission_Actors[8]Seeing_Range = 30
Objectives[33]mission_Actors[8]Hearing_Range = 30
Objectives[33]mission_Actors[8]CombatMovement = Defensive
Objectives[33]mission_Actors[8]weapon = CeramicPistol
Objectives[33]mission_Actors[8]Variation = Random
Objectives[33]mission_Actors[8]Task = 0
Objectives[33]mission_Actors[8]Task_Guard_Range = 5
Objectives[33]mission_Actors[8]Task_Stay_In_Range = True
Objectives[33]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[33]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[33]mission_Actors[8]Task_Scenario = NONE
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 1
Objectives[33]ObjectiveMessages[0]positionX = 5073.001
Objectives[33]ObjectiveMessages[0]positionY = -5741.821
Objectives[33]ObjectiveMessages[0]positionZ = 14.70256
Objectives[33]ObjectiveMessages[0]Message = What's going on there?! Sounds like a serious shootout!
Objectives[33]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[33]ObjectiveMessages[0]Sender = Michael
Objectives[33]ObjectiveMessages[0]Subject = 
Objectives[33]ObjectiveMessages[0]MessageColor = Blue
Objectives[33]ObjectiveMessages[0]PlayFromStart = False
Objectives[33]ObjectiveMessages[0]Delay = True
Objectives[33]ObjectiveMessages[0]DelayTime = 7
Objectives[33]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[33]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[33]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[33]ObjectiveMessages[0]TypeSubtitle = False
Objectives[33]ObjectiveMessages[0]TypeTextMesage = True
Objectives[33]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[33]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[34]Type = Random_Spawn_Objective
Objectives[34]positionX = 5037.312
Objectives[34]positionY = -5669.97
Objectives[34]positionZ = 18.35989
Objectives[34]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_01
Objectives[34]Random_Actors_Vehicle_Model_Name = winky
Objectives[34]Random_Actors_Vehicle_Primary_Color = WornOliveArmyGreen
Objectives[34]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[34]Random_Actors_Weapon_Model_Name = Pistol
Objectives[34]Random_Actors_Passenger = True
Objectives[34]Random_Actors_Fill_With_Occupants = True
Objectives[34]Random_Actors_Max_Count = 3
Objectives[34]Random_Actors_Max_ReSpawn = 20
Objectives[34]Random_Actors_Spawn_End = False
Objectives[34]Random_Actors_Spawn_Actors_Only = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[34]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[34]mission_ActorsCount = 4
Objectives[34]mission_Actors[0]Survive_Number = 0
Objectives[34]mission_Actors[0]Failed_Text = 
Objectives[34]mission_Actors[0]Remove_After = 0
Objectives[34]mission_Actors[0]positionX = 4566.12
Objectives[34]mission_Actors[0]positionY = -4485.176
Objectives[34]mission_Actors[0]positionZ = 3.855759
Objectives[34]mission_Actors[0]Heading = 279.9998
Objectives[34]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[34]mission_Actors[0]Relationship_Group = Enemy1
Objectives[34]mission_Actors[0]AddBlip = True
Objectives[34]mission_Actors[0]ShowCone = False
Objectives[34]mission_Actors[0]Invincible = False
Objectives[34]mission_Actors[0]SetHealth = 500
Objectives[34]mission_Actors[0]DieFromHeadShot = True
Objectives[34]mission_Actors[0]CanExitVehicle = True
Objectives[34]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[0]AlwaysFight = True
Objectives[34]mission_Actors[0]Seeing_Range = 30
Objectives[34]mission_Actors[0]Hearing_Range = 30
Objectives[34]mission_Actors[0]CombatMovement = Defensive
Objectives[34]mission_Actors[0]weapon = Minigun
Objectives[34]mission_Actors[0]Variation = Random
Objectives[34]mission_Actors[0]Task = 0
Objectives[34]mission_Actors[0]Task_Guard_Range = 5
Objectives[34]mission_Actors[0]Task_Stay_In_Range = True
Objectives[34]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[0]Task_Scenario = NONE
Objectives[34]mission_Actors[1]Survive_Number = 0
Objectives[34]mission_Actors[1]Failed_Text = 
Objectives[34]mission_Actors[1]Remove_After = 0
Objectives[34]mission_Actors[1]positionX = 4563.415
Objectives[34]mission_Actors[1]positionY = -4476.211
Objectives[34]mission_Actors[1]positionZ = 3.277393
Objectives[34]mission_Actors[1]Heading = 279.9998
Objectives[34]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[34]mission_Actors[1]Relationship_Group = Enemy1
Objectives[34]mission_Actors[1]AddBlip = True
Objectives[34]mission_Actors[1]ShowCone = False
Objectives[34]mission_Actors[1]Invincible = False
Objectives[34]mission_Actors[1]SetHealth = 500
Objectives[34]mission_Actors[1]DieFromHeadShot = True
Objectives[34]mission_Actors[1]CanExitVehicle = True
Objectives[34]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[1]AlwaysFight = True
Objectives[34]mission_Actors[1]Seeing_Range = 30
Objectives[34]mission_Actors[1]Hearing_Range = 30
Objectives[34]mission_Actors[1]CombatMovement = Defensive
Objectives[34]mission_Actors[1]weapon = Minigun
Objectives[34]mission_Actors[1]Variation = Random
Objectives[34]mission_Actors[1]Task = 0
Objectives[34]mission_Actors[1]Task_Guard_Range = 5
Objectives[34]mission_Actors[1]Task_Stay_In_Range = True
Objectives[34]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[1]Task_Scenario = NONE
Objectives[34]mission_Actors[2]Survive_Number = 0
Objectives[34]mission_Actors[2]Failed_Text = 
Objectives[34]mission_Actors[2]Remove_After = 0
Objectives[34]mission_Actors[2]positionX = 4549.471
Objectives[34]mission_Actors[2]positionY = -4478.142
Objectives[34]mission_Actors[2]positionZ = 3.523397
Objectives[34]mission_Actors[2]Heading = 254.9998
Objectives[34]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[34]mission_Actors[2]Relationship_Group = Enemy1
Objectives[34]mission_Actors[2]AddBlip = True
Objectives[34]mission_Actors[2]ShowCone = False
Objectives[34]mission_Actors[2]Invincible = False
Objectives[34]mission_Actors[2]SetHealth = 500
Objectives[34]mission_Actors[2]DieFromHeadShot = True
Objectives[34]mission_Actors[2]CanExitVehicle = True
Objectives[34]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[2]AlwaysFight = True
Objectives[34]mission_Actors[2]Seeing_Range = 30
Objectives[34]mission_Actors[2]Hearing_Range = 30
Objectives[34]mission_Actors[2]CombatMovement = Defensive
Objectives[34]mission_Actors[2]weapon = GrenadeLauncher
Objectives[34]mission_Actors[2]Variation = Random
Objectives[34]mission_Actors[2]Task = 0
Objectives[34]mission_Actors[2]Task_Guard_Range = 5
Objectives[34]mission_Actors[2]Task_Stay_In_Range = True
Objectives[34]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[2]Task_Scenario = NONE
Objectives[34]mission_Actors[3]Survive_Number = 0
Objectives[34]mission_Actors[3]Failed_Text = 
Objectives[34]mission_Actors[3]Remove_After = 48
Objectives[34]mission_Actors[3]positionX = 4452.545
Objectives[34]mission_Actors[3]positionY = -4508.552
Objectives[34]mission_Actors[3]positionZ = 4.184341
Objectives[34]mission_Actors[3]Heading = 180.2171
Objectives[34]mission_Actors[3]String_Name = mp_m_boatstaff_01
Objectives[34]mission_Actors[3]Relationship_Group = Friend
Objectives[34]mission_Actors[3]AddBlip = True
Objectives[34]mission_Actors[3]ShowCone = False
Objectives[34]mission_Actors[3]Invincible = True
Objectives[34]mission_Actors[3]SetHealth = 500
Objectives[34]mission_Actors[3]DieFromHeadShot = True
Objectives[34]mission_Actors[3]CanExitVehicle = True
Objectives[34]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[34]mission_Actors[3]AlwaysFight = True
Objectives[34]mission_Actors[3]Seeing_Range = 30
Objectives[34]mission_Actors[3]Hearing_Range = 30
Objectives[34]mission_Actors[3]CombatMovement = Stationary
Objectives[34]mission_Actors[3]weapon = Pistol
Objectives[34]mission_Actors[3]Variation = Default
Objectives[34]mission_Actors[3]Task = 0
Objectives[34]mission_Actors[3]Task_Guard_Range = 5
Objectives[34]mission_Actors[3]Task_Stay_In_Range = True
Objectives[34]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[34]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[34]mission_Actors[3]Task_Scenario = NONE
Objectives[34]mission_Vehicles = 1
Objectives[34]mission_Vehicles[0]positionX = 4449.07
Objectives[34]mission_Vehicles[0]positionY = -4508.409
Objectives[34]mission_Vehicles[0]positionZ = 4.955242
Objectives[34]mission_Vehicles[0]Heading = 108.8562
Objectives[34]mission_Vehicles[0]Name = Besra
Objectives[34]mission_Vehicles[0]Model = besra
Objectives[34]mission_Vehicles[0]PrimaryColor = WornGreen
Objectives[34]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[34]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[34]mission_Vehicles[0]HasPearlescent = False
Objectives[34]mission_Vehicles[0]Livery = 0
Objectives[34]mission_Vehicles[0]DirtLevel = 0
Objectives[34]mission_Vehicles[0]LockedForPlayer = True
Objectives[34]mission_Vehicles[0]Locked = False
Objectives[34]mission_Vehicles[0]Alarm = False
Objectives[34]mission_Vehicles[0]HotWired = False
Objectives[34]mission_Vehicles[0]Invincible = True
Objectives[34]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[34]mission_Vehicles[0]Remove_After = 0
Objectives[34]mission_Vehicles[0]Survive_Number = 0
Objectives[34]mission_Vehicles[0]Failed_Text = 
Objectives[34]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[34]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 48
Objectives[34]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[34]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 56
Objectives[34]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Random_Spawn_Objective
Objectives[35]positionX = 5047.649
Objectives[35]positionY = -5683.608
Objectives[35]positionZ = 17.55415
Objectives[35]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_01
Objectives[35]Random_Actors_Vehicle_Model_Name = squaddie
Objectives[35]Random_Actors_Vehicle_Primary_Color = WornHoneyBeige
Objectives[35]Random_Actors_Vehicle_Secondary_Color = MetaillicVDarkBlue
Objectives[35]Random_Actors_Weapon_Model_Name = APPistol
Objectives[35]Random_Actors_Passenger = True
Objectives[35]Random_Actors_Fill_With_Occupants = True
Objectives[35]Random_Actors_Max_Count = 2
Objectives[35]Random_Actors_Max_ReSpawn = 20
Objectives[35]Random_Actors_Spawn_End = False
Objectives[35]Random_Actors_Spawn_Actors_Only = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[35]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Random_Spawn_Objective
Objectives[36]positionX = 5013.969
Objectives[36]positionY = -5653.35
Objectives[36]positionZ = 19.40122
Objectives[36]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_01
Objectives[36]Random_Actors_Vehicle_Model_Name = manchez2
Objectives[36]Random_Actors_Vehicle_Primary_Color = MetallicAnthraciteGray
Objectives[36]Random_Actors_Vehicle_Secondary_Color = MetallicBeechwood
Objectives[36]Random_Actors_Weapon_Model_Name = CompactRifle
Objectives[36]Random_Actors_Passenger = True
Objectives[36]Random_Actors_Fill_With_Occupants = True
Objectives[36]Random_Actors_Max_Count = 2
Objectives[36]Random_Actors_Max_ReSpawn = 20
Objectives[36]Random_Actors_Spawn_End = False
Objectives[36]Random_Actors_Spawn_Actors_Only = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[36]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Random_Spawn_Objective
Objectives[37]positionX = 4842.895
Objectives[37]positionY = -5577.019
Objectives[37]positionZ = 25.39764
Objectives[37]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_02
Objectives[37]Random_Actors_Vehicle_Model_Name = verus
Objectives[37]Random_Actors_Vehicle_Primary_Color = MetallicBeachSand
Objectives[37]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[37]Random_Actors_Weapon_Model_Name = Pistol
Objectives[37]Random_Actors_Passenger = True
Objectives[37]Random_Actors_Fill_With_Occupants = True
Objectives[37]Random_Actors_Max_Count = 1
Objectives[37]Random_Actors_Max_ReSpawn = 20
Objectives[37]Random_Actors_Spawn_End = False
Objectives[37]Random_Actors_Spawn_Actors_Only = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[37]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Random_Spawn_Objective
Objectives[38]positionX = 4925.881
Objectives[38]positionY = -5597.711
Objectives[38]positionZ = 23.81807
Objectives[38]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_02
Objectives[38]Random_Actors_Vehicle_Model_Name = maverick
Objectives[38]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[38]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[38]Random_Actors_Weapon_Model_Name = SMG
Objectives[38]Random_Actors_Passenger = True
Objectives[38]Random_Actors_Fill_With_Occupants = True
Objectives[38]Random_Actors_Max_Count = 2
Objectives[38]Random_Actors_Max_ReSpawn = 20
Objectives[38]Random_Actors_Spawn_End = False
Objectives[38]Random_Actors_Spawn_Actors_Only = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[38]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Teleport_Objective
Objectives[39]Text = 
Objectives[39]positionX = 5085.365
Objectives[39]positionY = -5732.087
Objectives[39]positionZ = 14.77254
Objectives[39]ObjectiveRotation = 325
Objectives[39]mission_ActorsCount = 7
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = 5090.015
Objectives[39]mission_Actors[0]positionY = -5728.326
Objectives[39]mission_Actors[0]positionZ = 15.77323
Objectives[39]mission_Actors[0]Heading = 175
Objectives[39]mission_Actors[0]String_Name = player_one
Objectives[39]mission_Actors[0]Relationship_Group = Companion
Objectives[39]mission_Actors[0]AddBlip = True
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = True
Objectives[39]mission_Actors[0]SetHealth = 500
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = True
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Defensive
Objectives[39]mission_Actors[0]weapon = Pistol50
Objectives[39]mission_Actors[0]Variation = Custom
Objectives[39]mission_Actors[0]Task = 0
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[39]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[39]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[39]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 7
Objectives[39]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[39]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 2
Objectives[39]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 1
Objectives[39]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[39]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[39]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[39]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[39]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[39]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[39]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[39]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[39]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[39]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[39]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[39]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[39]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[39]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = 5088.425
Objectives[39]mission_Actors[1]positionY = -5727.071
Objectives[39]mission_Actors[1]positionZ = 15.77323
Objectives[39]mission_Actors[1]Heading = 155
Objectives[39]mission_Actors[1]String_Name = ig_lamardavis
Objectives[39]mission_Actors[1]Relationship_Group = Companion
Objectives[39]mission_Actors[1]AddBlip = True
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = True
Objectives[39]mission_Actors[1]SetHealth = 100
Objectives[39]mission_Actors[1]DieFromHeadShot = True
Objectives[39]mission_Actors[1]CanExitVehicle = True
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 30
Objectives[39]mission_Actors[1]Hearing_Range = 30
Objectives[39]mission_Actors[1]CombatMovement = Defensive
Objectives[39]mission_Actors[1]weapon = Pistol50
Objectives[39]mission_Actors[1]Variation = Custom
Objectives[39]mission_Actors[1]Task = 0
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 1
Objectives[39]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 2
Objectives[39]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[39]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[39]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[39]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[39]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[39]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[39]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[39]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[39]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[39]mission_Actors[2]Survive_Number = 0
Objectives[39]mission_Actors[2]Failed_Text = 
Objectives[39]mission_Actors[2]Remove_After = 0
Objectives[39]mission_Actors[2]positionX = 5083.817
Objectives[39]mission_Actors[2]positionY = -5721.214
Objectives[39]mission_Actors[2]positionZ = 15.77344
Objectives[39]mission_Actors[2]Heading = 234.9999
Objectives[39]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[2]Relationship_Group = Enemy1
Objectives[39]mission_Actors[2]AddBlip = True
Objectives[39]mission_Actors[2]ShowCone = False
Objectives[39]mission_Actors[2]Invincible = False
Objectives[39]mission_Actors[2]SetHealth = 500
Objectives[39]mission_Actors[2]DieFromHeadShot = True
Objectives[39]mission_Actors[2]CanExitVehicle = True
Objectives[39]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[2]AlwaysFight = True
Objectives[39]mission_Actors[2]Seeing_Range = 30
Objectives[39]mission_Actors[2]Hearing_Range = 30
Objectives[39]mission_Actors[2]CombatMovement = Defensive
Objectives[39]mission_Actors[2]weapon = MilitaryRifle
Objectives[39]mission_Actors[2]Variation = Random
Objectives[39]mission_Actors[2]Task = 0
Objectives[39]mission_Actors[2]Task_Guard_Range = 5
Objectives[39]mission_Actors[2]Task_Stay_In_Range = True
Objectives[39]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[2]Task_Scenario = NONE
Objectives[39]mission_Actors[3]Survive_Number = 0
Objectives[39]mission_Actors[3]Failed_Text = 
Objectives[39]mission_Actors[3]Remove_After = 0
Objectives[39]mission_Actors[3]positionX = 5084.148
Objectives[39]mission_Actors[3]positionY = -5718.305
Objectives[39]mission_Actors[3]positionZ = 15.77373
Objectives[39]mission_Actors[3]Heading = 234.9999
Objectives[39]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[3]Relationship_Group = Enemy1
Objectives[39]mission_Actors[3]AddBlip = True
Objectives[39]mission_Actors[3]ShowCone = False
Objectives[39]mission_Actors[3]Invincible = False
Objectives[39]mission_Actors[3]SetHealth = 500
Objectives[39]mission_Actors[3]DieFromHeadShot = True
Objectives[39]mission_Actors[3]CanExitVehicle = True
Objectives[39]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[3]AlwaysFight = True
Objectives[39]mission_Actors[3]Seeing_Range = 30
Objectives[39]mission_Actors[3]Hearing_Range = 30
Objectives[39]mission_Actors[3]CombatMovement = Defensive
Objectives[39]mission_Actors[3]weapon = MilitaryRifle
Objectives[39]mission_Actors[3]Variation = Random
Objectives[39]mission_Actors[3]Task = 0
Objectives[39]mission_Actors[3]Task_Guard_Range = 5
Objectives[39]mission_Actors[3]Task_Stay_In_Range = True
Objectives[39]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[3]Task_Scenario = NONE
Objectives[39]mission_Actors[4]Survive_Number = 0
Objectives[39]mission_Actors[4]Failed_Text = 
Objectives[39]mission_Actors[4]Remove_After = 0
Objectives[39]mission_Actors[4]positionX = 5081.821
Objectives[39]mission_Actors[4]positionY = -5711.617
Objectives[39]mission_Actors[4]positionZ = 15.78509
Objectives[39]mission_Actors[4]Heading = 209.9999
Objectives[39]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[4]Relationship_Group = Enemy1
Objectives[39]mission_Actors[4]AddBlip = True
Objectives[39]mission_Actors[4]ShowCone = False
Objectives[39]mission_Actors[4]Invincible = False
Objectives[39]mission_Actors[4]SetHealth = 500
Objectives[39]mission_Actors[4]DieFromHeadShot = True
Objectives[39]mission_Actors[4]CanExitVehicle = True
Objectives[39]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[4]AlwaysFight = True
Objectives[39]mission_Actors[4]Seeing_Range = 30
Objectives[39]mission_Actors[4]Hearing_Range = 30
Objectives[39]mission_Actors[4]CombatMovement = Defensive
Objectives[39]mission_Actors[4]weapon = MilitaryRifle
Objectives[39]mission_Actors[4]Variation = Random
Objectives[39]mission_Actors[4]Task = 0
Objectives[39]mission_Actors[4]Task_Guard_Range = 5
Objectives[39]mission_Actors[4]Task_Stay_In_Range = True
Objectives[39]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[4]Task_Scenario = NONE
Objectives[39]mission_Actors[5]Survive_Number = 0
Objectives[39]mission_Actors[5]Failed_Text = 
Objectives[39]mission_Actors[5]Remove_After = 0
Objectives[39]mission_Actors[5]positionX = 5083.528
Objectives[39]mission_Actors[5]positionY = -5709.663
Objectives[39]mission_Actors[5]positionZ = 15.78662
Objectives[39]mission_Actors[5]Heading = 209.9999
Objectives[39]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[5]Relationship_Group = Enemy1
Objectives[39]mission_Actors[5]AddBlip = True
Objectives[39]mission_Actors[5]ShowCone = False
Objectives[39]mission_Actors[5]Invincible = False
Objectives[39]mission_Actors[5]SetHealth = 500
Objectives[39]mission_Actors[5]DieFromHeadShot = True
Objectives[39]mission_Actors[5]CanExitVehicle = True
Objectives[39]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[5]AlwaysFight = True
Objectives[39]mission_Actors[5]Seeing_Range = 30
Objectives[39]mission_Actors[5]Hearing_Range = 30
Objectives[39]mission_Actors[5]CombatMovement = Defensive
Objectives[39]mission_Actors[5]weapon = MilitaryRifle
Objectives[39]mission_Actors[5]Variation = Random
Objectives[39]mission_Actors[5]Task = 0
Objectives[39]mission_Actors[5]Task_Guard_Range = 5
Objectives[39]mission_Actors[5]Task_Stay_In_Range = True
Objectives[39]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[5]Task_Scenario = NONE
Objectives[39]mission_Actors[6]Survive_Number = 0
Objectives[39]mission_Actors[6]Failed_Text = 
Objectives[39]mission_Actors[6]Remove_After = 0
Objectives[39]mission_Actors[6]positionX = 5086.982
Objectives[39]mission_Actors[6]positionY = -5733.257
Objectives[39]mission_Actors[6]positionZ = 15.77254
Objectives[39]mission_Actors[6]Heading = 311.3607
Objectives[39]mission_Actors[6]String_Name = player_two
Objectives[39]mission_Actors[6]Relationship_Group = Companion
Objectives[39]mission_Actors[6]AddBlip = False
Objectives[39]mission_Actors[6]ShowCone = False
Objectives[39]mission_Actors[6]Invincible = True
Objectives[39]mission_Actors[6]SetHealth = 100
Objectives[39]mission_Actors[6]DieFromHeadShot = True
Objectives[39]mission_Actors[6]CanExitVehicle = True
Objectives[39]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[6]AlwaysFight = True
Objectives[39]mission_Actors[6]Seeing_Range = 30
Objectives[39]mission_Actors[6]Hearing_Range = 30
Objectives[39]mission_Actors[6]CombatMovement = Defensive
Objectives[39]mission_Actors[6]weapon = CombatMGMk2
Objectives[39]mission_Actors[6]Variation = Custom
Objectives[39]mission_Actors[6]Task = 0
Objectives[39]mission_Actors[6]Task_Guard_Range = 5
Objectives[39]mission_Actors[6]Task_Stay_In_Range = True
Objectives[39]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[6]Task_Scenario = NONE
Objectives[39]mission_Actors[6]COMPONENT_FACE_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_FACE_TEXTURE = 1
Objectives[39]mission_Actors[6]COMPONENT_HEAD_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_HEAD_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_HAIR_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_HAIR_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_TORSO_DRAWABLE = 14
Objectives[39]mission_Actors[6]COMPONENT_TORSO_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_LEGS_DRAWABLE = 4
Objectives[39]mission_Actors[6]COMPONENT_LEGS_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_HANDS_DRAWABLE = 1
Objectives[39]mission_Actors[6]COMPONENT_HANDS_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_FEET_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_FEET_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_EYES_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_EYES_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_TASKS_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_TASKS_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[39]mission_Actors[6]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[39]mission_Actors[6]COMPONENT_TORSO2_TEXTURE = 0
Objectives[39]mission_Actors[6]PROP_HATS_INDEX = 7
Objectives[39]mission_Actors[6]PROP_HATS_TEXTURE = 0
Objectives[39]mission_Actors[6]PROP_GLASSES_INDEX = -1
Objectives[39]mission_Actors[6]PROP_GLASSES_TEXTURE = -1
Objectives[39]mission_Actors[6]PROP_EARS_INDEX = -1
Objectives[39]mission_Actors[6]PROP_EARS_TEXTURE = -1
Objectives[39]mission_Vehicles = 3
Objectives[39]mission_Vehicles[0]positionX = 5089.939
Objectives[39]mission_Vehicles[0]positionY = -5726.648
Objectives[39]mission_Vehicles[0]positionZ = 15.51217
Objectives[39]mission_Vehicles[0]Heading = 55.00347
Objectives[39]mission_Vehicles[0]Name = Kuruma (Armored)
Objectives[39]mission_Vehicles[0]Model = kuruma2
Objectives[39]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[39]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = -1
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = True
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[39]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 40
Objectives[39]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[39]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 57
Objectives[39]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[39]mission_Vehicles[1]positionX = 5082.418
Objectives[39]mission_Vehicles[1]positionY = -5710.506
Objectives[39]mission_Vehicles[1]positionZ = 15.199
Objectives[39]mission_Vehicles[1]Heading = 215.0036
Objectives[39]mission_Vehicles[1]Name = Winky
Objectives[39]mission_Vehicles[1]Model = winky
Objectives[39]mission_Vehicles[1]PrimaryColor = WornGreen
Objectives[39]mission_Vehicles[1]SecondaryColor = MetallicAnthraciteGray
Objectives[39]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[1]HasPearlescent = False
Objectives[39]mission_Vehicles[1]Livery = -1
Objectives[39]mission_Vehicles[1]DirtLevel = 0
Objectives[39]mission_Vehicles[1]LockedForPlayer = False
Objectives[39]mission_Vehicles[1]Locked = False
Objectives[39]mission_Vehicles[1]Alarm = False
Objectives[39]mission_Vehicles[1]HotWired = False
Objectives[39]mission_Vehicles[1]Invincible = False
Objectives[39]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[1]Remove_After = 0
Objectives[39]mission_Vehicles[1]Survive_Number = 0
Objectives[39]mission_Vehicles[1]Failed_Text = 
Objectives[39]mission_Vehicles[2]positionX = 5083.801
Objectives[39]mission_Vehicles[2]positionY = -5719.811
Objectives[39]mission_Vehicles[2]positionZ = 15.18491
Objectives[39]mission_Vehicles[2]Heading = 266.6948
Objectives[39]mission_Vehicles[2]Name = Winky
Objectives[39]mission_Vehicles[2]Model = winky
Objectives[39]mission_Vehicles[2]PrimaryColor = WornGreen
Objectives[39]mission_Vehicles[2]SecondaryColor = MetallicAnthraciteGray
Objectives[39]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[2]HasPearlescent = False
Objectives[39]mission_Vehicles[2]Livery = -1
Objectives[39]mission_Vehicles[2]DirtLevel = 0
Objectives[39]mission_Vehicles[2]LockedForPlayer = False
Objectives[39]mission_Vehicles[2]Locked = False
Objectives[39]mission_Vehicles[2]Alarm = False
Objectives[39]mission_Vehicles[2]HotWired = False
Objectives[39]mission_Vehicles[2]Invincible = False
Objectives[39]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[2]Remove_After = 0
Objectives[39]mission_Vehicles[2]Survive_Number = 0
Objectives[39]mission_Vehicles[2]Failed_Text = 
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Text = Get in the ~b~Kuruma!
Objectives[40]FaildText = 
Objectives[40]Type = Enter_Vehicle
Objectives[40]positionX = 5089.273
Objectives[40]positionY = -5724.39
Objectives[40]positionZ = 14.77354
Objectives[40]EnterVehicle_AsPassenger = False
Objectives[40]EnterVehicle_CanExit = True
Objectives[40]EnterVehicle_SetIsWanted = False
Objectives[40]EnterVehicle_SeatIndex = 0
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Mission_Settings_Objective
Objectives[41]positionX = 4467.38
Objectives[41]positionY = -4492.836
Objectives[41]positionZ = 3.198412
Objectives[41]MissionSettings_TimesOfDay = Current
Objectives[41]MissionSettings_Weather = Current
Objectives[41]MissionSettings_WantedLevel = Current
Objectives[41]MissionSettings_SetWantedLevelNow = Current
Objectives[41]MissionSettings_StartNightvision = False
Objectives[41]MissionSettings_StopNightvision = False
Objectives[41]MissionSettings_StartSeethrough = False
Objectives[41]MissionSettings_StopSeethrough = False
Objectives[41]MissionSettings_StartMusic = True
Objectives[41]MissionSettings_StopMusic = False
Objectives[41]MissionSettings_Music = TUNER_VEHICLE_ACTION
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = 
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 255
Objectives[42]ColorB = 255
Objectives[42]ColorA = 0
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 255
Objectives[42]IconColorB = 255
Objectives[42]IconColorA = 0
Objectives[42]positionX = 5086.964
Objectives[42]positionY = -5724.496
Objectives[42]positionZ = 14.77336
Objectives[42]Heading = 209.9999
Objectives[42]Diameter = 1
Objectives[42]minimum_hight = 1
Objectives[42]maximum_hight = 10
Objectives[42]TriggerDistance = 5
Objectives[42]PlaySound = False
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = True
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 1
Objectives[42]ObjectiveMessages[0]positionX = 4868.96
Objectives[42]ObjectiveMessages[0]positionY = -5578.851
Objectives[42]ObjectiveMessages[0]positionZ = 25.81239
Objectives[42]ObjectiveMessages[0]Message = Get in and go go go go go go go go!
Objectives[42]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[42]ObjectiveMessages[0]Sender = Lester
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = Yellow
Objectives[42]ObjectiveMessages[0]PlayFromStart = False
Objectives[42]ObjectiveMessages[0]Delay = True
Objectives[42]ObjectiveMessages[0]DelayTime = 1
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = False
Objectives[42]ObjectiveMessages[0]TypeTextMesage = True
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[43]Text = Drive to the ~b~Airport!
Objectives[43]Text2 = 
Objectives[43]Text3 = 
Objectives[43]Failed_Text = 
Objectives[43]Type = Checkpoint
Objectives[43]Checkpoint_Type = 45
Objectives[43]Reserved = 1
Objectives[43]ColorR = 0
Objectives[43]ColorG = 0
Objectives[43]ColorB = 255
Objectives[43]ColorA = 255
Objectives[43]IconColorR = 255
Objectives[43]IconColorG = 255
Objectives[43]IconColorB = 255
Objectives[43]IconColorA = 0
Objectives[43]positionX = 4497.839
Objectives[43]positionY = -4491.637
Objectives[43]positionZ = 3.194654
Objectives[43]Heading = 914.9999
Objectives[43]Diameter = 1
Objectives[43]minimum_hight = 1
Objectives[43]maximum_hight = 10
Objectives[43]TriggerDistance = 100
Objectives[43]PlaySound = False
Objectives[43]LoseWanted = False
Objectives[43]Stop_Vehicle = True
Objectives[43]DeliverVehicleOnly = False
Objectives[43]DeliverTrailor = False
Objectives[43]DeliverTowTruck = False
Objectives[43]DeliverVehicleCargobob = False
Objectives[43]DeliverPropCargobob = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Random_Spawn_Objective
Objectives[44]positionX = 4631.214
Objectives[44]positionY = -4474.921
Objectives[44]positionZ = 2.809236
Objectives[44]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[44]Random_Actors_Vehicle_Model_Name = blista
Objectives[44]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[44]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[44]Random_Actors_Weapon_Model_Name = Pistol
Objectives[44]Random_Actors_Passenger = True
Objectives[44]Random_Actors_Fill_With_Occupants = True
Objectives[44]Random_Actors_Max_Count = 3
Objectives[44]Random_Actors_Max_ReSpawn = 3
Objectives[44]Random_Actors_Spawn_End = True
Objectives[44]Random_Actors_Spawn_Actors_Only = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[44]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Mission_Settings_Objective
Objectives[45]positionX = 4975.125
Objectives[45]positionY = -5174.125
Objectives[45]positionZ = 1.460517
Objectives[45]MissionSettings_TimesOfDay = Current
Objectives[45]MissionSettings_Weather = Current
Objectives[45]MissionSettings_WantedLevel = Current
Objectives[45]MissionSettings_SetWantedLevelNow = Current
Objectives[45]MissionSettings_StartNightvision = False
Objectives[45]MissionSettings_StopNightvision = False
Objectives[45]MissionSettings_StartSeethrough = False
Objectives[45]MissionSettings_StopSeethrough = False
Objectives[45]MissionSettings_StartMusic = True
Objectives[45]MissionSettings_StopMusic = False
Objectives[45]MissionSettings_Music = TUNER_MED_INTENSITY
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = Stash the Files onto the ~b~Plane
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 1
Objectives[46]ColorR = 0
Objectives[46]ColorG = 0
Objectives[46]ColorB = 255
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 255
Objectives[46]IconColorB = 255
Objectives[46]IconColorA = 0
Objectives[46]positionX = 4450.846
Objectives[46]positionY = -4507.299
Objectives[46]positionZ = 3.184578
Objectives[46]Heading = 1540
Objectives[46]Diameter = 1
Objectives[46]minimum_hight = 1
Objectives[46]maximum_hight = 10
Objectives[46]TriggerDistance = 1
Objectives[46]PlaySound = False
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = True
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = 4994.594
Objectives[46]ObjectiveMessages[0]positionY = -5735.176
Objectives[46]ObjectiveMessages[0]positionZ = 18.88021
Objectives[46]ObjectiveMessages[0]Message = Seems like you got the homies from the hood involved in this!
Objectives[46]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[46]ObjectiveMessages[0]Sender = Franklin
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = Green
Objectives[46]ObjectiveMessages[0]PlayFromStart = False
Objectives[46]ObjectiveMessages[0]Delay = True
Objectives[46]ObjectiveMessages[0]DelayTime = 1
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = False
Objectives[46]ObjectiveMessages[0]TypeTextMesage = True
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = 4454.209
Objectives[47]positionY = -4505.547
Objectives[47]positionZ = 3.185624
Objectives[47]SetPlayerActor_Use_Player = True
Objectives[47]SetPlayerActor_Player_Controllable = False
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = False
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 3
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = PROP_HUMAN_ATM
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = 4450.84
Objectives[48]positionY = -4508.313
Objectives[48]positionZ = 3.184371
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 5
Objectives[48]mission_ActorsCount = 1
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 0
Objectives[48]mission_Actors[0]positionX = 4452.057
Objectives[48]mission_Actors[0]positionY = -4508.458
Objectives[48]mission_Actors[0]positionZ = 4.184349
Objectives[48]mission_Actors[0]Heading = 199.9998
Objectives[48]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[48]mission_Actors[0]Relationship_Group = Friend
Objectives[48]mission_Actors[0]AddBlip = True
Objectives[48]mission_Actors[0]ShowCone = False
Objectives[48]mission_Actors[0]Invincible = True
Objectives[48]mission_Actors[0]SetHealth = 100
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = True
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[48]mission_Actors[0]AlwaysFight = False
Objectives[48]mission_Actors[0]Seeing_Range = 30
Objectives[48]mission_Actors[0]Hearing_Range = 30
Objectives[48]mission_Actors[0]CombatMovement = Defensive
Objectives[48]mission_Actors[0]weapon = Unarmed
Objectives[48]mission_Actors[0]Variation = Default
Objectives[48]mission_Actors[0]Task = 99
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = NONE
Objectives[48]mission_Actors[0]Task_List_Count = 3
Objectives[48]mission_Actors[0]Task_Repeat = False
Objectives[48]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[48]mission_Actors[0]Task_List[0]PositionX = 4445.208
Objectives[48]mission_Actors[0]Task_List[0]PositionY = -4513.31
Objectives[48]mission_Actors[0]Task_List[0]PositionZ = 3.684313
Objectives[48]mission_Actors[0]Task_List[0]Block = True
Objectives[48]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[48]mission_Actors[0]Task_List[1]PositionX = 4448.849
Objectives[48]mission_Actors[0]Task_List[1]PositionY = -4507.523
Objectives[48]mission_Actors[0]Task_List[1]PositionZ = 3.684424
Objectives[48]mission_Actors[0]Task_List[1]Speed = 2
Objectives[48]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[48]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[48]mission_Actors[0]Task_List[2]Type = VehiclePlaneTask
Objectives[48]mission_Actors[0]Task_List[2]PositionX = 3319.458
Objectives[48]mission_Actors[0]Task_List[2]PositionY = 5150.436
Objectives[48]mission_Actors[0]Task_List[2]PositionZ = 17.74332
Objectives[48]mission_Actors[0]Task_List[2]speed = 15
Objectives[48]mission_Actors[0]Task_List[2]Hight = 30
Objectives[48]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[48]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[48]mission_Actors[0]Task_List[2]LandStart = False
Objectives[48]mission_Actors[0]Task_List[2]LandEnd = False
Objectives[48]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[48]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 1
Objectives[48]ObjectiveMessages[0]positionX = 4480.825
Objectives[48]ObjectiveMessages[0]positionY = -4493.152
Objectives[48]ObjectiveMessages[0]positionZ = 3.196964
Objectives[48]ObjectiveMessages[0]Message = The plane is one-seated as I said, go to the port and escape with a boat!
Objectives[48]ObjectiveMessages[0]Contact = CHAR_PLANESITE
Objectives[48]ObjectiveMessages[0]Sender = Pilot
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = Grey
Objectives[48]ObjectiveMessages[0]PlayFromStart = False
Objectives[48]ObjectiveMessages[0]Delay = True
Objectives[48]ObjectiveMessages[0]DelayTime = 1
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = False
Objectives[48]ObjectiveMessages[0]TypeTextMesage = True
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[49]Type = Set_Player_Actor_Objective
Objectives[49]Text = 
Objectives[49]positionX = 4460.789
Objectives[49]positionY = -4505.294
Objectives[49]positionZ = 3.185296
Objectives[49]SetPlayerActor_Use_Player = True
Objectives[49]SetPlayerActor_Player_Controllable = True
Objectives[49]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[49]SetPlayerActor_Use_Actor = False
Objectives[49]SetPlayerActor_RelationshipGroup_Change = False
Objectives[49]SetPlayerActor_RelationshipGroup = Neutral
Objectives[49]SetPlayerActor_Invincible_Change = False
Objectives[49]SetPlayerActor_Invincible = False
Objectives[49]SetPlayerActor_NewTask = False
Objectives[49]Int_Task = 0
Objectives[49]Task_Repeat = False
Objectives[49]Task_Timeout = False
Objectives[49]Task_Guard_Range = 10
Objectives[49]Task_Stay_In_Range = True
Objectives[49]Task_Wander_Range = 10
Objectives[49]Task_Scenario = NONE
Objectives[49]Task_TalkingAnimation = mic_chatter
Objectives[49]Task_Time = 1
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Random_Spawn_Objective
Objectives[50]positionX = 4776.445
Objectives[50]positionY = -4462.769
Objectives[50]positionZ = 7.333948
Objectives[50]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_01
Objectives[50]Random_Actors_Vehicle_Model_Name = manchez2
Objectives[50]Random_Actors_Vehicle_Primary_Color = MetallicAnthraciteGray
Objectives[50]Random_Actors_Vehicle_Secondary_Color = MetallicBeachSand
Objectives[50]Random_Actors_Weapon_Model_Name = CompactRifle
Objectives[50]Random_Actors_Passenger = True
Objectives[50]Random_Actors_Fill_With_Occupants = True
Objectives[50]Random_Actors_Max_Count = 3
Objectives[50]Random_Actors_Max_ReSpawn = 20
Objectives[50]Random_Actors_Spawn_End = False
Objectives[50]Random_Actors_Spawn_Actors_Only = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[50]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Type = Random_Spawn_Objective
Objectives[51]positionX = 4552.364
Objectives[51]positionY = -4483.303
Objectives[51]positionZ = 2.19389
Objectives[51]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_01
Objectives[51]Random_Actors_Vehicle_Model_Name = winky
Objectives[51]Random_Actors_Vehicle_Primary_Color = WornOliveArmyGreen
Objectives[51]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[51]Random_Actors_Weapon_Model_Name = Pistol
Objectives[51]Random_Actors_Passenger = True
Objectives[51]Random_Actors_Fill_With_Occupants = True
Objectives[51]Random_Actors_Max_Count = 2
Objectives[51]Random_Actors_Max_ReSpawn = 20
Objectives[51]Random_Actors_Spawn_End = False
Objectives[51]Random_Actors_Spawn_Actors_Only = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[51]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Random_Spawn_Objective
Objectives[52]positionX = 4530.325
Objectives[52]positionY = -4489.494
Objectives[52]positionZ = 3.133873
Objectives[52]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_01
Objectives[52]Random_Actors_Vehicle_Model_Name = squaddie
Objectives[52]Random_Actors_Vehicle_Primary_Color = UtilLightBrown
Objectives[52]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[52]Random_Actors_Weapon_Model_Name = APPistol
Objectives[52]Random_Actors_Passenger = True
Objectives[52]Random_Actors_Fill_With_Occupants = True
Objectives[52]Random_Actors_Max_Count = 1
Objectives[52]Random_Actors_Max_ReSpawn = 20
Objectives[52]Random_Actors_Spawn_End = False
Objectives[52]Random_Actors_Spawn_Actors_Only = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[52]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = 4713.037
Objectives[53]positionY = -4463.744
Objectives[53]positionZ = 6.096535
Objectives[53]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_02
Objectives[53]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[53]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[53]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[53]Random_Actors_Weapon_Model_Name = Pistol
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = True
Objectives[53]Random_Actors_Max_Count = 1
Objectives[53]Random_Actors_Max_ReSpawn = 20
Objectives[53]Random_Actors_Spawn_End = False
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Mission_Settings_Objective
Objectives[54]positionX = 4461.475
Objectives[54]positionY = -4507.061
Objectives[54]positionZ = 3.184309
Objectives[54]MissionSettings_TimesOfDay = Current
Objectives[54]MissionSettings_Weather = Current
Objectives[54]MissionSettings_WantedLevel = Current
Objectives[54]MissionSettings_SetWantedLevelNow = Current
Objectives[54]MissionSettings_StartNightvision = False
Objectives[54]MissionSettings_StopNightvision = False
Objectives[54]MissionSettings_StartSeethrough = False
Objectives[54]MissionSettings_StopSeethrough = False
Objectives[54]MissionSettings_StartMusic = False
Objectives[54]MissionSettings_StopMusic = False
Objectives[54]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Mission_Settings_Objective
Objectives[55]positionX = 4971.184
Objectives[55]positionY = -5169.453
Objectives[55]positionZ = 1.236612
Objectives[55]MissionSettings_TimesOfDay = Current
Objectives[55]MissionSettings_Weather = Current
Objectives[55]MissionSettings_WantedLevel = Current
Objectives[55]MissionSettings_SetWantedLevelNow = Current
Objectives[55]MissionSettings_StartNightvision = False
Objectives[55]MissionSettings_StopNightvision = False
Objectives[55]MissionSettings_StartSeethrough = False
Objectives[55]MissionSettings_StopSeethrough = False
Objectives[55]MissionSettings_StartMusic = True
Objectives[55]MissionSettings_StopMusic = False
Objectives[55]MissionSettings_Music = TUNER_VEHICLE_ACTION
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 4450.538
Objectives[56]positionY = -4508.93
Objectives[56]positionZ = 3.184354
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = True
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 2
Objectives[56]Task_List[0]Type = EnterVehicle
Objectives[56]Task_List[0]PositionX = 4448.596
Objectives[56]Task_List[0]PositionY = -4508.547
Objectives[56]Task_List[0]PositionZ = 3.684392
Objectives[56]Task_List[0]Speed = 2
Objectives[56]Task_List[0]SeatIndex = -1
Objectives[56]Task_List[0]TaskIndex = 0
Objectives[56]Task_List[0]Warp = False
Objectives[56]Task_List[1]Type = VehiclePlaneTask
Objectives[56]Task_List[1]positionX = 3318.494
Objectives[56]Task_List[1]positionY = 5151.557
Objectives[56]Task_List[1]positionZ = 17.93825
Objectives[56]Task_List[1]speed = 15
Objectives[56]Task_List[1]Hight = 30
Objectives[56]Task_List[1]FollowPlayer = False
Objectives[56]Task_List[1]AttackPlayer = False
Objectives[56]Task_List[1]LandStart = False
Objectives[56]Task_List[1]LandEnd = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = Files stashed! Get back in the ~b~Kuruma
Objectives[57]FaildText = 
Objectives[57]Type = Enter_Vehicle
Objectives[57]positionX = 5088.811
Objectives[57]positionY = -5725.766
Objectives[57]positionZ = 14.77337
Objectives[57]EnterVehicle_AsPassenger = False
Objectives[57]EnterVehicle_CanExit = True
Objectives[57]EnterVehicle_SetIsWanted = False
Objectives[57]EnterVehicle_SeatIndex = 0
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Text = Go to the ~b~Docks!
Objectives[58]Text2 = 
Objectives[58]Text3 = 
Objectives[58]Failed_Text = 
Objectives[58]Type = Checkpoint
Objectives[58]Checkpoint_Type = 45
Objectives[58]Reserved = 1
Objectives[58]ColorR = 0
Objectives[58]ColorG = 0
Objectives[58]ColorB = 255
Objectives[58]ColorA = 255
Objectives[58]IconColorR = 255
Objectives[58]IconColorG = 255
Objectives[58]IconColorB = 255
Objectives[58]IconColorA = 0
Objectives[58]positionX = 4964.153
Objectives[58]positionY = -5168.744
Objectives[58]positionZ = 0
Objectives[58]Heading = 1151.361
Objectives[58]Diameter = 1
Objectives[58]minimum_hight = 1
Objectives[58]maximum_hight = 10
Objectives[58]TriggerDistance = 100
Objectives[58]PlaySound = False
Objectives[58]LoseWanted = False
Objectives[58]Stop_Vehicle = True
Objectives[58]DeliverVehicleOnly = False
Objectives[58]DeliverTrailor = False
Objectives[58]DeliverTowTruck = False
Objectives[58]DeliverVehicleCargobob = False
Objectives[58]DeliverPropCargobob = False
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = Get in the ~b~Weaponized Boat
Objectives[59]FaildText = 
Objectives[59]Type = Enter_Vehicle
Objectives[59]positionX = 4974.836
Objectives[59]positionY = -5171.127
Objectives[59]positionZ = 1.397893
Objectives[59]EnterVehicle_AsPassenger = False
Objectives[59]EnterVehicle_CanExit = False
Objectives[59]EnterVehicle_SetIsWanted = False
Objectives[59]EnterVehicle_SeatIndex = 1
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 1
Objectives[59]ObjectiveMessages[0]positionX = 4990.517
Objectives[59]ObjectiveMessages[0]positionY = -5162.953
Objectives[59]ObjectiveMessages[0]positionZ = 1.624491
Objectives[59]ObjectiveMessages[0]Message = You really called Vernon to join us in this?!
Objectives[59]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[59]ObjectiveMessages[0]Sender = Franklin
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = Green
Objectives[59]ObjectiveMessages[0]PlayFromStart = False
Objectives[59]ObjectiveMessages[0]Delay = True
Objectives[59]ObjectiveMessages[0]DelayTime = 1
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = False
Objectives[59]ObjectiveMessages[0]TypeTextMesage = True
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[60]Type = Random_Spawn_Objective
Objectives[60]positionX = 4626.438
Objectives[60]positionY = -5211.246
Objectives[60]positionZ = 0.338389
Objectives[60]Random_Actors_Actor_Model_Name = g_m_m_cartelguards_02
Objectives[60]Random_Actors_Vehicle_Model_Name = buzzard2
Objectives[60]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[60]Random_Actors_Vehicle_Secondary_Color = MetaillicVDarkBlue
Objectives[60]Random_Actors_Weapon_Model_Name = Pistol
Objectives[60]Random_Actors_Passenger = True
Objectives[60]Random_Actors_Fill_With_Occupants = True
Objectives[60]Random_Actors_Max_Count = 5
Objectives[60]Random_Actors_Max_ReSpawn = 20
Objectives[60]Random_Actors_Spawn_End = False
Objectives[60]Random_Actors_Spawn_Actors_Only = False
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[60]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[60]mission_ActorsCount = 0
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Text = Escape Cayo Perico!
Objectives[61]Type = Leave_Area
Objectives[61]positionX = 4646.334
Objectives[61]positionY = -5175.639
Objectives[61]positionZ = 0.395199
Objectives[61]Leave_Area_Distance = 850
Objectives[61]Leave_Area_Use_Objective_Position = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Random_Spawn_Objective
Objectives[62]positionX = 4500.16
Objectives[62]positionY = -5440.909
Objectives[62]positionZ = 0.5087358
Objectives[62]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[62]Random_Actors_Vehicle_Model_Name = blista
Objectives[62]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[62]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[62]Random_Actors_Weapon_Model_Name = Pistol
Objectives[62]Random_Actors_Passenger = True
Objectives[62]Random_Actors_Fill_With_Occupants = True
Objectives[62]Random_Actors_Max_Count = 3
Objectives[62]Random_Actors_Max_ReSpawn = 3
Objectives[62]Random_Actors_Spawn_End = True
Objectives[62]Random_Actors_Spawn_Actors_Only = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[62]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Mission_Settings_Objective
Objectives[63]positionX = 4067.724
Objectives[63]positionY = -5295.542
Objectives[63]positionZ = -0.583348
Objectives[63]MissionSettings_TimesOfDay = Current
Objectives[63]MissionSettings_Weather = Current
Objectives[63]MissionSettings_WantedLevel = Current
Objectives[63]MissionSettings_SetWantedLevelNow = Current
Objectives[63]MissionSettings_StartNightvision = False
Objectives[63]MissionSettings_StopNightvision = False
Objectives[63]MissionSettings_StartSeethrough = False
Objectives[63]MissionSettings_StopSeethrough = False
Objectives[63]MissionSettings_StartMusic = False
Objectives[63]MissionSettings_StopMusic = True
Objectives[63]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Text = 
Objectives[64]Type = Timeout_Objective
Objectives[64]positionX = 4352.805
Objectives[64]positionY = -5402.515
Objectives[64]positionZ = -0.2252144
Objectives[64]Timeout_Min = 0
Objectives[64]Timeout_Sec = 3
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Type = Mission_Settings_Objective
Objectives[65]positionX = 4048.198
Objectives[65]positionY = -5236.164
Objectives[65]positionZ = 0.7404574
Objectives[65]MissionSettings_TimesOfDay = Current
Objectives[65]MissionSettings_Weather = Current
Objectives[65]MissionSettings_WantedLevel = Current
Objectives[65]MissionSettings_SetWantedLevelNow = Current
Objectives[65]MissionSettings_StartNightvision = False
Objectives[65]MissionSettings_StopNightvision = False
Objectives[65]MissionSettings_StartSeethrough = False
Objectives[65]MissionSettings_StopSeethrough = False
Objectives[65]MissionSettings_StartMusic = True
Objectives[65]MissionSettings_StopMusic = False
Objectives[65]MissionSettings_Music = JH2PA_START
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Text = 
Objectives[66]Type = Timeout_Objective
Objectives[66]positionX = 4065.432
Objectives[66]positionY = -5028.111
Objectives[66]positionZ = 0.1595357
Objectives[66]Timeout_Min = 0
Objectives[66]Timeout_Sec = 21
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 4
Objectives[66]ObjectiveMessages[0]positionX = 4985.313
Objectives[66]ObjectiveMessages[0]positionY = -5168.684
Objectives[66]ObjectiveMessages[0]positionZ = 1.507745
Objectives[66]ObjectiveMessages[0]Message = I think we escaped... Oh...
Objectives[66]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[66]ObjectiveMessages[0]Sender = Michael
Objectives[66]ObjectiveMessages[0]Subject = 
Objectives[66]ObjectiveMessages[0]MessageColor = Blue
Objectives[66]ObjectiveMessages[0]PlayFromStart = False
Objectives[66]ObjectiveMessages[0]Delay = True
Objectives[66]ObjectiveMessages[0]DelayTime = 1
Objectives[66]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[0]TypeSubtitle = False
Objectives[66]ObjectiveMessages[0]TypeTextMesage = True
Objectives[66]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[1]positionX = 5027.647
Objectives[66]ObjectiveMessages[1]positionY = -5186.961
Objectives[66]ObjectiveMessages[1]positionZ = 1.704348
Objectives[66]ObjectiveMessages[1]Message = This really was the biggest score- I mean, heist... Not comparable to the Cliffford one though
Objectives[66]ObjectiveMessages[1]Contact = CHAR_FRANKLIN
Objectives[66]ObjectiveMessages[1]Sender = Franklin
Objectives[66]ObjectiveMessages[1]Subject = 
Objectives[66]ObjectiveMessages[1]MessageColor = Green
Objectives[66]ObjectiveMessages[1]PlayFromStart = False
Objectives[66]ObjectiveMessages[1]Delay = True
Objectives[66]ObjectiveMessages[1]DelayTime = 5
Objectives[66]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[1]TypeSubtitle = False
Objectives[66]ObjectiveMessages[1]TypeTextMesage = True
Objectives[66]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[2]positionX = 4971.504
Objectives[66]ObjectiveMessages[2]positionY = -5173.771
Objectives[66]ObjectiveMessages[2]positionZ = 1.37454
Objectives[66]ObjectiveMessages[2]Message = We did it!!! Haha, yeah! Can't rob El Rubio, huh? Come on, get back to Los Santos!
Objectives[66]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[66]ObjectiveMessages[2]Sender = Lester
Objectives[66]ObjectiveMessages[2]Subject = 
Objectives[66]ObjectiveMessages[2]MessageColor = Yellow
Objectives[66]ObjectiveMessages[2]PlayFromStart = False
Objectives[66]ObjectiveMessages[2]Delay = True
Objectives[66]ObjectiveMessages[2]DelayTime = 12
Objectives[66]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[2]TypeSubtitle = False
Objectives[66]ObjectiveMessages[2]TypeTextMesage = True
Objectives[66]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[66]ObjectiveMessages[3]positionX = 4972.1
Objectives[66]ObjectiveMessages[3]positionY = -5145.104
Objectives[66]ObjectiveMessages[3]positionZ = 1.520916
Objectives[66]ObjectiveMessages[3]Message = The buyers are throwing a real party down there! Wooh! The private island score...
Objectives[66]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[66]ObjectiveMessages[3]Sender = Lester
Objectives[66]ObjectiveMessages[3]Subject = 
Objectives[66]ObjectiveMessages[3]MessageColor = Yellow
Objectives[66]ObjectiveMessages[3]PlayFromStart = False
Objectives[66]ObjectiveMessages[3]Delay = True
Objectives[66]ObjectiveMessages[3]DelayTime = 17
Objectives[66]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[66]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[66]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[66]ObjectiveMessages[3]TypeSubtitle = False
Objectives[66]ObjectiveMessages[3]TypeTextMesage = True
Objectives[66]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[66]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[67]Type = Mission_Settings_Objective
Objectives[67]positionX = 4987.936
Objectives[67]positionY = -5171.917
Objectives[67]positionZ = 1.512217
Objectives[67]MissionSettings_TimesOfDay = Current
Objectives[67]MissionSettings_Weather = Current
Objectives[67]MissionSettings_WantedLevel = Current
Objectives[67]MissionSettings_SetWantedLevelNow = Current
Objectives[67]MissionSettings_StartNightvision = False
Objectives[67]MissionSettings_StopNightvision = False
Objectives[67]MissionSettings_StartSeethrough = False
Objectives[67]MissionSettings_StopSeethrough = False
Objectives[67]MissionSettings_StartMusic = False
Objectives[67]MissionSettings_StopMusic = True
Objectives[67]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Teleport_Objective
Objectives[68]Text = 
Objectives[68]positionX = -1756.92
Objectives[68]positionY = 425.8733
Objectives[68]positionZ = 126.685
Objectives[68]ObjectiveRotation = 210
Objectives[68]mission_ActorsCount = 10
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 71
Objectives[68]mission_Actors[0]positionX = -1755.576
Objectives[68]mission_Actors[0]positionY = 426.9991
Objectives[68]mission_Actors[0]positionZ = 127.6801
Objectives[68]mission_Actors[0]Heading = 260
Objectives[68]mission_Actors[0]String_Name = ig_lestercrest
Objectives[68]mission_Actors[0]Relationship_Group = Friend
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = True
Objectives[68]mission_Actors[0]SetHealth = 100
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Defensive
Objectives[68]mission_Actors[0]weapon = Unarmed
Objectives[68]mission_Actors[0]Variation = Custom
Objectives[68]mission_Actors[0]Task = 0
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[68]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[68]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[68]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[1]Survive_Number = 0
Objectives[68]mission_Actors[1]Failed_Text = 
Objectives[68]mission_Actors[1]Remove_After = 0
Objectives[68]mission_Actors[1]positionX = -1788.14
Objectives[68]mission_Actors[1]positionY = 440.2152
Objectives[68]mission_Actors[1]positionZ = 128.3081
Objectives[68]mission_Actors[1]Heading = 317.8573
Objectives[68]mission_Actors[1]String_Name = csb_englishdave_02
Objectives[68]mission_Actors[1]Relationship_Group = Friend
Objectives[68]mission_Actors[1]AddBlip = False
Objectives[68]mission_Actors[1]ShowCone = False
Objectives[68]mission_Actors[1]Invincible = True
Objectives[68]mission_Actors[1]SetHealth = 100
Objectives[68]mission_Actors[1]DieFromHeadShot = True
Objectives[68]mission_Actors[1]CanExitVehicle = True
Objectives[68]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[1]AlwaysFight = True
Objectives[68]mission_Actors[1]Seeing_Range = 30
Objectives[68]mission_Actors[1]Hearing_Range = 30
Objectives[68]mission_Actors[1]CombatMovement = Defensive
Objectives[68]mission_Actors[1]weapon = 966099553
Objectives[68]mission_Actors[1]Variation = Default
Objectives[68]mission_Actors[1]Task = 3
Objectives[68]mission_Actors[1]Task_Guard_Range = 5
Objectives[68]mission_Actors[1]Task_Stay_In_Range = True
Objectives[68]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[68]mission_Actors[2]Survive_Number = 0
Objectives[68]mission_Actors[2]Failed_Text = 
Objectives[68]mission_Actors[2]Remove_After = 0
Objectives[68]mission_Actors[2]positionX = -1782.742
Objectives[68]mission_Actors[2]positionY = 445.7619
Objectives[68]mission_Actors[2]positionZ = 128.1079
Objectives[68]mission_Actors[2]Heading = 193.6393
Objectives[68]mission_Actors[2]String_Name = csb_miguelmadrazo
Objectives[68]mission_Actors[2]Relationship_Group = Friend
Objectives[68]mission_Actors[2]AddBlip = False
Objectives[68]mission_Actors[2]ShowCone = False
Objectives[68]mission_Actors[2]Invincible = True
Objectives[68]mission_Actors[2]SetHealth = 100
Objectives[68]mission_Actors[2]DieFromHeadShot = True
Objectives[68]mission_Actors[2]CanExitVehicle = True
Objectives[68]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[2]AlwaysFight = True
Objectives[68]mission_Actors[2]Seeing_Range = 30
Objectives[68]mission_Actors[2]Hearing_Range = 30
Objectives[68]mission_Actors[2]CombatMovement = Defensive
Objectives[68]mission_Actors[2]weapon = 966099553
Objectives[68]mission_Actors[2]Variation = Default
Objectives[68]mission_Actors[2]Task = 3
Objectives[68]mission_Actors[2]Task_Guard_Range = 5
Objectives[68]mission_Actors[2]Task_Stay_In_Range = True
Objectives[68]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[2]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[68]mission_Actors[3]Survive_Number = 0
Objectives[68]mission_Actors[3]Failed_Text = 
Objectives[68]mission_Actors[3]Remove_After = 0
Objectives[68]mission_Actors[3]positionX = -1786.79
Objectives[68]mission_Actors[3]positionY = 430.1893
Objectives[68]mission_Actors[3]positionZ = 128.1077
Objectives[68]mission_Actors[3]Heading = 332.117
Objectives[68]mission_Actors[3]String_Name = a_f_y_clubcust_04
Objectives[68]mission_Actors[3]Relationship_Group = Friend
Objectives[68]mission_Actors[3]AddBlip = False
Objectives[68]mission_Actors[3]ShowCone = False
Objectives[68]mission_Actors[3]Invincible = True
Objectives[68]mission_Actors[3]SetHealth = 100
Objectives[68]mission_Actors[3]DieFromHeadShot = True
Objectives[68]mission_Actors[3]CanExitVehicle = True
Objectives[68]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[3]AlwaysFight = True
Objectives[68]mission_Actors[3]Seeing_Range = 30
Objectives[68]mission_Actors[3]Hearing_Range = 30
Objectives[68]mission_Actors[3]CombatMovement = Defensive
Objectives[68]mission_Actors[3]weapon = 966099553
Objectives[68]mission_Actors[3]Variation = Default
Objectives[68]mission_Actors[3]Task = 3
Objectives[68]mission_Actors[3]Task_Guard_Range = 5
Objectives[68]mission_Actors[3]Task_Stay_In_Range = True
Objectives[68]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[3]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[68]mission_Actors[4]Survive_Number = 0
Objectives[68]mission_Actors[4]Failed_Text = 
Objectives[68]mission_Actors[4]Remove_After = 0
Objectives[68]mission_Actors[4]positionX = -1785.416
Objectives[68]mission_Actors[4]positionY = 429.6213
Objectives[68]mission_Actors[4]positionZ = 128.1077
Objectives[68]mission_Actors[4]Heading = 31.97505
Objectives[68]mission_Actors[4]String_Name = a_f_y_clubcust_04
Objectives[68]mission_Actors[4]Relationship_Group = Friend
Objectives[68]mission_Actors[4]AddBlip = False
Objectives[68]mission_Actors[4]ShowCone = False
Objectives[68]mission_Actors[4]Invincible = True
Objectives[68]mission_Actors[4]SetHealth = 100
Objectives[68]mission_Actors[4]DieFromHeadShot = True
Objectives[68]mission_Actors[4]CanExitVehicle = True
Objectives[68]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[4]AlwaysFight = True
Objectives[68]mission_Actors[4]Seeing_Range = 30
Objectives[68]mission_Actors[4]Hearing_Range = 30
Objectives[68]mission_Actors[4]CombatMovement = Defensive
Objectives[68]mission_Actors[4]weapon = 966099553
Objectives[68]mission_Actors[4]Variation = Random
Objectives[68]mission_Actors[4]Task = 3
Objectives[68]mission_Actors[4]Task_Guard_Range = 5
Objectives[68]mission_Actors[4]Task_Stay_In_Range = True
Objectives[68]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[4]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[68]mission_Actors[5]Survive_Number = 0
Objectives[68]mission_Actors[5]Failed_Text = 
Objectives[68]mission_Actors[5]Remove_After = 0
Objectives[68]mission_Actors[5]positionX = -1784.272
Objectives[68]mission_Actors[5]positionY = 429.1106
Objectives[68]mission_Actors[5]positionZ = 128.1077
Objectives[68]mission_Actors[5]Heading = 331.1543
Objectives[68]mission_Actors[5]String_Name = a_f_y_clubcust_04
Objectives[68]mission_Actors[5]Relationship_Group = Friend
Objectives[68]mission_Actors[5]AddBlip = False
Objectives[68]mission_Actors[5]ShowCone = False
Objectives[68]mission_Actors[5]Invincible = True
Objectives[68]mission_Actors[5]SetHealth = 100
Objectives[68]mission_Actors[5]DieFromHeadShot = True
Objectives[68]mission_Actors[5]CanExitVehicle = True
Objectives[68]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[5]AlwaysFight = True
Objectives[68]mission_Actors[5]Seeing_Range = 30
Objectives[68]mission_Actors[5]Hearing_Range = 30
Objectives[68]mission_Actors[5]CombatMovement = Defensive
Objectives[68]mission_Actors[5]weapon = 966099553
Objectives[68]mission_Actors[5]Variation = Random
Objectives[68]mission_Actors[5]Task = 3
Objectives[68]mission_Actors[5]Task_Guard_Range = 5
Objectives[68]mission_Actors[5]Task_Stay_In_Range = True
Objectives[68]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[5]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[68]mission_Actors[6]Survive_Number = 0
Objectives[68]mission_Actors[6]Failed_Text = 
Objectives[68]mission_Actors[6]Remove_After = 0
Objectives[68]mission_Actors[6]positionX = -1782.958
Objectives[68]mission_Actors[6]positionY = 429.2659
Objectives[68]mission_Actors[6]positionZ = 128.1077
Objectives[68]mission_Actors[6]Heading = 20.99279
Objectives[68]mission_Actors[6]String_Name = a_f_y_clubcust_04
Objectives[68]mission_Actors[6]Relationship_Group = Friend
Objectives[68]mission_Actors[6]AddBlip = False
Objectives[68]mission_Actors[6]ShowCone = False
Objectives[68]mission_Actors[6]Invincible = True
Objectives[68]mission_Actors[6]SetHealth = 100
Objectives[68]mission_Actors[6]DieFromHeadShot = True
Objectives[68]mission_Actors[6]CanExitVehicle = True
Objectives[68]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[6]AlwaysFight = True
Objectives[68]mission_Actors[6]Seeing_Range = 30
Objectives[68]mission_Actors[6]Hearing_Range = 30
Objectives[68]mission_Actors[6]CombatMovement = Defensive
Objectives[68]mission_Actors[6]weapon = 966099553
Objectives[68]mission_Actors[6]Variation = Random
Objectives[68]mission_Actors[6]Task = 3
Objectives[68]mission_Actors[6]Task_Guard_Range = 5
Objectives[68]mission_Actors[6]Task_Stay_In_Range = True
Objectives[68]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[6]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[68]mission_Actors[7]Survive_Number = 0
Objectives[68]mission_Actors[7]Failed_Text = 
Objectives[68]mission_Actors[7]Remove_After = 0
Objectives[68]mission_Actors[7]positionX = -1783.884
Objectives[68]mission_Actors[7]positionY = 436.301
Objectives[68]mission_Actors[7]positionZ = 128.1077
Objectives[68]mission_Actors[7]Heading = 29.42334
Objectives[68]mission_Actors[7]String_Name = csb_helmsmanpavel
Objectives[68]mission_Actors[7]Relationship_Group = Friend
Objectives[68]mission_Actors[7]AddBlip = False
Objectives[68]mission_Actors[7]ShowCone = False
Objectives[68]mission_Actors[7]Invincible = True
Objectives[68]mission_Actors[7]SetHealth = 100
Objectives[68]mission_Actors[7]DieFromHeadShot = True
Objectives[68]mission_Actors[7]CanExitVehicle = True
Objectives[68]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[7]AlwaysFight = True
Objectives[68]mission_Actors[7]Seeing_Range = 30
Objectives[68]mission_Actors[7]Hearing_Range = 30
Objectives[68]mission_Actors[7]CombatMovement = Defensive
Objectives[68]mission_Actors[7]weapon = 966099553
Objectives[68]mission_Actors[7]Variation = Default
Objectives[68]mission_Actors[7]Task = 3
Objectives[68]mission_Actors[7]Task_Guard_Range = 5
Objectives[68]mission_Actors[7]Task_Stay_In_Range = True
Objectives[68]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[7]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[68]mission_Actors[8]Survive_Number = 0
Objectives[68]mission_Actors[8]Failed_Text = 
Objectives[68]mission_Actors[8]Remove_After = 0
Objectives[68]mission_Actors[8]positionX = -1782.443
Objectives[68]mission_Actors[8]positionY = 435.8001
Objectives[68]mission_Actors[8]positionZ = 128.1077
Objectives[68]mission_Actors[8]Heading = 29.24513
Objectives[68]mission_Actors[8]String_Name = ig_lestercrest
Objectives[68]mission_Actors[8]Relationship_Group = Friend
Objectives[68]mission_Actors[8]AddBlip = False
Objectives[68]mission_Actors[8]ShowCone = False
Objectives[68]mission_Actors[8]Invincible = True
Objectives[68]mission_Actors[8]SetHealth = 100
Objectives[68]mission_Actors[8]DieFromHeadShot = True
Objectives[68]mission_Actors[8]CanExitVehicle = True
Objectives[68]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[8]AlwaysFight = True
Objectives[68]mission_Actors[8]Seeing_Range = 30
Objectives[68]mission_Actors[8]Hearing_Range = 30
Objectives[68]mission_Actors[8]CombatMovement = Defensive
Objectives[68]mission_Actors[8]weapon = 966099553
Objectives[68]mission_Actors[8]Variation = Custom
Objectives[68]mission_Actors[8]Task = 3
Objectives[68]mission_Actors[8]Task_Guard_Range = 5
Objectives[68]mission_Actors[8]Task_Stay_In_Range = True
Objectives[68]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[8]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[68]mission_Actors[8]COMPONENT_FACE_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_TORSO_DRAWABLE = 1
Objectives[68]mission_Actors[8]COMPONENT_TORSO_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_LEGS_DRAWABLE = 1
Objectives[68]mission_Actors[8]COMPONENT_LEGS_TEXTURE = 1
Objectives[68]mission_Actors[8]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[8]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[8]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[8]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[8]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[8]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[8]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[8]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[8]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[9]Survive_Number = 0
Objectives[68]mission_Actors[9]Failed_Text = 
Objectives[68]mission_Actors[9]Remove_After = 0
Objectives[68]mission_Actors[9]positionX = -1787.663
Objectives[68]mission_Actors[9]positionY = 436.2054
Objectives[68]mission_Actors[9]positionZ = 128.3076
Objectives[68]mission_Actors[9]Heading = 274.2534
Objectives[68]mission_Actors[9]String_Name = ig_paper
Objectives[68]mission_Actors[9]Relationship_Group = Friend
Objectives[68]mission_Actors[9]AddBlip = False
Objectives[68]mission_Actors[9]ShowCone = False
Objectives[68]mission_Actors[9]Invincible = True
Objectives[68]mission_Actors[9]SetHealth = 100
Objectives[68]mission_Actors[9]DieFromHeadShot = True
Objectives[68]mission_Actors[9]CanExitVehicle = True
Objectives[68]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[9]AlwaysFight = True
Objectives[68]mission_Actors[9]Seeing_Range = 30
Objectives[68]mission_Actors[9]Hearing_Range = 30
Objectives[68]mission_Actors[9]CombatMovement = Defensive
Objectives[68]mission_Actors[9]weapon = 966099553
Objectives[68]mission_Actors[9]Variation = Default
Objectives[68]mission_Actors[9]Task = 3
Objectives[68]mission_Actors[9]Task_Guard_Range = 5
Objectives[68]mission_Actors[9]Task_Stay_In_Range = True
Objectives[68]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[9]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Mission_Settings_Objective
Objectives[69]positionX = -1787.358
Objectives[69]positionY = 445.7852
Objectives[69]positionZ = 127.1078
Objectives[69]MissionSettings_TimesOfDay = 19
Objectives[69]MissionSettings_Weather = 19
Objectives[69]MissionSettings_WantedLevel = Current
Objectives[69]MissionSettings_SetWantedLevelNow = Current
Objectives[69]MissionSettings_StartNightvision = False
Objectives[69]MissionSettings_StopNightvision = False
Objectives[69]MissionSettings_StartSeethrough = False
Objectives[69]MissionSettings_StopSeethrough = False
Objectives[69]MissionSettings_StartMusic = False
Objectives[69]MissionSettings_StopMusic = False
Objectives[69]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[69]mission_ActorsCount = 0
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = 5 hours later...
Objectives[70]Type = Timeout_Objective
Objectives[70]positionX = -1765.242
Objectives[70]positionY = 429.6562
Objectives[70]positionZ = 126.2691
Objectives[70]Timeout_Min = 0
Objectives[70]Timeout_Sec = 7
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 1
Objectives[70]ObjectiveMessages[0]positionX = -1754.454
Objectives[70]ObjectiveMessages[0]positionY = 429.6018
Objectives[70]ObjectiveMessages[0]positionZ = 120.8362
Objectives[70]ObjectiveMessages[0]Message = You know, I'll never get tired of taking down scores. Except scores that involve Cliffford...
Objectives[70]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[70]ObjectiveMessages[0]Sender = Lester
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = Yellow
Objectives[70]ObjectiveMessages[0]PlayFromStart = False
Objectives[70]ObjectiveMessages[0]Delay = True
Objectives[70]ObjectiveMessages[0]DelayTime = 1
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = False
Objectives[70]ObjectiveMessages[0]TypeTextMesage = True
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[71]Type = Teleport_Objective
Objectives[71]Text = 
Objectives[71]positionX = -1786.241
Objectives[71]positionY = 444.8069
Objectives[71]positionZ = 127.1078
Objectives[71]ObjectiveRotation = 545
Objectives[71]mission_ActorsCount = 0
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Random_Spawn_Objective
Objectives[72]positionX = 4837.271
Objectives[72]positionY = -4464.206
Objectives[72]positionZ = 7.486979
Objectives[72]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[72]Random_Actors_Vehicle_Model_Name = blista
Objectives[72]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[72]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[72]Random_Actors_Weapon_Model_Name = Pistol
Objectives[72]Random_Actors_Passenger = True
Objectives[72]Random_Actors_Fill_With_Occupants = True
Objectives[72]Random_Actors_Max_Count = 3
Objectives[72]Random_Actors_Max_ReSpawn = 3
Objectives[72]Random_Actors_Spawn_End = True
Objectives[72]Random_Actors_Spawn_Actors_Only = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[72]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Text = 
Objectives[73]Type = Timeout_Objective
Objectives[73]positionX = -1783.926
Objectives[73]positionY = 438.732
Objectives[73]positionZ = 127.1077
Objectives[73]Timeout_Min = 1
Objectives[73]Timeout_Sec = 38
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 19
Objectives[73]ObjectiveMessages[0]positionX = -1786.145
Objectives[73]ObjectiveMessages[0]positionY = 437.0263
Objectives[73]ObjectiveMessages[0]positionZ = 127.1077
Objectives[73]ObjectiveMessages[0]Message = That's the last time we meet, chum, ain't it? Till other event makes us meet again
Objectives[73]ObjectiveMessages[0]Contact = CHAR_ENGLISH_DAVE
Objectives[73]ObjectiveMessages[0]Sender = Dave
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = False
Objectives[73]ObjectiveMessages[0]Delay = True
Objectives[73]ObjectiveMessages[0]DelayTime = 1
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = False
Objectives[73]ObjectiveMessages[0]TypeTextMesage = True
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = -1785.638
Objectives[73]ObjectiveMessages[1]positionY = 433.4585
Objectives[73]ObjectiveMessages[1]positionZ = 127.1077
Objectives[73]ObjectiveMessages[1]Message = Hey there. Pavel finally decided to leave his submarine and see what sun looks like. Haha
Objectives[73]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[73]ObjectiveMessages[1]Sender = Lester
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = Yellow
Objectives[73]ObjectiveMessages[1]PlayFromStart = False
Objectives[73]ObjectiveMessages[1]Delay = True
Objectives[73]ObjectiveMessages[1]DelayTime = 7
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = False
Objectives[73]ObjectiveMessages[1]TypeTextMesage = True
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[2]positionX = -1781.372
Objectives[73]ObjectiveMessages[2]positionY = 428.8925
Objectives[73]ObjectiveMessages[2]positionZ = 126.4074
Objectives[73]ObjectiveMessages[2]Message = You real funny huh? You finally decided to leave your wheelchair from that hut in El Burro
Objectives[73]ObjectiveMessages[2]Contact = CHAR_PAVEL
Objectives[73]ObjectiveMessages[2]Sender = Pavel
Objectives[73]ObjectiveMessages[2]Subject = 
Objectives[73]ObjectiveMessages[2]MessageColor = Red
Objectives[73]ObjectiveMessages[2]PlayFromStart = False
Objectives[73]ObjectiveMessages[2]Delay = True
Objectives[73]ObjectiveMessages[2]DelayTime = 15
Objectives[73]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[2]TypeSubtitle = False
Objectives[73]ObjectiveMessages[2]TypeTextMesage = True
Objectives[73]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[3]positionX = -1779.038
Objectives[73]ObjectiveMessages[3]positionY = 433.9233
Objectives[73]ObjectiveMessages[3]positionZ = 126.5074
Objectives[73]ObjectiveMessages[3]Message = Anyway, it's time for my favorite part after a heist. Let's- Hold on... ULP?!
Objectives[73]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[73]ObjectiveMessages[3]Sender = Lester
Objectives[73]ObjectiveMessages[3]Subject = 
Objectives[73]ObjectiveMessages[3]MessageColor = Yellow
Objectives[73]ObjectiveMessages[3]PlayFromStart = False
Objectives[73]ObjectiveMessages[3]Delay = True
Objectives[73]ObjectiveMessages[3]DelayTime = 23
Objectives[73]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[3]TypeSubtitle = False
Objectives[73]ObjectiveMessages[3]TypeTextMesage = True
Objectives[73]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[4]positionX = -1783.518
Objectives[73]ObjectiveMessages[4]positionY = 430.1245
Objectives[73]ObjectiveMessages[4]positionZ = 127.1077
Objectives[73]ObjectiveMessages[4]Message = I thought you said you quit the IAA cause you had enough of that "doomsday"
Objectives[73]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[73]ObjectiveMessages[4]Sender = Lester
Objectives[73]ObjectiveMessages[4]Subject = 
Objectives[73]ObjectiveMessages[4]MessageColor = Yellow
Objectives[73]ObjectiveMessages[4]PlayFromStart = False
Objectives[73]ObjectiveMessages[4]Delay = True
Objectives[73]ObjectiveMessages[4]DelayTime = 32
Objectives[73]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[4]TypeSubtitle = False
Objectives[73]ObjectiveMessages[4]TypeTextMesage = True
Objectives[73]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[5]positionX = -1784.894
Objectives[73]ObjectiveMessages[5]positionY = 423.3817
Objectives[73]ObjectiveMessages[5]positionZ = 121.6412
Objectives[73]ObjectiveMessages[5]Message = You actually believed that! No I'm not quitting the IAA. And yes, I am the buyer.
Objectives[73]ObjectiveMessages[5]Contact = CHAR_ULP
Objectives[73]ObjectiveMessages[5]Sender = ULP
Objectives[73]ObjectiveMessages[5]Subject = 
Objectives[73]ObjectiveMessages[5]MessageColor = Orange
Objectives[73]ObjectiveMessages[5]PlayFromStart = False
Objectives[73]ObjectiveMessages[5]Delay = True
Objectives[73]ObjectiveMessages[5]DelayTime = 39
Objectives[73]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[5]TypeSubtitle = False
Objectives[73]ObjectiveMessages[5]TypeTextMesage = True
Objectives[73]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[6]positionX = -1771.378
Objectives[73]ObjectiveMessages[6]positionY = 429.7944
Objectives[73]ObjectiveMessages[6]positionZ = 126.3163
Objectives[73]ObjectiveMessages[6]Message = The IAA are the ones who are paying you for these files. You were working for us again.
Objectives[73]ObjectiveMessages[6]Contact = CHAR_ULP
Objectives[73]ObjectiveMessages[6]Sender = ULP
Objectives[73]ObjectiveMessages[6]Subject = 
Objectives[73]ObjectiveMessages[6]MessageColor = Orange
Objectives[73]ObjectiveMessages[6]PlayFromStart = False
Objectives[73]ObjectiveMessages[6]Delay = True
Objectives[73]ObjectiveMessages[6]DelayTime = 47
Objectives[73]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[6]TypeSubtitle = False
Objectives[73]ObjectiveMessages[6]TypeTextMesage = True
Objectives[73]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[7]positionX = -1784.169
Objectives[73]ObjectiveMessages[7]positionY = 421.6647
Objectives[73]ObjectiveMessages[7]positionZ = 121.6412
Objectives[73]ObjectiveMessages[7]Message = Well thanks for not saying this before, I finally remembered what a heist feels like!
Objectives[73]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[73]ObjectiveMessages[7]Sender = Lester
Objectives[73]ObjectiveMessages[7]Subject = 
Objectives[73]ObjectiveMessages[7]MessageColor = Yellow
Objectives[73]ObjectiveMessages[7]PlayFromStart = False
Objectives[73]ObjectiveMessages[7]Delay = True
Objectives[73]ObjectiveMessages[7]DelayTime = 54
Objectives[73]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[7]TypeSubtitle = False
Objectives[73]ObjectiveMessages[7]TypeTextMesage = True
Objectives[73]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[8]positionX = -1785.415
Objectives[73]ObjectiveMessages[8]positionY = 405.793
Objectives[73]ObjectiveMessages[8]positionZ = 109.9194
Objectives[73]ObjectiveMessages[8]Message = How big is the crew who was taking this job?! The cut will be split into at least 8 parts
Objectives[73]ObjectiveMessages[8]Contact = CHAR_ULP
Objectives[73]ObjectiveMessages[8]Sender = ULP
Objectives[73]ObjectiveMessages[8]Subject = 
Objectives[73]ObjectiveMessages[8]MessageColor = Orange
Objectives[73]ObjectiveMessages[8]PlayFromStart = False
Objectives[73]ObjectiveMessages[8]Delay = True
Objectives[73]ObjectiveMessages[8]DelayTime = 61
Objectives[73]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[8]TypeSubtitle = False
Objectives[73]ObjectiveMessages[8]TypeTextMesage = True
Objectives[73]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[9]positionX = -1778.259
Objectives[73]ObjectiveMessages[9]positionY = 428.0936
Objectives[73]ObjectiveMessages[9]positionZ = 121.4406
Objectives[73]ObjectiveMessages[9]Message = Well it better be a large payout for 8 people!
Objectives[73]ObjectiveMessages[9]Contact = CHAR_LESTER
Objectives[73]ObjectiveMessages[9]Sender = Lester
Objectives[73]ObjectiveMessages[9]Subject = 
Objectives[73]ObjectiveMessages[9]MessageColor = Yellow
Objectives[73]ObjectiveMessages[9]PlayFromStart = False
Objectives[73]ObjectiveMessages[9]Delay = True
Objectives[73]ObjectiveMessages[9]DelayTime = 68
Objectives[73]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[9]TypeSubtitle = False
Objectives[73]ObjectiveMessages[9]TypeTextMesage = True
Objectives[73]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[10]positionX = -1792.982
Objectives[73]ObjectiveMessages[10]positionY = 449.957
Objectives[73]ObjectiveMessages[10]positionZ = 128.3058
Objectives[73]ObjectiveMessages[10]Message = Alright, let's settle now!
Objectives[73]ObjectiveMessages[10]Contact = CHAR_ULP
Objectives[73]ObjectiveMessages[10]Sender = ULP
Objectives[73]ObjectiveMessages[10]Subject = 
Objectives[73]ObjectiveMessages[10]MessageColor = Orange
Objectives[73]ObjectiveMessages[10]PlayFromStart = False
Objectives[73]ObjectiveMessages[10]Delay = True
Objectives[73]ObjectiveMessages[10]DelayTime = 72
Objectives[73]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[10]TypeSubtitle = False
Objectives[73]ObjectiveMessages[10]TypeTextMesage = True
Objectives[73]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[11]positionX = -1763.245
Objectives[73]ObjectiveMessages[11]positionY = 432.3193
Objectives[73]ObjectiveMessages[11]positionZ = 126.2828
Objectives[73]ObjectiveMessages[11]Message = 3,550,000 $
Objectives[73]ObjectiveMessages[11]Contact = CHAR_SOCIAL_CLUB
Objectives[73]ObjectiveMessages[11]Sender = Total Heist Payout:
Objectives[73]ObjectiveMessages[11]Subject = 
Objectives[73]ObjectiveMessages[11]MessageColor = Green
Objectives[73]ObjectiveMessages[11]PlayFromStart = False
Objectives[73]ObjectiveMessages[11]Delay = True
Objectives[73]ObjectiveMessages[11]DelayTime = 76
Objectives[73]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[11]TypeSubtitle = False
Objectives[73]ObjectiveMessages[11]TypeTextMesage = True
Objectives[73]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[12]positionX = -1762.988
Objectives[73]ObjectiveMessages[12]positionY = 434.4551
Objectives[73]ObjectiveMessages[12]positionZ = 126.3004
Objectives[73]ObjectiveMessages[12]Message = 150,000 $
Objectives[73]ObjectiveMessages[12]Contact = CHAR_LESTER
Objectives[73]ObjectiveMessages[12]Sender = Lester's Cut
Objectives[73]ObjectiveMessages[12]Subject = 
Objectives[73]ObjectiveMessages[12]MessageColor = Green
Objectives[73]ObjectiveMessages[12]PlayFromStart = False
Objectives[73]ObjectiveMessages[12]Delay = True
Objectives[73]ObjectiveMessages[12]DelayTime = 79
Objectives[73]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[12]TypeSubtitle = False
Objectives[73]ObjectiveMessages[12]TypeTextMesage = True
Objectives[73]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[13]positionX = -1759.839
Objectives[73]ObjectiveMessages[13]positionY = 439.0195
Objectives[73]ObjectiveMessages[13]positionZ = 126.3992
Objectives[73]ObjectiveMessages[13]Message = 150,000 $
Objectives[73]ObjectiveMessages[13]Contact = CHAR_PAVEL
Objectives[73]ObjectiveMessages[13]Sender = Pavel's Cut
Objectives[73]ObjectiveMessages[13]Subject = 
Objectives[73]ObjectiveMessages[13]MessageColor = Green
Objectives[73]ObjectiveMessages[13]PlayFromStart = False
Objectives[73]ObjectiveMessages[13]Delay = True
Objectives[73]ObjectiveMessages[13]DelayTime = 82
Objectives[73]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[13]TypeSubtitle = False
Objectives[73]ObjectiveMessages[13]TypeTextMesage = True
Objectives[73]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[14]positionX = -1760.554
Objectives[73]ObjectiveMessages[14]positionY = 443.8856
Objectives[73]ObjectiveMessages[14]positionZ = 126.3021
Objectives[73]ObjectiveMessages[14]Message = 250,000 $
Objectives[73]ObjectiveMessages[14]Contact = CHAR_FRANKLIN
Objectives[73]ObjectiveMessages[14]Sender = Franklin's Cut
Objectives[73]ObjectiveMessages[14]Subject = 
Objectives[73]ObjectiveMessages[14]MessageColor = Green
Objectives[73]ObjectiveMessages[14]PlayFromStart = False
Objectives[73]ObjectiveMessages[14]Delay = True
Objectives[73]ObjectiveMessages[14]DelayTime = 85
Objectives[73]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[14]TypeSubtitle = False
Objectives[73]ObjectiveMessages[14]TypeTextMesage = True
Objectives[73]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[14]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[15]positionX = -1762.242
Objectives[73]ObjectiveMessages[15]positionY = 444.2364
Objectives[73]ObjectiveMessages[15]positionZ = 126.2932
Objectives[73]ObjectiveMessages[15]Message = 75,000 $
Objectives[73]ObjectiveMessages[15]Contact = CHAR_LAMAR
Objectives[73]ObjectiveMessages[15]Sender = Lamar's Cut
Objectives[73]ObjectiveMessages[15]Subject = 
Objectives[73]ObjectiveMessages[15]MessageColor = Green
Objectives[73]ObjectiveMessages[15]PlayFromStart = False
Objectives[73]ObjectiveMessages[15]Delay = True
Objectives[73]ObjectiveMessages[15]DelayTime = 88
Objectives[73]ObjectiveMessages[15]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[15]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[15]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[15]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[15]TypeSubtitle = False
Objectives[73]ObjectiveMessages[15]TypeTextMesage = True
Objectives[73]ObjectiveMessages[15]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[15]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[16]positionX = -1759.05
Objectives[73]ObjectiveMessages[16]positionY = 433.9434
Objectives[73]ObjectiveMessages[16]positionZ = 126.3788
Objectives[73]ObjectiveMessages[16]Message = 25,000 $
Objectives[73]ObjectiveMessages[16]Contact = CHAR_PLANESITE
Objectives[73]ObjectiveMessages[16]Sender = Pilot's Cut
Objectives[73]ObjectiveMessages[16]Subject = 
Objectives[73]ObjectiveMessages[16]MessageColor = Green
Objectives[73]ObjectiveMessages[16]PlayFromStart = False
Objectives[73]ObjectiveMessages[16]Delay = True
Objectives[73]ObjectiveMessages[16]DelayTime = 91
Objectives[73]ObjectiveMessages[16]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[16]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[16]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[16]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[16]TypeSubtitle = False
Objectives[73]ObjectiveMessages[16]TypeTextMesage = True
Objectives[73]ObjectiveMessages[16]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[16]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[17]positionX = -1770.918
Objectives[73]ObjectiveMessages[17]positionY = 447.3078
Objectives[73]ObjectiveMessages[17]positionZ = 126.3755
Objectives[73]ObjectiveMessages[17]Message = 1,250,000 $
Objectives[73]ObjectiveMessages[17]Contact = CHAR_TREVOR
Objectives[73]ObjectiveMessages[17]Sender = Trevor's Cut
Objectives[73]ObjectiveMessages[17]Subject = 
Objectives[73]ObjectiveMessages[17]MessageColor = Green
Objectives[73]ObjectiveMessages[17]PlayFromStart = False
Objectives[73]ObjectiveMessages[17]Delay = True
Objectives[73]ObjectiveMessages[17]DelayTime = 94
Objectives[73]ObjectiveMessages[17]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[17]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[17]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[17]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[17]TypeSubtitle = False
Objectives[73]ObjectiveMessages[17]TypeTextMesage = True
Objectives[73]ObjectiveMessages[17]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[17]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[18]positionX = -1763.536
Objectives[73]ObjectiveMessages[18]positionY = 437.6958
Objectives[73]ObjectiveMessages[18]positionZ = 126.4085
Objectives[73]ObjectiveMessages[18]Message = 1,650,000 $
Objectives[73]ObjectiveMessages[18]Contact = CHAR_MICHAEL
Objectives[73]ObjectiveMessages[18]Sender = Michael's Cut
Objectives[73]ObjectiveMessages[18]Subject = 
Objectives[73]ObjectiveMessages[18]MessageColor = Green
Objectives[73]ObjectiveMessages[18]PlayFromStart = False
Objectives[73]ObjectiveMessages[18]Delay = True
Objectives[73]ObjectiveMessages[18]DelayTime = 98
Objectives[73]ObjectiveMessages[18]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[18]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[18]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[18]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[18]TypeSubtitle = False
Objectives[73]ObjectiveMessages[18]TypeTextMesage = True
Objectives[73]ObjectiveMessages[18]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[18]PhoneMessageDisplayTime = 15

Objectives[74]Text = 
Objectives[74]Type = Timeout_Objective
Objectives[74]positionX = -1773.573
Objectives[74]positionY = 429.1564
Objectives[74]positionZ = 126.3574
Objectives[74]Timeout_Min = 0
Objectives[74]Timeout_Sec = 1
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 2
Objectives[74]mission_Pickup_Props[0]Model = prop_ld_case_01
Objectives[74]mission_Pickup_Props[0]Value = 0
Objectives[74]mission_Pickup_Props[0]positionX = -1787.895
Objectives[74]mission_Pickup_Props[0]positionY = 437.7247
Objectives[74]mission_Pickup_Props[0]positionZ = 127.8076
Objectives[74]mission_Pickup_Props[0]rotationX = 0
Objectives[74]mission_Pickup_Props[0]rotationY = 0
Objectives[74]mission_Pickup_Props[0]rotationZ = 90
Objectives[74]mission_Pickup_Props[1]Model = PICKUP_MONEY_PURSE
Objectives[74]mission_Pickup_Props[1]Value = 1650000
Objectives[74]mission_Pickup_Props[1]positionX = -1787.89
Objectives[74]mission_Pickup_Props[1]positionY = 437.7282
Objectives[74]mission_Pickup_Props[1]positionZ = 127.8076
Objectives[74]mission_Pickup_Props[1]rotationX = 0
Objectives[74]mission_Pickup_Props[1]rotationY = 0
Objectives[74]mission_Pickup_Props[1]rotationZ = 90
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = Collect your ~g~Payout
Objectives[75]CollectPickupsAddBlips = True
Objectives[75]FaildText = 
Objectives[75]Type = Collect_Pickup
Objectives[75]positionX = -1787.236
Objectives[75]positionY = 437.9882
Objectives[75]positionZ = 127.3076
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = -1767.326
Objectives[76]positionY = 432.8867
Objectives[76]positionZ = 126.2183
Objectives[76]SetPlayerActor_Use_Player = True
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[76]SetPlayerActor_Use_Actor = False
Objectives[76]SetPlayerActor_RelationshipGroup_Change = False
Objectives[76]SetPlayerActor_RelationshipGroup = Neutral
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 3
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = PROP_HUMAN_BUM_BIN
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Text = 
Objectives[77]Type = Timeout_Objective
Objectives[77]positionX = -1783.539
Objectives[77]positionY = 441.0269
Objectives[77]positionZ = 127.1078
Objectives[77]Timeout_Min = 0
Objectives[77]Timeout_Sec = 3
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Type = Set_Player_Actor_Objective
Objectives[78]Text = 
Objectives[78]positionX = -1781.995
Objectives[78]positionY = 434.9244
Objectives[78]positionZ = 127.1077
Objectives[78]SetPlayerActor_Use_Player = True
Objectives[78]SetPlayerActor_Player_Controllable = True
Objectives[78]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[78]SetPlayerActor_Use_Actor = False
Objectives[78]SetPlayerActor_RelationshipGroup_Change = False
Objectives[78]SetPlayerActor_RelationshipGroup = Neutral
Objectives[78]SetPlayerActor_Invincible_Change = False
Objectives[78]SetPlayerActor_Invincible = False
Objectives[78]SetPlayerActor_NewTask = False
Objectives[78]Int_Task = 0
Objectives[78]Task_Repeat = False
Objectives[78]Task_Timeout = False
Objectives[78]Task_Guard_Range = 10
Objectives[78]Task_Stay_In_Range = True
Objectives[78]Task_Wander_Range = 10
Objectives[78]Task_Scenario = NONE
Objectives[78]Task_TalkingAnimation = mic_chatter
Objectives[78]Task_Time = 1
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Text = 
Objectives[79]Type = Timeout_Objective
Objectives[79]positionX = -1782.821
Objectives[79]positionY = 431.5114
Objectives[79]positionZ = 127.1077
Objectives[79]Timeout_Min = 0
Objectives[79]Timeout_Sec = 12
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 2
Objectives[79]ObjectiveMessages[0]positionX = -1779.243
Objectives[79]ObjectiveMessages[0]positionY = 443.8556
Objectives[79]ObjectiveMessages[0]positionZ = 126.4127
Objectives[79]ObjectiveMessages[0]Message = Well, I think we're gonna stay here overnight! Later we're gonna split up.
Objectives[79]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[79]ObjectiveMessages[0]Sender = Lester
Objectives[79]ObjectiveMessages[0]Subject = 
Objectives[79]ObjectiveMessages[0]MessageColor = Yellow
Objectives[79]ObjectiveMessages[0]PlayFromStart = False
Objectives[79]ObjectiveMessages[0]Delay = True
Objectives[79]ObjectiveMessages[0]DelayTime = 1
Objectives[79]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[0]TypeSubtitle = False
Objectives[79]ObjectiveMessages[0]TypeTextMesage = True
Objectives[79]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[79]ObjectiveMessages[1]positionX = -1773.612
Objectives[79]ObjectiveMessages[1]positionY = 439.3673
Objectives[79]ObjectiveMessages[1]positionZ = 126.345
Objectives[79]ObjectiveMessages[1]Message = I'll never get tired of that calm feeling after an intense heist...
Objectives[79]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[79]ObjectiveMessages[1]Sender = Lester
Objectives[79]ObjectiveMessages[1]Subject = 
Objectives[79]ObjectiveMessages[1]MessageColor = Yellow
Objectives[79]ObjectiveMessages[1]PlayFromStart = False
Objectives[79]ObjectiveMessages[1]Delay = True
Objectives[79]ObjectiveMessages[1]DelayTime = 7
Objectives[79]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[79]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[79]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[79]ObjectiveMessages[1]TypeSubtitle = False
Objectives[79]ObjectiveMessages[1]TypeTextMesage = True
Objectives[79]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[79]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

